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CODE 2012 - CODE

A Conference on Media, Games and Art. The CFP for a special issue of. Scan: Journal of Media Arts Culture. Emerging from the themes of the conference, is open - please see here. CODE - A Media, Games and Art Conference. Was held 21-23 November 2012 at Swinburne University of Technology, Melbourne, Australia. The official conference Twitter remains active @code2k12. Please view the tabs above for prior information on the conference, including the the program and abstracts. And a list of readings. Writer, ...

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CODE 2012 - CODE | code2012.wikidot.com Reviews
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A Conference on Media, Games and Art. The CFP for a special issue of. Scan: Journal of Media Arts Culture. Emerging from the themes of the conference, is open - please see here. CODE - A Media, Games and Art Conference. Was held 21-23 November 2012 at Swinburne University of Technology, Melbourne, Australia. The official conference Twitter remains active @code2k12. Please view the tabs above for prior information on the conference, including the the program and abstracts. And a list of readings. Writer, ...
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CODE 2012 - CODE | code2012.wikidot.com Reviews

https://code2012.wikidot.com

A Conference on Media, Games and Art. The CFP for a special issue of. Scan: Journal of Media Arts Culture. Emerging from the themes of the conference, is open - please see here. CODE - A Media, Games and Art Conference. Was held 21-23 November 2012 at Swinburne University of Technology, Melbourne, Australia. The official conference Twitter remains active @code2k12. Please view the tabs above for prior information on the conference, including the the program and abstracts. And a list of readings. Writer, ...

INTERNAL PAGES

code2012.wikidot.com code2012.wikidot.com
1

FAQ - CODE

http://code2012.wikidot.com/faq

A Conference on Media, Games and Art. Where will the conference be held? The Conference centre is the AGSE Building corner John and Wakefield Streets at Swinburne University of Technology. (Hawthorn campus). This is the venue for all sessions. The campus is located adjacent to Glenferrie train station, a 10-minute ride from Melbourne's CBD. Train is the quickest way to and from the campus. Melbourne transport information is available from: http:/ ptv.vic.gov.au/. A campus map is available here:. 338-342 ...

2

Call For Papers and Creative Works - CODE

http://code2012.wikidot.com/call-for-papers

A Conference on Media, Games and Art. Call For Papers and Creative Works. This call for papers is now closed. Call for Papers and Creative Works. CODE - A Media, Games and Art Conference. Swinburne University of Technology. Reader, Winchester School of Art. Program Director for Games, RMIT University. Associate Professor at the College of Fine Arts, UNSW. We welcome submissions related to any aspect of code in all its diversity. Possible considerations might include, but are not limited to:. Topics: Blac...

3

Program - CODE

http://code2012.wikidot.com/program

A Conference on Media, Games and Art. Powered by Wikidot.com. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License. Click here to edit contents of this page. Click here to toggle editing of individual sections of the page (if possible). Watch headings for an edit link when available. Append content without editing the whole page source. Check out how this page has evolved in the past. View and manage file attachments for this page.

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Reading List - CODE

http://code2012.wikidot.com/reading-list

A Conference on Media, Games and Art. Bogost, I. (2006) Unit Operations: An Approach to Videogame Criticism. Cambridge: MIT Press. Chun, W. (2011) Programmed Visions: Software and Memory. Cambridge: MIT Press. Fuller, M. (ed.), (2008) Software Studies: A Lexicon. Cambridge: MIT Press. Galloway, A. (2004) Protocol: How Control Exists after Decentralization. Cambridge: MIT Press. Gallow, A. (2006) 'Language Wants to Be Overlooked: On Software and Ideology', Journal of Visual Culture 5(3): 315-331. Critical...

5

Artists - CODE

http://code2012.wikidot.com/artists

A Conference on Media, Games and Art. The CODE exhibition aims to showcase practice-based research and creative works that address the key conference themes. We are pleased to announce that the exhibition will present a diverse and engaging selection of contributions from both national and international artists, researchers and academics. Artists in the Code Exhibition:. Lisa Gye and Darren Tofts. A J Patrick Liszkiewicz and Anton Hand. Amani Naseem, Sarah Allaghui Sillehoved and Trine Laier. View/set pa...

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teemingvoid.blogspot.com teemingvoid.blogspot.com

(the teeming void): Proto-Computing - an Interview with Ralf Baecker

http://teemingvoid.blogspot.com/2013/06/proto-computing-interview-with-ralf.html

Generative and data aesthetics. Saturday, June 08, 2013. Proto-Computing - an Interview with Ralf Baecker. I presented a paper on "programmable matter" and the proto-computational work of Ralf Baecker. Part of a long-running project on digital materiality. My sources included interviews with the artists, which I will be publishing here. Ralf Baecker's 2009 The Conversation. RB: It took me a long time to adopt the term "proto-computing". I don't mean proto in a historical or chronological sense; it is...

dlederle.com dlederle.com

Year In Review – Dylan Lederle-Ensign

http://www.dlederle.com/blog/2013/06/20/year-in-review

Graduate Student at UC Santa Cruz. Studying games, software and ultimate frisbee. Misc I let this blog sit dead for most of the last year. I’ve also added a reading notes section. What have I been doing the whole year that I haven’t been updating this site? In a word, graduating. Chronologically, some of the more important things that happened to me in the last year. Last summer I got an internship at Logik Systems. In November, I flew to Melbourne, Australia to present a paper at the CODE2012. In March ...

lucasihlein.net lucasihlein.net

The Human Fax Machine Experiment - Lucas Ihlein

http://www.lucasihlein.net/The-Human-Fax-Machine-Experiment

The Human Fax Machine Experiment. The Human Fax Machine Experiment. Brogan Bunt and Lucas Ihlein, 2011-13. A pedagogical project developed within the Media Arts programme at University of Wollongong. The activity encourages small groups to work together to transmit an image using only simple sound signals. Allocated a wooden rattle, a container of shells, two forks (or similar rudimentary sound-making devices) participants must somehow devise a code to communicate a non-verbal message. Swinburne Universi...

jussiparikka.net jussiparikka.net

Talks | Machinology

https://jussiparikka.net/talks

Machines, noise, and some media archaeology by Jussi Parikka. 8220;Speculative Design Baghdad 800-Istanbul 2048: A Media Archaeology of Ingenious Devices”. Invited talk in the Cornell University 2016-2017 Media Studies speaker series, April 27, 2017. 8211; Media Archaeology- panel discussion. And book launch-event in Berlin 15/7/2011 – with Wolfgang Ernst, Claus Pias and Anthony Enns. 8211; “ MediaNatures. 8220;-talk at Humboldt University MediaSoup-colloquium, June 8, 2011. 8211; May 20, Geology of Medi...

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CODE 2012 - CODE

A Conference on Media, Games and Art. The CFP for a special issue of. Scan: Journal of Media Arts Culture. Emerging from the themes of the conference, is open - please see here. CODE - A Media, Games and Art Conference. Was held 21-23 November 2012 at Swinburne University of Technology, Melbourne, Australia. The official conference Twitter remains active @code2k12. Please view the tabs above for prior information on the conference, including the the program and abstracts. And a list of readings. Writer, ...

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CODE | Exhibition in Houston during NCECA 2013

Exhibition in Houston during NCECA 2013. Skip to primary content. Skip to secondary content. CODE at Spring Street Studios. March 21, 2013. Ranging from scientific and technological data to biological, cultural, geographical, historical, and social constructs, the work in the exhibition CODE. Curated by Holly Hanessian and Bryan Czibesz. See posts below for directions. March 20, 2013. CODE at Spring Street Studios. Link to Spring Street Studios website. November 18, 2012. CODE at Spring Street Studios.

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Code2014 - What programming languages have you used this year?

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Code 2015 | Projekt der LAG Medienarbeit e.V.

Code 2015 site navigation. Projekt der LAG Medienarbeit e.V. Die Zukunft hat einen Auftrag für euch! Der Abschlussbericht des Projekts kann hier runtergeladen werden: abschlussbericht code2015.pdf (PDF, 2.3 MB). Eins ist mal klar:. Anschlussfilm aus dem Szenenwechsel! Eine Zeitmaschine wird von einer Schulklasse, die im Jahr 2115 ein Geschichtsprojekt durchführt, in das Jahr…. Continue reading "eins ist mal klar:". Abschluss Code 2015 am 3.10. in der UFA Fabrik. Gestaltet wurde diese Animation von Jan, T...

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