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Doolwind | Pragmatic Thoughts On Game Development by Alistair Doulin

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Doolwind | Pragmatic Thoughts On Game Development by Alistair Doulin | doolwind.com Reviews

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Phaser with Visual Studio 2015 and TypeScript - Doolwind

http://www.doolwind.com/blog/phaser-with-visual-studio-2015-and-typescript

Pragmatic Thoughts On Game Development by Alistair Doulin. I'm a game developer with 7 published titles over the past 10 years. I'm currently the Technology Director at Bane Games. The best place to find me is on Twitter. Phaser with Visual Studio 2015 and TypeScript. I’ve been playing with Phaser. Recently and I’m really liking it so far. I plan to use TypeScript. Download VS 2015 Community – http:/ visualstudio.com/en-us/products/visual-studio-community-vs.aspx. To the project in the root. Class Phaser...

2

Interview Archives - Doolwind

http://www.doolwind.com/blog/category/interview

Pragmatic Thoughts On Game Development by Alistair Doulin. I'm a game developer with 7 published titles over the past 10 years. I'm currently the Technology Director at Bane Games. The best place to find me is on Twitter. Posted on July 30, 2015 by Doolwind. Game Developer Interview: Asher Einhorn Game Designer. Posted on May 11, 2012 by Doolwind. Game Developer Interview: Alex Norton – Game Programmer. Posted on August 12, 2008 by Doolwind. I’ve worked with a lot of awesome people in the games ind...

3

Video Game Industry Predictions 2015 - Doolwind

http://www.doolwind.com/blog/video-game-industry-predictions-2015

Pragmatic Thoughts On Game Development by Alistair Doulin. I'm a game developer with 7 published titles over the past 10 years. I'm currently the Technology Director at Bane Games. The best place to find me is on Twitter. Posted on January 2, 2015 by Doolwind. Video Game Industry Predictions 2015. As I did back in 2013. It’s time for me to predict what I expect to happen in the video game industry in 2015. My biggest prediction for mobile is for Android to continue to outpace iOS. I’m continually sur...

4

Git For Unity Developers - Doolwind

http://www.doolwind.com/blog/git-unity-developers

Pragmatic Thoughts On Game Development by Alistair Doulin. I'm a game developer with 7 published titles over the past 10 years. I'm currently the Technology Director at Bane Games. The best place to find me is on Twitter. Posted on March 2, 2015 by Doolwind. Git For Unity Developers. The main advantages of using Git with Unity are:. Support for Unity Cloud Build. Distributed development allowing offline work when on the road or otherwise disconnected from the internet. A number of GUI clients. After sign...

5

Subscribe - Doolwind

http://www.doolwind.com/blog/subscribe

Pragmatic Thoughts On Game Development by Alistair Doulin. I'm a game developer with 7 published titles over the past 10 years. I'm currently the Technology Director at Bane Games. The best place to find me is on Twitter. If you would like to subscribe to my blog, please fill out the form below:. Virtual Reality Development Tips. Phaser with Visual Studio 2015 and TypeScript. Game Developer Interview: Asher Einhorn Game Designer. Git For Unity Developers. Video Game Industry Predictions 2015.

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limegreengraphics.blogspot.com limegreengraphics.blogspot.com

Lime Green Graphics: GDC: A Learning Experience (A Blur of Days)

http://limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-blur-of-days.html

Saturday, March 13, 2010. GDC: A Learning Experience (A Blur of Days). Thursday, Friday, and Saturday have just been one very fast, very blurry ride. What is the last little tidbit I've learned? Your Idols Are People, Too. Nothing. They are just people who want to kick back and have a drink. March 14, 2010 at 3:09 AM. Http:/ www.blog.radiator.debacle.us/2010/03/operation-get-job-at-gdc-part-1.html. Subscribe to: Post Comments (Atom). View my complete profile. My Current Game: Runeshift. I've taken a long...

limegreengraphics.blogspot.com limegreengraphics.blogspot.com

Lime Green Graphics: GDC: A Learning Experience (Wednesday)

http://limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-wednesday.html

Wednesday, March 10, 2010. GDC: A Learning Experience (Wednesday). I have some more tips for GDC! The experienced GDC goers I talked to there told me the W lobby is the. Place for game developer networking and business meetings from about 11am to about midnight. They said you can spend all day there, and when the parties get out at around 9pm, most of the party goers come to the W and continue networking. Very good to know! Audio Technicians - are expressive and rhythmic. Their body language is very ...

limegreengraphics.blogspot.com limegreengraphics.blogspot.com

Lime Green Graphics: GDC: A Learning Experience (Post Mortem)

http://limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-post-mortem.html

Tuesday, March 16, 2010. GDC: A Learning Experience (Post Mortem). Taking a moment to look back on all of it, I have a few things to say about the whole experience. The parties were an excellent place to network, and so was the W. I got stacks of business cards and lots of requests for me to send resumes at the parties. The expo floor and career pavilion were not nearly as productive for me. Using humor was always successful in meeting people. Whenever I had an opportunity, ("What a lovely necklace!

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Lime Green Graphics: The Mystery of the Window into the World

http://limegreengraphics.blogspot.com/2010/03/mystery-of-window-into-world.html

Friday, March 26, 2010. The Mystery of the Window into the World. This week saw the due date for what I'm calling "the worst graphics assignment ever." I saw some of the weirdest renders in this assignment. The first mistakes I made were little ones, but they had some very artistic effects. Later, I had one of the most mysterious problems I've ever encountered. Quick, tell the NPR graphics guys! I got comic book shading! The slow speed of ray casting without a KD Tree was getting to me, though, so I deci...

limegreengraphics.blogspot.com limegreengraphics.blogspot.com

Lime Green Graphics: GDC: A Learning Experience (Tuesday)

http://limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-tuesday.html

Tuesday, March 9, 2010. GDC: A Learning Experience (Tuesday). I'm realizing I'm going to want to nearly constantly add things to this blog as I learn more at GDC. So, I'm going to create a post each day and add to it throughout the day. Here is what I've learned today:. The parties and constant networking can get draining, so it's good to carve out some time for yourself to recharge before your next socializing bout. San Francisco is a center of art and culture and really good food, so explore! And the v...

limegreengraphics.blogspot.com limegreengraphics.blogspot.com

Lime Green Graphics: April 2010

http://limegreengraphics.blogspot.com/2010_04_01_archive.html

Saturday, April 24, 2010. My DigiPen Junior game team, Phoenix, just presented our game Runeshift. At the DigiPen 2010 Student Showcase! Runeshift is an entrancing slide puzzle game that reveals a symbolic story as the player solves runic patterns. Here is the trailer I made for our presentation:. Subscribe to: Posts (Atom). View my complete profile. My Current Game: Runeshift. Promote Your Page Too. Yet again, it's been a while. The Hacks of Life. Terminal Voodoo for Code Signing. I rewatched Indie Game...

limegreengraphics.blogspot.com limegreengraphics.blogspot.com

Lime Green Graphics: Gold Complete!

http://limegreengraphics.blogspot.com/2010/04/gold-complete.html

Saturday, April 24, 2010. My DigiPen Junior game team, Phoenix, just presented our game Runeshift. At the DigiPen 2010 Student Showcase! Runeshift is an entrancing slide puzzle game that reveals a symbolic story as the player solves runic patterns. Here is the trailer I made for our presentation:. Subscribe to: Post Comments (Atom). View my complete profile. My Current Game: Runeshift. Promote Your Page Too. Yet again, it's been a while. The Hacks of Life. Terminal Voodoo for Code Signing. I rewatched In...

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Welcome to my Dark Temple, let my Dark Angel guide you

http://djustice-temple.blogspot.com/2007_08_01_archive.html

Img src="http:/ i18.photobucket.com/albums/b106/winterkisses/daek2.jpg". Thursday, August 30, 2007. Yeo: well. GE is under maintainence and i dunno if its over anot. dun really give it a damn anw. Rui: watching some movies atm.zzz. Kuan: *cry cry cry*. Pat: we still haven't had any exercise yet. Yeo: kinda tired. and to think we finally blog abit here. Prosecuted In The Dark Temple of Justice At [4:39 PM]. Thursday, August 16, 2007. Song Name: FREE BIRD. If I leave here tomorrow. Lord knows I can't change.

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