codingprogress.blogspot.com
Coding In Progress: Lunaris
http://codingprogress.blogspot.com/2011/04/lunaris.html
Wednesday, April 6, 2011. I hope you enjoyed that. But you are probably wondering what my responsibilities where? I'm the tool's programmer for Lunaris. I was responsible for the window engine and stencil editor. I will go through each in detail as to what it's for and challenges I had along the way. Legacy code from window's API. Race condition when drawing to a specific window. Window-to-Window communication in a threaded environment. Re implement all basic window controls like resize, fullscreen, etc.
codingprogress.blogspot.com
Coding In Progress: Shadow Mapping
http://codingprogress.blogspot.com/p/shadow-mapping.html
NOTE: my apologies for the video's frame rate. My computer is very old and can't handle running the program and CamStudio. Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Brisksaber is OUT (for a while now). Simple template. Powered by Blogger.
codingprogress.blogspot.com
Coding In Progress: Magic Pupil
http://codingprogress.blogspot.com/p/magic-pupil.html
Icelance - freezes enemy or extinguish fire. Meteor - your most powerful spell to take down the strongest of enemies. Vines - bind your enemy in place or create your own ladder to reach higher levels. Wall - protect yourself with this powerful shield. Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Brisksaber is OUT (for a while now). Simple template. Powered by Blogger.
codingprogress.blogspot.com
Coding In Progress: September 2010
http://codingprogress.blogspot.com/2010_09_01_archive.html
Wednesday, September 29, 2010. Getting DirectX SDK into Visual Studio 2010. Found this very helpful link on VS2010. Apparently, Microsoft made some changes to how to add directories to your projects. Here's the link: http:/ takinginitiative.net/2010/07/02/setting-up-the-directx-sdk-with-visual-studio-2010/. Monday, September 13, 2010. So apparently, today is suppose to be Programmer's Day. Well, that ends it for now. Happy Programmer Day and Happy Birthday Mario! Wednesday, September 8, 2010. With Runic ...
codingprogress.blogspot.com
Coding In Progress: Happy Programmer's Day
http://codingprogress.blogspot.com/2010/09/happy-programmers-day.html
Monday, September 13, 2010. So apparently, today is suppose to be Programmer's Day. Not only that, but today marks the 25th anniversary of Nintendo's beloved blue overalls plumber, Mario. Thanks for GameDev.net for the heads up. Anyways, on to the updates. I've finally got around to moving all my game projects over this to site. Later, I'll have the rest of projects added as well. Also, the game designer of my senior game team is putting up a blog/website up for our new upcoming game. John P. Doran.
codingprogress.blogspot.com
Coding In Progress: Phong Lighting
http://codingprogress.blogspot.com/p/phong-lighting.html
Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Brisksaber is OUT (for a while now). Simple template. Powered by Blogger.
codingprogress.blogspot.com
Coding In Progress: January 2012
http://codingprogress.blogspot.com/2012_01_01_archive.html
Tuesday, January 31, 2012. Brisksaber is OUT (for a while now). Anyways, Brisksaber is out for iOS and android devices. Oh yeah, before I forget, it's completely FREE. I'll probably end up writing a short postmortem about what went right and wrong for me while working on this game so look forward to it. Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Brisksaber is OUT (for a while now). Simple template. Powered by Blogger.
codingprogress.blogspot.com
Coding In Progress: OverDrive
http://codingprogress.blogspot.com/p/overdrive.html
Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Brisksaber is OUT (for a while now). Simple template. Powered by Blogger.
codingprogress.blogspot.com
Coding In Progress: November 2010
http://codingprogress.blogspot.com/2010_11_01_archive.html
Sunday, November 28, 2010. Unity Lerp Slow Down "Effect". Http:/ answers.unity3d.com/questions/6949/can-someone-explain-how-using-time-deltatime-as-t-in-a-lerp-actually-works/6950#6950. Http:/ forum.unity3d.com/threads/40059-Customized-Vector3-Lerp? Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Unity Lerp Slow Down Effect. Simple template. Powered by Blogger.
codingprogress.blogspot.com
Coding In Progress: February 2011
http://codingprogress.blogspot.com/2011_02_01_archive.html
Friday, February 4, 2011. A Different Look at Unit Testing. Today, I just wanted to put something out there that just came to light. So, recently, I've been working with my game team at DigiPen for awhile now and I noticed how often we ended up asking each other for whatever they were responsible for like text, graphics, physics, etc. Questions came up like "How do I get this text to show up? What am I missing to get this to work? How do you use this something() function call? Alright, so I've been updat...
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