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Lime Green Graphics

Saturday, April 24, 2010. My DigiPen Junior game team, Phoenix, just presented our game Runeshift. At the DigiPen 2010 Student Showcase! Runeshift is an entrancing slide puzzle game that reveals a symbolic story as the player solves runic patterns. Here is the trailer I made for our presentation:. Friday, March 26, 2010. The Mystery of the Window into the World. I decided to approach the assignment by ignoring the KD Tree altogether. I attempted ray casting by testing ray intersection against every t...

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Lime Green Graphics | limegreengraphics.blogspot.com Reviews
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Saturday, April 24, 2010. My DigiPen Junior game team, Phoenix, just presented our game Runeshift. At the DigiPen 2010 Student Showcase! Runeshift is an entrancing slide puzzle game that reveals a symbolic story as the player solves runic patterns. Here is the trailer I made for our presentation:. Friday, March 26, 2010. The Mystery of the Window into the World. I decided to approach the assignment by ignoring the KD Tree altogether. I attempted ray casting by testing ray intersection against every t...
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Lime Green Graphics | limegreengraphics.blogspot.com Reviews

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Saturday, April 24, 2010. My DigiPen Junior game team, Phoenix, just presented our game Runeshift. At the DigiPen 2010 Student Showcase! Runeshift is an entrancing slide puzzle game that reveals a symbolic story as the player solves runic patterns. Here is the trailer I made for our presentation:. Friday, March 26, 2010. The Mystery of the Window into the World. I decided to approach the assignment by ignoring the KD Tree altogether. I attempted ray casting by testing ray intersection against every t...

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Lime Green Graphics: GDC: A Learning Experience (Tuesday)

http://www.limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-tuesday.html

Tuesday, March 9, 2010. GDC: A Learning Experience (Tuesday). I'm realizing I'm going to want to nearly constantly add things to this blog as I learn more at GDC. So, I'm going to create a post each day and add to it throughout the day. Here is what I've learned today:. The parties and constant networking can get draining, so it's good to carve out some time for yourself to recharge before your next socializing bout. San Francisco is a center of art and culture and really good food, so explore! And the v...

2

Lime Green Graphics: April 2010

http://www.limegreengraphics.blogspot.com/2010_04_01_archive.html

Saturday, April 24, 2010. My DigiPen Junior game team, Phoenix, just presented our game Runeshift. At the DigiPen 2010 Student Showcase! Runeshift is an entrancing slide puzzle game that reveals a symbolic story as the player solves runic patterns. Here is the trailer I made for our presentation:. Subscribe to: Posts (Atom). View my complete profile. My Current Game: Runeshift. Promote Your Page Too. Yet again, it's been a while. The Hacks of Life. Terminal Voodoo for Code Signing. I rewatched Indie Game...

3

Lime Green Graphics: Gold Complete!

http://www.limegreengraphics.blogspot.com/2010/04/gold-complete.html

Saturday, April 24, 2010. My DigiPen Junior game team, Phoenix, just presented our game Runeshift. At the DigiPen 2010 Student Showcase! Runeshift is an entrancing slide puzzle game that reveals a symbolic story as the player solves runic patterns. Here is the trailer I made for our presentation:. Subscribe to: Post Comments (Atom). View my complete profile. My Current Game: Runeshift. Promote Your Page Too. Yet again, it's been a while. The Hacks of Life. Terminal Voodoo for Code Signing. I rewatched In...

4

Lime Green Graphics: GDC: A Learning Experience (Wednesday)

http://www.limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-wednesday.html

Wednesday, March 10, 2010. GDC: A Learning Experience (Wednesday). I have some more tips for GDC! The experienced GDC goers I talked to there told me the W lobby is the. Place for game developer networking and business meetings from about 11am to about midnight. They said you can spend all day there, and when the parties get out at around 9pm, most of the party goers come to the W and continue networking. Very good to know! Audio Technicians - are expressive and rhythmic. Their body language is very ...

5

Lime Green Graphics: GDC: A Learning Experience (A Blur of Days)

http://www.limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-blur-of-days.html

Saturday, March 13, 2010. GDC: A Learning Experience (A Blur of Days). Thursday, Friday, and Saturday have just been one very fast, very blurry ride. What is the last little tidbit I've learned? Your Idols Are People, Too. Nothing. They are just people who want to kick back and have a drink. March 14, 2010 at 3:09 AM. Http:/ www.blog.radiator.debacle.us/2010/03/operation-get-job-at-gdc-part-1.html. Subscribe to: Post Comments (Atom). View my complete profile. My Current Game: Runeshift. I've taken a long...

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Coding In Progress: Lunaris

http://codingprogress.blogspot.com/2011/04/lunaris.html

Wednesday, April 6, 2011. I hope you enjoyed that. But you are probably wondering what my responsibilities where? I'm the tool's programmer for Lunaris. I was responsible for the window engine and stencil editor. I will go through each in detail as to what it's for and challenges I had along the way. Legacy code from window's API. Race condition when drawing to a specific window. Window-to-Window communication in a threaded environment. Re implement all basic window controls like resize, fullscreen, etc.

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Coding In Progress: Shadow Mapping

http://codingprogress.blogspot.com/p/shadow-mapping.html

NOTE: my apologies for the video's frame rate. My computer is very old and can't handle running the program and CamStudio. Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Brisksaber is OUT (for a while now). Simple template. Powered by Blogger.

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Coding In Progress: Magic Pupil

http://codingprogress.blogspot.com/p/magic-pupil.html

Icelance - freezes enemy or extinguish fire. Meteor - your most powerful spell to take down the strongest of enemies. Vines - bind your enemy in place or create your own ladder to reach higher levels. Wall - protect yourself with this powerful shield. Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Brisksaber is OUT (for a while now). Simple template. Powered by Blogger.

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Coding In Progress: September 2010

http://codingprogress.blogspot.com/2010_09_01_archive.html

Wednesday, September 29, 2010. Getting DirectX SDK into Visual Studio 2010. Found this very helpful link on VS2010. Apparently, Microsoft made some changes to how to add directories to your projects. Here's the link: http:/ takinginitiative.net/2010/07/02/setting-up-the-directx-sdk-with-visual-studio-2010/. Monday, September 13, 2010. So apparently, today is suppose to be Programmer's Day. Well, that ends it for now. Happy Programmer Day and Happy Birthday Mario! Wednesday, September 8, 2010. With Runic ...

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Coding In Progress: Happy Programmer's Day

http://codingprogress.blogspot.com/2010/09/happy-programmers-day.html

Monday, September 13, 2010. So apparently, today is suppose to be Programmer's Day. Not only that, but today marks the 25th anniversary of Nintendo's beloved blue overalls plumber, Mario. Thanks for GameDev.net for the heads up. Anyways, on to the updates. I've finally got around to moving all my game projects over this to site. Later, I'll have the rest of projects added as well. Also, the game designer of my senior game team is putting up a blog/website up for our new upcoming game. John P. Doran.

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Coding In Progress: Phong Lighting

http://codingprogress.blogspot.com/p/phong-lighting.html

Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Brisksaber is OUT (for a while now). Simple template. Powered by Blogger.

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Coding In Progress: January 2012

http://codingprogress.blogspot.com/2012_01_01_archive.html

Tuesday, January 31, 2012. Brisksaber is OUT (for a while now). Anyways, Brisksaber is out for iOS and android devices. Oh yeah, before I forget, it's completely FREE. I'll probably end up writing a short postmortem about what went right and wrong for me while working on this game so look forward to it. Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Brisksaber is OUT (for a while now). Simple template. Powered by Blogger.

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Coding In Progress: OverDrive

http://codingprogress.blogspot.com/p/overdrive.html

Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Brisksaber is OUT (for a while now). Simple template. Powered by Blogger.

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Coding In Progress: November 2010

http://codingprogress.blogspot.com/2010_11_01_archive.html

Sunday, November 28, 2010. Unity Lerp Slow Down "Effect". Http:/ answers.unity3d.com/questions/6949/can-someone-explain-how-using-time-deltatime-as-t-in-a-lerp-actually-works/6950#6950. Http:/ forum.unity3d.com/threads/40059-Customized-Vector3-Lerp? Subscribe to: Posts (Atom). Diary of a Graphics Programmer. Little game dev, big game world. John P. Doran. Unity Lerp Slow Down Effect. Simple template. Powered by Blogger.

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Coding In Progress: February 2011

http://codingprogress.blogspot.com/2011_02_01_archive.html

Friday, February 4, 2011. A Different Look at Unit Testing. Today, I just wanted to put something out there that just came to light. So, recently, I've been working with my game team at DigiPen for awhile now and I noticed how often we ended up asking each other for whatever they were responsible for like text, graphics, physics, etc. Questions came up like "How do I get this text to show up? What am I missing to get this to work? How do you use this something() function call? Alright, so I've been updat...

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Mystery Law and Protection Force. Radical Adventures of Lady Hermione. Monday, March 19, 2018. By: Girl Scout Cadette and Lime Green Giraffe Staff Writer, Zora F. As a Lime Green Giraffe writer, I had the opportunity to interview a female leader in our city. I interviewed Leapfrog Services. CEO, Yum Arnold. While sitting down with Ms. Arnold we discussed the following:. How did you use leadership to build you company? She used self-confidence and courage to think through her ideas so others could follow.

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Lime Green Giraffe August 2014

Lime Green Giraffe August 2014. Hello Lime Green Giraffe readers! Thursday, July 31, 2014. Troop Travel: How Our Dream Became Our Reality. What am I looking forward to the most:. What am I most concerned about:. Fighting with the girls. What am I going to miss the most:. My dad and sister. Think back to when you were very young, just starting to see the world and the wonders it holds. Did you ever have dreams of what you wanted to do? Were you ever the one who asked, “What if? 8220;No, we have to go here!

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Welcome to Lime Green Design. Based in the heart of Shropshire being near to both Shrewsbury and Telford, we have experience in working with a variety of organisations from start-ups to PLC's. As we are a small company we are able to offer a personalised; quality; value for money and local service. We are flexible in our approach and will work closely with you to meet your individual requirements. Lime Green Design: Telephone: 07952 631319 Email: jo@limegreendesign.com.

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Lime Green Graphics

Saturday, April 24, 2010. My DigiPen Junior game team, Phoenix, just presented our game Runeshift. At the DigiPen 2010 Student Showcase! Runeshift is an entrancing slide puzzle game that reveals a symbolic story as the player solves runic patterns. Here is the trailer I made for our presentation:. Friday, March 26, 2010. The Mystery of the Window into the World. I decided to approach the assignment by ignoring the KD Tree altogether. I attempted ray casting by testing ray intersection against every t...

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LimeGreen Accountancy

A fresh approach for the. A fresh approach for the. GIVE YOUR BUSINESS THE EDGE. Whether you're a start-up, a freelancer or an established company in the creative industries, you probably don't have the time to worry about the nitty gritty of your finances. Understanding your numbers, though, holds the key to being more tax-efficient, to boosting your profits and growing your income. WHAT OUR CLIENTS SAY. I'd like to thank you for providing the kind of service that all accountancy firms should aspire to.

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limegreenguitar (Jennifer Daz) - DeviantArt

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