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Aurelien Ribon Dev Blog!

This blog is dedicated to the open-source applications and libraries proposed by Aurelien Ribon. Most of them specialize in development tools and UI design. Welcome!

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Aurelien Ribon Dev Blog! | aurelienribon.com Reviews
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Aurelien Ribon Dev Blog! | aurelienribon.com Reviews

https://aurelienribon.com

This blog is dedicated to the open-source applications and libraries proposed by Aurelien Ribon. Most of them specialize in development tools and UI design. Welcome!

INTERNAL PAGES

aurelienribon.com aurelienribon.com
1

Universal Tween Engine | Aurelien Ribon's Dev Blog

http://www.aurelienribon.com/blog/projects/universal-tween-engine

LibGDX Texture Packer Gui. The Universal Tween Engine. Enables the interpolation of every attributes from any object. Requires a WebGL enabled browser, like Chrome). Use your project safely on Android without fearing the garbage collector! Defined by Robert Penner: http:/ www.robertpenner.com/easing/. Can be used with. You just have to implement the TweenAccessor. Interface when you want interpolation capacities. One line is sufficient to create and start a simple interpolation. Tweens are small one-line...

2

Archives | Aurelien Ribon's Dev Blog

http://www.aurelienribon.com/blog/archives-2

LibGDX Texture Packer Gui. Long time no see! LibGDX Project Setup v3.0.0! New library: Sliding Layout. Tutorial: beautifying the dialogs in Swing applications. TexturePacker-Gui: support for multiple packs. Tutorial: Animated grass using LibGDX. Texturepacker-Gui v3.0.0. LibGDX Project Setup: Third-party support! Physics Body Editor pre-3.0 update! New app: LibGDX Project Setup. About the Tween Engine demo. Universal Tween Engine 6.2.0. New library: Universal CSS Engine. Tween Studio: first public beta.

3

Texturepacker-Gui v3.0.0 | Aurelien Ribon's Dev Blog

http://www.aurelienribon.com/blog/2012/06/texturepacker-gui-v3-0-0

LibGDX Texture Packer Gui. Texturepacker-Gui v3.0.0. Jun 5, 2012 by Aurelien Ribon. Posted under: Desktop applications. I spent some time to improve and update one of my oldest tool, the texturepacker-gui. Remember, I just made the GUI of this application. The nice packing algorithm was done by the almighty Nate. From the GDX team :) Send him kisses, booze and crack to support his job. This new version brings a new UI. Which should be easier to use. It also offers all the latest options. PNG, JPEG),.

4

Universal Tween Engine 6.2.0 | Aurelien Ribon's Dev Blog

http://www.aurelienribon.com/blog/2012/03/universal-tween-engine-6-2-0

LibGDX Texture Packer Gui. Universal Tween Engine 6.2.0. Mar 15, 2012 by Aurelien Ribon. I updated the tween engine to 6.2.0. This release proposes some very anticipated features. Such as waypoints (with bezier paths! Higher precision for timings, and a static collection of easing equation, to easily find them. Added a lot more precision to timings by changing ints to floats. Added paths for tweens. Through the ‘waypoint()’ method, no more linear transitions! This is the default if you use waypoints).

5

LibGDX Project Setup v3.0.0! | Aurelien Ribon's Dev Blog

http://www.aurelienribon.com/blog/2012/09/libgdx-project-setup-v3-0-0

LibGDX Texture Packer Gui. LibGDX Project Setup v3.0.0! Sep 24, 2012 by Aurelien Ribon. Posted under: Desktop applications. Here it is, finally, the new major release of Project Setup. This is a revolution. The image below shows the screen dedicated to the creation of a new project. It did not change much since what was already released. By specifying four parameters, like the name of the project, its package name or the destination folder, you can get ready to code by just pressing a button. After havin...

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blog.gemserk.com blog.gemserk.com

company « Gemserk

http://blog.gemserk.com/tag/company

Posts Tagged ‘company’. Did you miss us? Thursday, December 4th, 2014. Hi guys, long time no see. It's been a while since we came here and write, and we want to share why. By the end of 2012, after we finished Clash of the Olympians. Working hand in hand with Ironhide Game Studio. Two words: Indescribable awesomeness. Game design was another flaw at Gemserk, and we now see and understand it much better. We learn new stuff each day and we also collaborate and share our knowledge to make the game and the t...

blog.gemserk.com blog.gemserk.com

jresourcesmanager « Gemserk

http://blog.gemserk.com/tag/jresourcesmanager

Posts Tagged ‘jresourcesmanager’. Our resources manager and how it helped in localizing Clash of the Olympians. Wednesday, May 1st, 2013. In this post we want to share how our resources manager implementation helped us when we had to localize Clash of the Olympians. Some time ago we started a small java project named jresourcesmanager. Is the concept of an application resource/asset, and provides an API to know if the resource is loaded or not and to load and unload it. Here is the code:. Provides an API...

programmerkb.wordpress.com programmerkb.wordpress.com

The Code Behind Mortuus Est | Kevin Baynham: Programmer

https://programmerkb.wordpress.com/2015/06/06/the-code-behind-mortuus-est

Cout a personal portfolio/blog endl;. The Code Behind Mortuus Est. June 6, 2015. Mortuus Est (subtitle pending) is growing at a rapid pace. With over 70 classes, 18,000 lines of code, and countless hours of toil, it’s really starting to stack up. The base library is libgdx. 8211; a powerful, feature-filled LWJGL-based library that supports iOS, Android, and Desktop deployment, and is Java based. It adopts OpenGL. Handles all input, game-logic updates, and WorldContainer object management. Because of the ...

blog.gemserk.com blog.gemserk.com

vampirerunner « Gemserk

http://blog.gemserk.com/tag/vampirerunner

Posts Tagged ‘vampirerunner’. Laquo; Older Entries. How Google Play Game Services softly killed Vampire Runner. Wednesday, February 18th, 2015. We want to talk a bit about how we migrated from our custom highscores. System to use Google Play Game Services (GPGS) Leaderboards for Vampire Runner and the consequences of that change. That custom solution was running on an amazon server and costed about 15 USD/month and since the game was making around that money with the ads, we thought it was acceptable.

blog.gemserk.com blog.gemserk.com

library « Gemserk

http://blog.gemserk.com/tag/library

Posts Tagged ‘library’. Our resources manager and how it helped in localizing Clash of the Olympians. Wednesday, May 1st, 2013. In this post we want to share how our resources manager implementation helped us when we had to localize Clash of the Olympians. Some time ago we started a small java project named jresourcesmanager. Is the concept of an application resource/asset, and provides an API to know if the resource is loaded or not and to load and unload it. Here is the code:. Provides an API to define...

obviam.net obviam.net

Getting Started in Android Game Development with libgdx – Create a Working Prototype in a Day – Tutorial Part 1 | Against the Grain – Game Development

http://obviam.net/index.php/getting-started-in-android-game-development-with-libgdx-create-a-working-prototype-in-a-day-tutorial-part-1

What is this all about? Getting Started in Android Game Development with libgdx – Create a Working Prototype in a Day – Tutorial Part 1. 28 February 2012 - 232 comments. In this article I will take a detour from the building blocks of a game engine and components and I will demonstrate how to prototype a game quickly using the libgdx. What you will learn:. Create a very simple 2D shooter platformer game. What a complete game architecture looks like. How to add sound to your game. Steps to create a game.

blog.gemserk.com blog.gemserk.com

gpgs « Gemserk

http://blog.gemserk.com/tag/gpgs

Posts Tagged ‘gpgs’. How Google Play Game Services softly killed Vampire Runner. Wednesday, February 18th, 2015. We want to talk a bit about how we migrated from our custom highscores. System to use Google Play Game Services (GPGS) Leaderboards for Vampire Runner and the consequences of that change. That custom solution was running on an amazon server and costed about 15 USD/month and since the game was making around that money with the ads, we thought it was acceptable. VN:F [1.9.22 1171]. How Google Pl...

blog.gemserk.com blog.gemserk.com

story « Gemserk

http://blog.gemserk.com/tag/story

Posts Tagged ‘story’. How Google Play Game Services softly killed Vampire Runner. Wednesday, February 18th, 2015. We want to talk a bit about how we migrated from our custom highscores. System to use Google Play Game Services (GPGS) Leaderboards for Vampire Runner and the consequences of that change. That custom solution was running on an amazon server and costed about 15 USD/month and since the game was making around that money with the ads, we thought it was acceptable. VN:F [1.9.22 1171]. How Google P...

blog.gemserk.com blog.gemserk.com

scores « Gemserk

http://blog.gemserk.com/tag/scores

Posts Tagged ‘scores’. How Google Play Game Services softly killed Vampire Runner. Wednesday, February 18th, 2015. We want to talk a bit about how we migrated from our custom highscores. System to use Google Play Game Services (GPGS) Leaderboards for Vampire Runner and the consequences of that change. That custom solution was running on an amazon server and costed about 15 USD/month and since the game was making around that money with the ads, we thought it was acceptable. VN:F [1.9.22 1171]. One reason ...

blog.gemserk.com blog.gemserk.com

android « Gemserk

http://blog.gemserk.com/tag/android

Posts Tagged ‘android’. Laquo; Older Entries. Our solution to handle multiple screen sizes in Android Part three. Thursday, September 12th, 2013. Scaling to match the physics world. The image shows the relation between screen size in pixels (800x480 in this case) and the game world in meters. Defining a virtual area to show. The image shows how we still show the same game world width of 25m on a 800x600 device. Scaling the world back to match the screen size. Camera.scale = screen.width / 25. So, if we h...

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