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Against the Grain – Game Development

What is this all about? Game AI – An Introduction to Behaviour Trees. 5 August 2014 - 5 comments. Game AI is a very broad subject and while there is a lot of material out there, I didn’t find something that introduces the concepts gently and at a slower, more understandable pace. This article will try to explain how to design a very simple but extendable AI system loosely based on the concept of Behaviour Trees. Hiatus – The End? 22 April 2014 - No comment. 4 March 2013 - 82 comments. Getting Started in ...

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Against the Grain – Game Development | obviam.net Reviews
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What is this all about? Game AI – An Introduction to Behaviour Trees. 5 August 2014 - 5 comments. Game AI is a very broad subject and while there is a lot of material out there, I didn’t find something that introduces the concepts gently and at a slower, more understandable pace. This article will try to explain how to design a very simple but extendable AI system loosely based on the concept of Behaviour Trees. Hiatus – The End? 22 April 2014 - No comment. 4 March 2013 - 82 comments. Getting Started in ...
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Against the Grain – Game Development | obviam.net Reviews

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What is this all about? Game AI – An Introduction to Behaviour Trees. 5 August 2014 - 5 comments. Game AI is a very broad subject and while there is a lot of material out there, I didn’t find something that introduces the concepts gently and at a slower, more understandable pace. This article will try to explain how to design a very simple but extendable AI system loosely based on the concept of Behaviour Trees. Hiatus – The End? 22 April 2014 - No comment. 4 March 2013 - 82 comments. Getting Started in ...

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Resources | Against the Grain – Game Development

http://obviam.net/index.php/resources

What is this all about? From the many books on Android and Game Development. I can recommend this one wholeheartedly. This book provides an extremely good explanation of the game architecture and the process of game development. It is written by Mario Zechner. Who is also the creator of the libgdx. You will learn a lot of things, amongst which:. How to set up and use the development tools for developing your first Android application. How to create a full-featured 3D game. 2 Responses - Add Yours. Thanks...

2

Graphics | Against the Grain – Game Development

http://obviam.net/index.php/category/graphics

What is this all about? Archive for the Graphics. Getting Started in Android Game Development with libgdx – Tutorial Part 3 – Jumping, Gravity and improved movement. 22 February 2013 - 28 comments. Introduction to 3D Programming with Android – Perspective Projections. 8 June 2011 - 4 comments. Texture Mapping – OpenGL Android (Displaying Images using OpenGL and Squares). 26 January 2011 - 62 comments. Using Bitmap Fonts in Android. 7 January 2011 - 12 comments. Particle Explosion with Android. Design In-...

3

Getting Started in Android Game Development with libgdx – Create a Working Prototype in a Day – Tutorial Part 1 | Against the Grain – Game Development

http://obviam.net/index.php/getting-started-in-android-game-development-with-libgdx-create-a-working-prototype-in-a-day-tutorial-part-1

What is this all about? Getting Started in Android Game Development with libgdx – Create a Working Prototype in a Day – Tutorial Part 1. 28 February 2012 - 232 comments. In this article I will take a detour from the building blocks of a game engine and components and I will demonstrate how to prototype a game quickly using the libgdx. What you will learn:. Create a very simple 2D shooter platformer game. What a complete game architecture looks like. How to add sound to your game. Steps to create a game.

4

Texture Mapping – OpenGL Android (Displaying Images using OpenGL and Squares) | Against the Grain – Game Development

http://obviam.net/index.php/texture-mapping-opengl-android-displaying-images-using-opengl-and-squares

What is this all about? Texture Mapping – OpenGL Android (Displaying Images using OpenGL and Squares). 26 January 2011 - 62 comments. In the previous two articles ( article 1. In the previous articles we managed to display triangles. How to display a square then? A square is composed of 2 triangles. The following diagram shows you this:. There is an interesting thing to note here. The square is ABDC. Instead of the usual ABCD. Because of how OpenGL chains triangles together. What you see here is a. Line ...

5

A Basic Game Architecture | Against the Grain – Game Development

http://obviam.net/index.php/2-1-a-little-about-game-architecture

What is this all about? A Basic Game Architecture. 26 July 2010 - 10 comments. So we got our Android application up and running. But you might be wondering what type of application is exactly a game. I will try to give you my understanding of it. The following diagram represents a game architecture. Game architecture on an Android phone. In the schema above you see the Android OS running on the Phone and everything on top of that. From the previous article. I have just described the. In the image above t...

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Ben's blog: November 2011

http://negativeprobability.blogspot.com/2011_11_01_archive.html

Telling the epic tales of science, programming and life. May quite possibly contain some ranting. Saturday, November 26, 2011. Affine transformations and their inverse. If you're in 2d space, there is no 2x2 matrix that will do this transformation for all points. However, if we go one dimension higher, to a 3x3 matrix, you can! That's why OpenGL uses 4x4 matrices to describe 3d transformations, as we'll see later. The best way to explain how to make this matrix, is to give the matrix for the example above.

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Ben's blog: July 2012

http://negativeprobability.blogspot.com/2012_07_01_archive.html

Telling the epic tales of science, programming and life. May quite possibly contain some ranting. Wednesday, July 18, 2012. Making gnuplot plots look like Mathematica plots. For an article I am writing I wanted to plot the following function: $ theta left(x frac{1}{2} right) left( sin(4 pi x) sin(4 pi y) 2 right) $. Wolfram Alpha gives the following pretty plot:. Plot from Wolfram Alpha. Use vector formats where possible, otherwise your graphics will look horrible on higher resolutions! The numbers in fr...

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Ben's blog: December 2012

http://negativeprobability.blogspot.com/2012_12_01_archive.html

Telling the epic tales of science, programming and life. May quite possibly contain some ranting. Sunday, December 23, 2012. Solving the Countdown problem in Haskell. One of the challenges in the British game show Countdown was to find a way to create a number using other numbers and basic mathematical operators. For example, given the set {2,3,4,5} generate 14, using , -, *, /. A solution is 5 *4 - 2 * 3. Note that each number should be used exactly once. For example, $ 5 cdot 6 - 2 cdot 3$ :. For this ...

noplog.blogspot.com noplog.blogspot.com

NoPlog: 12/01/2012 - 01/01/2013

http://noplog.blogspot.com/2012_12_01_archive.html

El weblog de NoP. Jueves, diciembre 06, 2012. A Little Motivation (obviam.net). Si recordáis mi entrada sobre "La Edad de Oro del Software Español", ésta acababa con una pequeña reflexión personal. Pues bien, buscando información sobre programación en Android / JAVA, me encuentro con un blog interesantísimo ( Obviam.net. Con geniales artículos sobre desarrollo de videojuegos para Android. Entre ellos, hay un artículo que intenta justificar el porqué del nacimiento del blog. I’m talking about the 80s.

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NoPlog: A Little Motivation (obviam.net)

http://noplog.blogspot.com/2012/12/a-little-motivation-obviamnet.html

El weblog de NoP. Jueves, diciembre 06, 2012. A Little Motivation (obviam.net). Si recordáis mi entrada sobre "La Edad de Oro del Software Español", ésta acababa con una pequeña reflexión personal. Pues bien, buscando información sobre programación en Android / JAVA, me encuentro con un blog interesantísimo ( Obviam.net. Con geniales artículos sobre desarrollo de videojuegos para Android. Entre ellos, hay un artículo que intenta justificar el porqué del nacimiento del blog. I’m talking about the 80s.

negativeprobability.blogspot.com negativeprobability.blogspot.com

Ben's blog: Facebook blacklisted me...

http://negativeprobability.blogspot.com/2011/11/facebook-blacklisted-me-wtf.html

Telling the epic tales of science, programming and life. May quite possibly contain some ranting. Tuesday, November 1, 2011. For a website I am building I want to have facebook authentication, which means that users don't have to make an account. In order to use their API, facebook forces. Seriously, WTF. After all that trouble I went through, their "systems" say my account is not authentic. What does that even mean, their systems? February 22, 2012 at 11:11 AM. February 22, 2012 at 12:02 PM. I got a res...

negativeprobability.blogspot.com negativeprobability.blogspot.com

Ben's blog: Affine transformations and their inverse

http://negativeprobability.blogspot.com/2011/11/affine-transformations-and-their.html

Telling the epic tales of science, programming and life. May quite possibly contain some ranting. Saturday, November 26, 2011. Affine transformations and their inverse. If you're in 2d space, there is no 2x2 matrix that will do this transformation for all points. However, if we go one dimension higher, to a 3x3 matrix, you can! That's why OpenGL uses 4x4 matrices to describe 3d transformations, as we'll see later. The best way to explain how to make this matrix, is to give the matrix for the example above.

negativeprobability.blogspot.com negativeprobability.blogspot.com

Ben's blog: January 2013

http://negativeprobability.blogspot.com/2013_01_01_archive.html

Telling the epic tales of science, programming and life. May quite possibly contain some ranting. Saturday, January 26, 2013. Real-time plot updates using Gnuplot. Sometimes it's very convenient to see real time updates of your gnuplot graphs, for example if you're doing Monte Carlo simulations or if you have are monitoring stocks. Below I'll show you the way I do it, by only using gnuplot commands. First, create a gnuplot configuration file called ' loop.plt. Pause 2 replot reread. And we call gnuplot w...

negativeprobability.blogspot.com negativeprobability.blogspot.com

Ben's blog: Solving the Countdown problem in Haskell

http://negativeprobability.blogspot.com/2012/12/solving-countdown-problem-in-haskell.html

Telling the epic tales of science, programming and life. May quite possibly contain some ranting. Sunday, December 23, 2012. Solving the Countdown problem in Haskell. One of the challenges in the British game show Countdown was to find a way to create a number using other numbers and basic mathematical operators. For example, given the set {2,3,4,5} generate 14, using , -, *, /. A solution is 5 *4 - 2 * 3. Note that each number should be used exactly once. For example, $ 5 cdot 6 - 2 cdot 3$ :. For this ...

negativeprobability.blogspot.com negativeprobability.blogspot.com

Ben's blog: What is the Higgs boson?

http://negativeprobability.blogspot.com/2012/07/what-is-higgs-boson.html

Telling the epic tales of science, programming and life. May quite possibly contain some ranting. Wednesday, July 4, 2012. What is the Higgs boson? Today the Higgs boson has been found at CERN, a great accomplishment in the field of theoretical particle physics. This discovery means that the model we are currently using is completed: the final ingredient has been found. This model, called the Standard Model, yields very good predictions of what is happening in nature. The mystery of the massive particles.

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Against the Grain – Game Development

What is this all about? Game AI – An Introduction to Behaviour Trees. 5 August 2014 - 5 comments. Game AI is a very broad subject and while there is a lot of material out there, I didn’t find something that introduces the concepts gently and at a slower, more understandable pace. This article will try to explain how to design a very simple but extendable AI system loosely based on the concept of Behaviour Trees. Hiatus – The End? 22 April 2014 - No comment. 4 March 2013 - 82 comments. Getting Started in ...

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