yetanotherfuturehistory.blogspot.com
Yet Another Future History: FTL Limits and otherwise
http://yetanotherfuturehistory.blogspot.com/2011/06/ftl-limits-and-otherwise.html
Yet Another Future History. Wednesday, June 22, 2011. FTL Limits and otherwise. One thing I have been trying to get my head around is a sensible distance limit to FTL travel; something that can be vaguely justified in the same way as the FTL rules around flat space and potential energy can be. June 22, 2011 at 2:52 PM. You do appear to be taking an explorational approach to your FTL system/future history. That is, you are postulating various limitations on your FTL then exploring the implications. 2) Kee...
yetanotherfuturehistory.blogspot.com
Yet Another Future History: Seriously cool little program
http://yetanotherfuturehistory.blogspot.com/2011/06/seriously-cool-little-program.html
Yet Another Future History. Tuesday, June 14, 2011. Seriously cool little program. At work, I use visio to toss together small design diagrams. But that costs money - money I could use for important things like miniatures. But it looks like I have found my home use tool - yEd. It is the first free program I have found that lets me toss together a good-looking crow's-foot notation ER diagram. June 19, 2011 at 8:37 PM. Viso is incredibly useful. I use it to make node star maps, charting jump points. Well, ...
yetanotherfuturehistory.blogspot.com
Yet Another Future History: July 2011
http://yetanotherfuturehistory.blogspot.com/2011_07_01_archive.html
Yet Another Future History. Friday, July 29, 2011. One blog to rule them all. Have rather a lot of projects. To try to keep them all moving (although this one is still breezing along, although invisibly as I program stuff) I am starting (and blogging, I'm hooked) a central plan here. Links to this post. Sunday, July 24, 2011. The initial HYG dataset contains 111168 apparently single stars; of these I have complete spectral and luminosity data for 54611. This is going to be a slog! Links to this post.
yetanotherfuturehistory.blogspot.com
Yet Another Future History: Pathfinding: A step by step approach
http://yetanotherfuturehistory.blogspot.com/2013/05/pathfinding-step-by-step-approach.html
Yet Another Future History. Monday, May 6, 2013. Pathfinding: A step by step approach. Two things about pathfinding. Start with the simplest. It is hard to picture an optimal roue that will not start by minimizing distance through real space. I will start with that fairly simple cost function, then look at fuel and delta-v profiles. The problem of scale. Or something that takes more direct advantage of the nature of the map. Starting small in data terms. Subscribe to: Post Comments (Atom). Project Rho - ...
yetanotherfuturehistory.blogspot.com
Yet Another Future History: User Functions 1: Pathfinding
http://yetanotherfuturehistory.blogspot.com/2013/05/user-functions-1-pathfinding.html
Yet Another Future History. Friday, May 3, 2013. User Functions 1: Pathfinding. We have been talking about maps a lot in this blog. What's the first thing we want to find out from a map? If I am here. And I want to be there. What route to I follow in my travels? We have set down a number of rules for travel. Interestingly enough, none of them say much about the specific capabilities of any ship (at least one that can travel significant distances in space). You may jump from star A to star B. There are st...
yetanotherfuturehistory.blogspot.com
Yet Another Future History: May 2013
http://yetanotherfuturehistory.blogspot.com/2013_05_01_archive.html
Yet Another Future History. Monday, May 6, 2013. Pathfinding: A step by step approach. Two things about pathfinding. Start with the simplest. It is hard to picture an optimal roue that will not start by minimizing distance through real space. I will start with that fairly simple cost function, then look at fuel and delta-v profiles. The problem of scale. Or something that takes more direct advantage of the nature of the map. Starting small in data terms. Links to this post. Friday, May 3, 2013. Velocity ...
yetanotherfuturehistory.blogspot.com
Yet Another Future History: April 2011
http://yetanotherfuturehistory.blogspot.com/2011_04_01_archive.html
Yet Another Future History. Saturday, April 30, 2011. As Rob points out, interstellar SF is hard to write with without FTL travel. Not impossible, as L. Sprague de Camp showed with the Viagens Interplanetarias. But hard. For military SF, or for a coherent game system, close enough to impossible that I'm not going to try it. And without interstellar SF, both aliens and desirable real estate basicly drop out of the pictures. And realizing that the speed of light limit must. To my mind, several things:.
yetanotherfuturehistory.blogspot.com
Yet Another Future History: Firming up the sector model
http://yetanotherfuturehistory.blogspot.com/2013/04/firming-up-sector-model.html
Yet Another Future History. Monday, April 22, 2013. Firming up the sector model. First, just to note the XHIP computed heliocentric galactic-coordinates position for Sirius is (X,Y,Z) is -1.8,-1.9,-0.4. Second, why am I so hung up on getting as wide a space as possible? Another note about 100 parsecs - the galactic lens is only about 300 parsecs thick, so the 100 parsec radius. Would be 2/3rds the thickness of the galaxy! Subscribe to: Post Comments (Atom). Firming up the sector model. Java Astrodynamics...
yetanotherfuturehistory.blogspot.com
Yet Another Future History: Jump distance rules
http://yetanotherfuturehistory.blogspot.com/2013/04/ive-been-considering-interesting-way-to.html
Yet Another Future History. Saturday, April 20, 2013. I've been considering an interesting way to limit distance of jumps (for games and SF of course) for a while. Something simple and not particularly concerned with units. A simple approach would be to use a relationship like:. Where M is the mass of the destination, and r is in parsecs. Subscribe to: Post Comments (Atom). Firming up the sector model. Stellar density and star catalogs. Yet another interesting catalog. Thoughts on shuttle technology.