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takestairs.net

Take the Stairs

Sep 2, 2016. I've renamed this blog to Grid Bugs. To better reflect the true nature of roguelike development. May 4, 2016. Straight line from @ to Z, made up of steps to the east and northeast. Splitting the line into its cardinal and ordinal components. First attempt at a straight line. The sequence of steps in the image above is:. A close look reveals a slightly longer diagonal section at the Z end of the line. So what's missing from the definition of as spread out as possible? As spread out as possible.

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Take the Stairs | takestairs.net Reviews
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Sep 2, 2016. I've renamed this blog to Grid Bugs. To better reflect the true nature of roguelike development. May 4, 2016. Straight line from @ to Z, made up of steps to the east and northeast. Splitting the line into its cardinal and ordinal components. First attempt at a straight line. The sequence of steps in the image above is:. A close look reveals a slightly longer diagonal section at the Z end of the line. So what's missing from the definition of as spread out as possible? As spread out as possible.
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1 take the stairs
2 posts
3 projects
4 new name
5 even separation algorithm
6 straight lines
7 separated by
8 separation algorithm
9 and non negative integers
10 copies of
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Take the Stairs | takestairs.net Reviews

https://takestairs.net

Sep 2, 2016. I've renamed this blog to Grid Bugs. To better reflect the true nature of roguelike development. May 4, 2016. Straight line from @ to Z, made up of steps to the east and northeast. Splitting the line into its cardinal and ordinal components. First attempt at a straight line. The sequence of steps in the image above is:. A close look reveals a slightly longer diagonal section at the Z end of the line. So what's missing from the definition of as spread out as possible? As spread out as possible.

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1

7 Day Roguelike 2016: Ending

http://takestairs.net/7drl2016-ending

Mar 10, 2016. 7 Day Roguelike 2016: Ending. This screenshot shows the teleporter at the end of the game:. 7 Day Roguelike 2016: Success. 7 Day Roguelike 2016: Ending. 7 Day Roguelike 2016: Polish. 7 Day Roguelike 2016: Pathfinding. 7 Day Roguelike 2016: Procedural Generation. 7 Day Roguelike 2016: Day 1. 7 Day Roguelike 2016: Plan. Encoding Rules for Turn-Based Games. Visible Area Detection with Recursive Shadowcast. Cellular Automata Cave Generation. 2D Phong Illumination in WebGL.

2

7 Day Roguelike 2016: Day 1

http://takestairs.net/7drl2016-day1

Mar 6, 2016. 7 Day Roguelike 2016: Day 1. It's one day in. Here's my progress so far! Completed features (from the plan I posted yesterday):. Shooting the hull can cause a breach and vent the atmosphere from connected parts of the ship. As atmosphere is vented, characters and items are sucked towards, and possibly out of, the breach. Flamethrower that doesn't penetrate the hull but only works in atmosphere. Flamethrower is implemented but it works in a vacuum. To determine which way entities move. You ne...

3

Posts

http://takestairs.net/posts

Sep 2, 2016. I've renamed this blog to Grid Bugs. To better reflect the true nature of roguelike development. May 4, 2016. Mar 11, 2016. I wrote this game for the 2016 7 Day Roguelike challenge. Mar 11, 2016. 7 Day Roguelike 2016: Success. It's now Friday night (technically Saturday morning). Tomorrow morning it will have been 1 week since I started work on Skeleton Crew. This is the final entry in my development log. Mar 10, 2016. 7 Day Roguelike 2016: Ending. Mar 9, 2016. 7 Day Roguelike 2016: Polish.

4

7 Day Roguelike 2016: Polish

http://takestairs.net/7drl2016-polish

Mar 9, 2016. 7 Day Roguelike 2016: Polish. Tonight I finished the level generator, adding weapons and items. I fixed a bug in my recursive shadowcast implementation causing strange behaviour when looking at the edge of the map. I tweaked a couple of mechanics, namely:. Explosions destroy nearby walls regardless of whether one side is pressurized. This is unlike bullets, which only damage walls if one side is pressurized and the other isn't. Flames from the flamethrower don't stop when they hit an enemy.

5

7 Day Roguelike 2016: Plan

http://takestairs.net/7drl2016-plan

Mar 5, 2016. 7 Day Roguelike 2016: Plan. The 7 Day Roguelike Challenge is a game jam where participants make a roguelike in 7 days. This year I'm making a game called Skeleton Crew where you fight undead things on a spaceship. I'll post updates to this site as I make progress. I'm going to start with the glacial codebase. I plan to implement the following features:. Shooting the hull can cause a breach and vent the atmosphere from connected parts of the ship. 7 Day Roguelike 2016: Success.

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stevebob (Stephen Sherratt) · GitHub

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X73;tephen@sherra.tt. Sep 27, 2010. The ClojureScript Programming Language, bootstrapped into JavaScript. A command line program for normalizing and type-evaluating agda expressions. 1,303 contributions in the last year. Summary of pull requests, issues opened, and commits. Learn how we count contributions. Pushed 23 commits to stevebob/werewolf-game. Aug 14 Aug 21. Pushed 5 commits to seL4/seL4. Aug 15 Aug 16. You can't perform that action at this time. To refresh your session. To refresh your session.

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takestairs.net takestairs.net

Take the Stairs

Sep 2, 2016. I've renamed this blog to Grid Bugs. To better reflect the true nature of roguelike development. May 4, 2016. Straight line from @ to Z, made up of steps to the east and northeast. Splitting the line into its cardinal and ordinal components. First attempt at a straight line. The sequence of steps in the image above is:. A close look reveals a slightly longer diagonal section at the Z end of the line. So what's missing from the definition of as spread out as possible? As spread out as possible.

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