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Stephen Whitmore's Website

The Games and Graphics of one Stephen Whitmore. June 15, 2014. For the past couple of months I've been actively developing a top-down action/stealth game called Boarding Action. The content will be a mix of handmade and procedural. I've described the game's premise to others as a mashup of the things I love from Hotline Miami, Rogue, Deus Ex, and Grand Theft Auto. Er, in space. That sounds nonsensical, so maybe this is more helpful:. May 8, 2014. Inspired by devi ever. S game jam, the #lowrezjam. Idea: a...

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CONTACTS AT STEPHENWHITMORE.COM

Stephen Whitmore

371 B●●●●●l Rd.

New●●●ket , Ontario, L3Y 8A1

CANADA

905 ●●●●1116
ho●●●●●●●●@gmail.com

View this contact

Stephen Whitmore

371 B●●●●●l Rd.

New●●●ket , Ontario, L3Y 8A1

CANADA

905 ●●●●1116
ho●●●●●●●●@gmail.com

View this contact

Stephen Whitmore

371 B●●●●●l Rd.

New●●●ket , Ontario, L3Y 8A1

CANADA

905 ●●●●1116
ho●●●●●●●●@gmail.com

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Stephen Whitmore's Website | stephenwhitmore.com Reviews
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The Games and Graphics of one Stephen Whitmore. June 15, 2014. For the past couple of months I've been actively developing a top-down action/stealth game called Boarding Action. The content will be a mix of handmade and procedural. I've described the game's premise to others as a mashup of the things I love from Hotline Miami, Rogue, Deus Ex, and Grand Theft Auto. Er, in space. That sounds nonsensical, so maybe this is more helpful:. May 8, 2014. Inspired by devi ever. S game jam, the #lowrezjam. Idea: a...
<META>
KEYWORDS
1 website
2 home / news
3 resume
4 development journal
5 articles
6 metaballs and isosurfaces
7 development galleries
8 skirmish online
9 cyberspawn
10 completed games
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website,home / news,resume,development journal,articles,metaballs and isosurfaces,development galleries,skirmish online,cyberspawn,completed games,membrane massacre,admiral overalls,magma duel,gundown,em adventures,meteorites,graphics projects,twitter
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Stephen Whitmore's Website | stephenwhitmore.com Reviews

https://stephenwhitmore.com

The Games and Graphics of one Stephen Whitmore. June 15, 2014. For the past couple of months I've been actively developing a top-down action/stealth game called Boarding Action. The content will be a mix of handmade and procedural. I've described the game's premise to others as a mashup of the things I love from Hotline Miami, Rogue, Deus Ex, and Grand Theft Auto. Er, in space. That sounds nonsensical, so maybe this is more helpful:. May 8, 2014. Inspired by devi ever. S game jam, the #lowrezjam. Idea: a...

INTERNAL PAGES

stephenwhitmore.com stephenwhitmore.com
1

Stephen Whitmore's Personal Website

http://www.stephenwhitmore.com/game_ms.html

Stephen Whitmore's Personal Website. Meteorites was written during the Winter of 2003, and was a large learning experience. It started off as an Asteroids clone, but it grew to acquire enough features and quirks to have its own somewhat unique feel. The difficulty ramps up quite quickly as the levels progress, but the game starts off easy enough that even the most undeft will be able to get by. Download Meteorites (.zip) [ 750 KB]. Meteorites was a joint effort throughout the entire development process.

2

Stephen Whitmore's Personal Website

http://www.stephenwhitmore.com/game_ao.html

Stephen Whitmore's Personal Website. Admiral Overalls was written entirely during the month of June 2006, for the "Exclusive GeeksWithBlogs Member Game Design Contest". The requirement were that entrants must use an edition of the free Visual Studio Express product line to create a game within the one-month time allotment. Admiral Overalls was not declared the final winner, but it was both a very fun adventure, and a valuable learning experience. Give it a try!

3

Cyberspawn Development Gallery

http://www.stephenwhitmore.com/cyberspawn/index.html

Original Engine /w Software Renderer. New Engine /w OpenGL Renderer. Collisions, Items, and Inventory Management.

4

Stephen Whitmore's Personal Website

http://www.stephenwhitmore.com/game_mm.html

Stephen Whitmore's Personal Website. You take on the role of Dr. Smallship, a doctor in the late 21st century that invents a powerful shrinking device. With a new deadly bacterial infection spreading across the world that medical science has no cure for, our doctor gets the idea of shrinking a fully-armed space fighter in order to do things the old-fashioned way! This is of course his first attempt at such a mission, so hopefully things all go to plan. If they do, the world may have hope yet! Soundtrack ...

5

Stephen Whitmore's Personal Website

http://www.stephenwhitmore.com/game_gd.html

Stephen Whitmore's Personal Website. Gundown an oldschool arcade game at heart, where you must obliterate every soldier, ship, motorcycle or pixel that moves by controlling your artillery contraption. Use upgrades between rounds to increase your firepower! Controls are simple to use, and the gameplay is simple to grasp. Gundown is a game that is simple enough to get into, but offers a continually challenge experience. Download Gundown (.zip) [ 750 KB]. Download Gundown (.tar.gz) [ X MB].

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The Games and Graphics of one Stephen Whitmore. June 15, 2014. For the past couple of months I've been actively developing a top-down action/stealth game called Boarding Action. The content will be a mix of handmade and procedural. I've described the game's premise to others as a mashup of the things I love from Hotline Miami, Rogue, Deus Ex, and Grand Theft Auto. Er, in space. That sounds nonsensical, so maybe this is more helpful:. May 8, 2014. Inspired by devi ever. S game jam, the #lowrezjam. Idea: a...

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