radiantworlds.com
The Founders | Radiant Worlds
http://www.radiantworlds.com/studio/founders
We’ve learned a lot of lessons during over 30 years in business. The most important is to create an environment that enables everyone to excel, as individuals and a team. Richard Smithies, COO. Radiant Worlds was founded in September 2013 by Philip Oliver, Andrew Oliver and Richard Smithies. Philip and his brother Andrew Oliver initially rose to fame as the ‘ Oliver Twins. Philip co-founded Blitz Games Studios with Andrew in 1990, where he concentrated on the creative aspect of the business. Andrew creat...
radiantworlds.com
The Founders | Radiant Worlds
http://www.radiantworlds.com/founders
We’ve learned a lot of lessons during over 30 years in business. The most important is to create an environment that enables everyone to excel, as individuals and a team. Richard Smithies, COO. Radiant Worlds was founded in September 2013 by Philip Oliver, Andrew Oliver and Richard Smithies. Philip and his brother Andrew Oliver initially rose to fame as the ‘ Oliver Twins. Philip co-founded Blitz Games Studios with Andrew in 1990, where he concentrated on the creative aspect of the business. Andrew creat...
radiantworlds.com
Blog | Radiant Worlds | Developer of SkySaga
http://www.radiantworlds.com/news
At Radiant Worlds we believe creativity flows best when there is a positive working environment where people feel relaxed, supported, and confident in their roles. This is key to developing the best game possible for our community of gamers.". David aka 'Silventus' Head of Community and Social Media. Posted by David Garvey. Creative Skillset speaks to Radiant Worlds. Posted by David Garvey. Gary Lightfoot, Senior Programmer. The Rendering Technology of Skysaga: Infinite Isles. Posted by Kostas Anagnostou.
radiantworlds.com
Our Values | Radiant Worlds
http://www.radiantworlds.com/studio/our-values
I'm so proud that our team has been able to bring together technology and creativity to develop a truly wonderful experience which we are delighted to share with players around the world. Everything we do the game we are making, the way we operate and interact with one another is founded on the lessons learned from over 30 years in business and the games industry, and is guided by the following core principles:. Support, empower, inspire. Aim High, Exceed expectations. We pay careful attention to communi...
radiantworlds.com
Our Values | Radiant Worlds
http://www.radiantworlds.com/our-values
I'm so proud that our team has been able to bring together technology and creativity to develop a truly wonderful experience which we are delighted to share with players around the world. Everything we do the game we are making, the way we operate and interact with one another is founded on the lessons learned from over 30 years in business and the games industry, and is guided by the following core principles:. Support, empower, inspire. Aim High, Exceed expectations. We pay careful attention to communi...
vintageisthenewold.com
Link Remake | Vintage is the New Old
http://www.vintageisthenewold.com/category/remake
Good Old Days – Programming for Vintage Computers. Retro VGM Revival Hour. Category Archives: Link Remake. No Mario’s Sky, Windows, OSX and Linux. Aug 31, 2016. Just your run of the mill mario-explores-the-universe game. Made in 72 hours for Ludum Dare 36. Download: https:/ asmb.itch.io/no-marios-sky. Amiga Racer (Inspired by the Lotus Series) Version 3.62. Aug 29, 2016. If you love the Lotus games on Amiga, then Amiga Racer by Michael St Neitzel should be the next Racing game you should check out! Jon i...
blog.matthin.es
Tagged "pc problems" | Matt Hines Development
http://blog.matthin.es/tagged/pc-problems
Dev Ops Engineer and Linux Advocate. This blog is mainly to display my different projects, as well as a place for me to share and discuss technology news and interests. Posts tagged "pc problems". My brief fight with Windows 10…. How wrong of me…. Jul 26, 2016 12:10 am. Get Single A Premium.
blog.matthin.es
Tagged "Windows" | Matt Hines Development
http://blog.matthin.es/tagged/Windows
Dev Ops Engineer and Linux Advocate. This blog is mainly to display my different projects, as well as a place for me to share and discuss technology news and interests. My brief fight with Windows 10…. How wrong of me…. Jul 26, 2016 12:10 am. Oct 3, 2013 12:00 am. IRRELEPHANT: Things I've learned in the first 6 months of being a Professional Software Engineer →. Ok, short list of what I’ve learned (went through my journal today, and was pretty amazed at how far I’ve actually come):. Jun 13, 2012 8:15 am.
blog.matthin.es
Tagged "it" | Matt Hines Development
http://blog.matthin.es/tagged/it
Dev Ops Engineer and Linux Advocate. This blog is mainly to display my different projects, as well as a place for me to share and discuss technology news and interests. My brief fight with Windows 10…. How wrong of me…. Jul 26, 2016 12:10 am. Get Single A Premium.
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