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Keep off the grass

Keep off the grass. Monday, March 23, 2009. Project turned out pretty well, as it achieved 99% of what I wanted to accomplish. After it was finished I went back and changed the moving viewfinder image so it would move with the mouse. So you wouldn't have to drag the spotlight, just move the mouse. It worked, but flash cannot change the position of the mouse (because of security measures), so it could only work for one level. Because it needed to change the position to restart the game. Keep off the grass".

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Keep off the grass | scotteablog.blogspot.com Reviews
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Keep off the grass. Monday, March 23, 2009. Project turned out pretty well, as it achieved 99% of what I wanted to accomplish. After it was finished I went back and changed the moving viewfinder image so it would move with the mouse. So you wouldn't have to drag the spotlight, just move the mouse. It worked, but flash cannot change the position of the mouse (because of security measures), so it could only work for one level. Because it needed to change the position to restart the game. Keep off the grass.
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1 skip to main
2 skip to sidebar
3 posted by
4 no comments
5 wednesday
6 fixed river
7 final comments
8 tuesday
9 done
10 added more graphics
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skip to main,skip to sidebar,posted by,no comments,wednesday,fixed river,final comments,tuesday,done,added more graphics,fixed background,3 button functionality,5 tidy up,systems networks,is it cheating,is backtracking allowed,level creation tips,about me
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Keep off the grass | scotteablog.blogspot.com Reviews

https://scotteablog.blogspot.com

Keep off the grass. Monday, March 23, 2009. Project turned out pretty well, as it achieved 99% of what I wanted to accomplish. After it was finished I went back and changed the moving viewfinder image so it would move with the mouse. So you wouldn't have to drag the spotlight, just move the mouse. It worked, but flash cannot change the position of the mouse (because of security measures), so it could only work for one level. Because it needed to change the position to restart the game. Keep off the grass".

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scotteablog.blogspot.com scotteablog.blogspot.com
1

Keep off the grass: project flash test

http://scotteablog.blogspot.com/2009/03/project-flash-test.html

Keep off the grass. Monday, March 2, 2009. Coded via mouse controls, as it feels more natural movement (rather than only isometric). Maximum possible dimensions in flash are (2880 x 2880 px). Maximum dimensions to fit to the screen for display(1600 x 1200) (maximised screen). View finder MC needs to be 4 times the size as the background. Finish point needs to be visible to give user motivation. Is it possible to click buttons in the inside view finder (not atm because centre is alpha = 0%). Pathways, tre...

2

Keep off the grass: monday, last week

http://scotteablog.blogspot.com/2009/03/moday-last-week.html

Keep off the grass. Sunday, March 8, 2009. Monday, last week. I did some further testing with the navigation, and found that it is easy enough to navigate without using the centre. This means I can add some functionality like buttons which users can interact with. One example is if the user comes to a dead end, they can now have the option to click in the centre view and restart. I'll have to make everything bigger to fit the bigger resolution (as I had to make it in 1280x800). Scott (PSN: midnight heist).

3

Keep off the grass

http://scotteablog.blogspot.com/2009/03/project-turned-out-pretty-well-as-it.html

Keep off the grass. Monday, March 23, 2009. Project turned out pretty well, as it achieved 99% of what I wanted to accomplish. After it was finished I went back and changed the moving viewfinder image so it would move with the mouse. So you wouldn't have to drag the spotlight, just move the mouse. It worked, but flash cannot change the position of the mouse (because of security measures), so it could only work for one level. Because it needed to change the position to restart the game. Monday, last week.

4

Keep off the grass: draft project

http://scotteablog.blogspot.com/2009/03/draft-project.html

Keep off the grass. Sunday, March 1, 2009. 3D landscape mock up with several 2D overlays showing different pathways/obstacles/signage/colours/etc. 1) Sketch some 3D landscape plans. 2) When finalised, produce some elevations and plan views to speed up 3D modeling. 3) Export images of final model. 4) Use one or more as a base layer, and add new layers with paths/obstacles/etc. 5) Final project produced on screen at the moment. Which view of the default model will be the base? What are more things that eff...

5

Keep off the grass: February 2009

http://scotteablog.blogspot.com/2009_02_01_archive.html

Keep off the grass. Tuesday, February 24, 2009. I like the idea of how people interact in the space and what effects them while they move. Getting from point A to B. How to track people while they are doing this? Like QA in video games? How are the popular player paths recorded? Obstacles (rocks, foliage). Signage ("keep off the grass"). Colours (warm vs cool, light vs shade). How is the path people choose different when these are changed? Even though it would be the same space. Find some examples of this.

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Keep off the grass

Keep off the grass. Monday, March 23, 2009. Project turned out pretty well, as it achieved 99% of what I wanted to accomplish. After it was finished I went back and changed the moving viewfinder image so it would move with the mouse. So you wouldn't have to drag the spotlight, just move the mouse. It worked, but flash cannot change the position of the mouse (because of security measures), so it could only work for one level. Because it needed to change the position to restart the game. Keep off the grass".

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