sassmaster6430.blogspot.com
Instructional Design: Visuals
http://sassmaster6430.blogspot.com/2007/12/visuals.html
Wednesday, December 12, 2007. October 31, 2007. Darken room near front. Non-Projectied visuals: posters, trifolds, bullitin boards, etc. Formal, static, boring? Color http:/ en.wikipedia.org/wiki/Color#Relation to spectral colors. Http:/ en.wikipedia.org/wiki/Color theory#Complementary colors. Monochorms (consisting of or displaying images in black and white or in varying. Tones of only one color.). Compliments (opposite on wheel). Split Complimentary (two colors on either side of the complimentary color).
sassmaster6445.blogspot.com
Leadership in Instructional Design and Educational Technology: Meier Article
http://sassmaster6445.blogspot.com/2008/10/meier-article.html
Leadership in Instructional Design and Educational Technology. Monday, October 6, 2008. What do you need to have a democracy? Diverse opinions and a way to work together with those diverse opinions. Power to do something about your opinions. Democracy is messy because everyone has those diverse opinions. You need to be comfortable with that and appreciate it because it will ultimately make for better results as we share and combine our diverse opinions. National or local control? View my complete profile.
sassmaster6451.blogspot.com
Learning Theories: March 2008
http://sassmaster6451.blogspot.com/2008_03_01_archive.html
Friday, March 14, 2008. I did not keep my notes for this class on my blog as I went along, but I have discovered I like keeping my notes on my blog so much better! So, I have posted my notes here now, but they're not perfect. In fact, at some point I think I managed to not save a week's notes. All the more reason just to keep them on my blog. Subscribe to: Posts (Atom). View my complete profile.
sassmaster6431.blogspot.com
Advanced Instructional Design: October 2008
http://sassmaster6431.blogspot.com/2008_10_01_archive.html
Thursday, October 23, 2008. Principle Learning, Problem-Solving Instruction, Psychomotor Skills. Ch 11 Principle Learning. Acquisition vs. Stating. CH 12 Problem-Solving Instruction. Identify the class of problem. Discrete vs. Continuous Skills. Closed Skills - without active influence from the environment. Ie bowling, golf, typing. Open Skills - the environment causes the performer to make continuous adjustments. Ie basketball, hockey, driving a car, video games. Thursday, October 9, 2008. 2) Provide gu...
sassmaster6431.blogspot.com
Advanced Instructional Design: August 2008
http://sassmaster6431.blogspot.com/2008_08_01_archive.html
Thursday, August 28, 2008. First Day of Class. Get the text book. Smith, P. L., and Ragan, T. J. (2005). Instructional Design (3rd Ed.). John Wiley &. Sons, Inc. ISBN: 0-471-39353-3. Get a gmail account. Access readings on WebCT. Post discussions online on WebCT. A Survey of ID Models. Analysis - Design - Development - Implementation - Evaluation. Dick and Carey's Model - more feedback before implementation, not just a summative evaluation. Gentry's Model - development components and supporting components.
sassmaster6431.blogspot.com
Advanced Instructional Design: Writing Objectives
http://sassmaster6431.blogspot.com/2008/09/writing-objectives.html
Thursday, September 25, 2008. How to Write Objectives. Needs, Prioritize Needs. Goals (5 steps to refine) - very broad, main point to everything. Objectives (Task Analysis) - more specific, supports the main goal. Task knowledge structures model. Enter with task - is task sequence of activities? Write task objective - select task performance / select elicitation methods - outline performance - review outline - flowchart performance - review flowchart with experts - field test flowchart. Job - Task 1.
sassmaster6560.blogspot.com
Multimedia: Flash Final
http://sassmaster6560.blogspot.com/2008/07/flash-final.html
Thursday, July 31, 2008. When you bring in a graphic from elsewhere, it will have a white background, so you either have to trace it and save it as a movie clip, or if you cut it out with the magic wand in photoshop, you can just save it as a photoshop file. But JPG files will always end up with the white background instead of transparent. To get a movie to play more slowly, you can change the frames per second in the properties menu. Tweener has open source code you can use to help with flash code.
sassmaster6560.blogspot.com
Multimedia: Flash Lectures 1 & 2
http://sassmaster6560.blogspot.com/2008/06/flash-lecture-1.html
Thursday, June 19, 2008. Flash Lectures 1 and 2. Solid arrow - Click on solid arrow when you're finished. It also moves things around. White arrow - use to drag, like handles on shapes. Free Transformation (box with dot inside) - change size and free rotate. Pen - creates multiple anchor points. Click on frame one. You need to convert it into a symbol instead of bitmap. Modify - convert to symbol - graphic. You can't erase a symbol.). Click on a later frame on the timeline. Insert - Timeline - Keyframe.
sassmaster6451.blogspot.com
Learning Theories: Situated Cognition
http://sassmaster6451.blogspot.com/2007/10/situated-cognition.html
Thursday, October 18, 2007. Learning as participation in communities. Not only does the individual learn, but the community itself learns from the individuals. What Learning Communities am I part of? Family - extended family. Teacher - Jordan Dist. - Sprucewood - 6th Grade. United States - California - San Diego. Subscribe to: Post Comments (Atom). View my complete profile. Mini Instruction - Schema Theory.