peinoit-damien.fr
Peinoit Damien 3D environment artistInfographiste 3D généraliste Freelance basé sur Paris. 3Dsmax/Zbrush/Vray | spécialité : 3D environment artist - Contactez moi pour vos projets 3D
http://www.peinoit-damien.fr/
Infographiste 3D généraliste Freelance basé sur Paris. 3Dsmax/Zbrush/Vray | spécialité : 3D environment artist - Contactez moi pour vos projets 3D
http://www.peinoit-damien.fr/
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Peinoit Damien 3D environment artist | peinoit-damien.fr Reviews
https://peinoit-damien.fr
Infographiste 3D généraliste Freelance basé sur Paris. 3Dsmax/Zbrush/Vray | spécialité : 3D environment artist - Contactez moi pour vos projets 3D
RESUME - Peinoit Damien
http://www.peinoit-damien.fr/about
CG environment artist / Freelancer. 6 months of production in spare time. Tales From the Crypt FANART. 8211; Modeling/Texturing-Shading/Lightning-Rendering/Compositing of. The exterior – The first interior part – The Staircase sequence. Director/Assembly and Sound design of the film. 3Dsmax, Zbrush, Photoshop, Vray, After-effects, Adobe Premiere. BLUR STUDIO (L.A - Home Based). Freelance CG Artist , Currently working for Blur Studio. October 2015 – Actual job. 3Dsmax, Photoshop, Vray. April / June 2015.
Tuto 3D (FR) - Peinoit Damien
http://www.peinoit-damien.fr/tutorial-fr
Posted in Non classé. Voilà, la p’tite cuisine Ikea refaite en 3d pour l’exercice. Here the Ikea kitchen made from a Photo for the … Read more ». Posted in Non classé. Collaboration avec Planktoon et une belle équipe, La blague à un franc! Last work done at Planktoon with a … Read more ». Posted in Non classé. Tales From the Crypt Making Of. Voilà c’est enfin en ligne. Merci à tous pour votre soutien! Here the Making-of from our fan Art. Thank … Read more ». Posted in Non classé. Posted in Non classé.
ABOUT - Peinoit Damien
http://www.peinoit-damien.fr/about-3
As you guess my name is Damien Peinoit and I was born in Strasbourg, France. I started my creative career in 2003 as a web designer. But I soon knew it would be in 3D computer graphics that I could really develop myself. After a brief stint in the video games, I let myself trained in Paris, which opened me new doors as architecture, advertising or cinematics. Today I am fortunate to work for very large studios which allow me to improve myself day after day. CG artist and proud to be.
showreel - Peinoit Damien
http://www.peinoit-damien.fr/showreel
CV (fr) - Peinoit Damien
http://www.peinoit-damien.fr/cv-fr
Généraliste – Décor / Freelance. Directeur / Graphiste 3D / PERSO. 6 mois de production durant le temps libre. Tales From the Crypt FANART. La scène exterieur – La premiere partie intérieur du Manoir- La descente d’escalier. Montage du film et Sound design. 3Dsmax, Zbrush, Photoshop, Vray, After-effects, Adobe Premiere. BLUR STUDIO (L.A). Modeling/Texturing-Shading d’environnements et de props. 3Dsmax, Photoshop, Vray. Freelance, projet: Halo Wars 2 Trailer. Avril / Juin 2015. 3Dsmax, Photoshop, Vray.
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Guillaume Jobst CG blog: Alien Isolation Trailer
http://guillaumejobst.blogspot.com/2014/08/alien-isolation-trailer.html
Saturday, August 30, 2014. A it late, but finally here is the latest trailer I worked on at Axis animation, as lighintg / compositing artist and TD! That was almost a year ago. Good to see it online! Alien: Isolation - Improvise. I’m Guillaume Jobst , 30 years-old. I am technical director / artist. In the CG industry for more than 8 years. In this blog you will find both. Works that I have made with software like. Maya, Mantra, Vray, Python development etc. For personal or professional projects.
Guillaume Jobst CG blog: Maya / Houdini Python live connection
http://guillaumejobst.blogspot.com/2014/09/maya-houdini-python-live-connection.html
Sunday, September 21, 2014. Maya / Houdini Python live connection. I'm playing a bit with rpc module and python. Here is a little example of what I've tried so far, a live connection between Maya and Houdini. Maya looks up for Houdini start up and then connects its python to Houdini's automatically. Thanks to that, in this video, I create a "live connected" camera and I can also send meshes directly from Maya to Houdini ( and vise versa ). Ui = MayaModule.MayaConnectionUI(). Download my Resume (.pdf).
Guillaume Jobst CG blog: Gallery
http://guillaumejobst.blogspot.com/p/galerie.html
At Dr D Studio, Happy Feet 2 as lighting and compositing Artist / TD. Guillaume Jobst Happy Feet 2 shots. Software : Houdini, 3Delight, Nuke. Professional Works for Ubisoft. Professional works for Protozoaire. Modeling, Texturing, Shading on the Paris sequence. Subscribe to: Posts (Atom). I’m Guillaume Jobst , 30 years-old. I am technical director / artist. In the CG industry for more than 8 years. In this blog you will find both. Works that I have made with software like. Download my Resume (.pdf).
Guillaume Jobst CG blog: Houdini Engine test with Unity
http://guillaumejobst.blogspot.com/2014/03/houdini-engine-test-with-unity.html
Saturday, March 8, 2014. Houdini Engine test with Unity. Here is a work in progress tool in order to test the Houdini Engine with Unity. This tool helps the user to create different and procedural kind of "labyrinth-type" level designs in Unity by using Houdini Digital asset ( .otl ). Create 3 type of labyrinth models with Straight modules ( full instancied models), Vegetal, or "random direction vegetal". Extra path inputs as houdini curves directly in Unity. Houdini Engine and Unity - Labyrinth test.
Guillaume Jobst CG blog: GJ round decimal
http://guillaumejobst.blogspot.com/2014/02/gj-round-decimal.html
Thursday, February 20, 2014. Just finished a small utility node, GJ round decimal which allows the user to round a float value, you can keep from 0 decimal ( convert to int ), to 4 decimals. Download round decimals vop. I’m Guillaume Jobst , 30 years-old. I am technical director / artist. In the CG industry for more than 8 years. In this blog you will find both. Works that I have made with software like. Maya, Mantra, Vray, Python development etc. For personal or professional projects. Follow me by Email.
Guillaume Jobst CG blog: HCom For Houdini 14.0 and Maya 2015
http://guillaumejobst.blogspot.com/2015/05/hcom-for-houdini-140.html
Monday, May 4, 2015. HCom For Houdini 14.0 and Maya 2015. To download the latest version :. Github : https:/ github.com/GJpy/HCom. HCom help and infos. For Houdini 14 ( 14.0.291 recommended), tested only on windows. Hcom is a client – server communication system for Houdini and Maya. It allows users to send data between sessions ( Maya and Houdini ) through local network. You can send data like meshes in .obj, bitmaps, alembic caches and Houdini digital assets. More to come soon . Follow me by Email.
Guillaume Jobst CG blog: Demoreel
http://guillaumejobst.blogspot.com/p/demoreel.html
Lighting / Compositing / Lookdev TD:. Houdini / Mantra / Renderman. Maya / Arnold / Vray. Houdini Procedural modeling / TD for video games. Maya / Houdini / Nuke modules. Subscribe to: Posts (Atom). I’m Guillaume Jobst , 30 years-old. I am technical director / artist. In the CG industry for more than 8 years. In this blog you will find both. Works that I have made with software like. Maya, Mantra, Vray, Python development etc. For personal or professional projects. Download my Resume (.pdf).
Guillaume Jobst CG blog: Tools
http://guillaumejobst.blogspot.com/p/tools.html
Houdini - Maya communication system. Uke jobs management tool:. WORK IN PROGRESS :. A work in progress Houdini tool, for previz stuff like Forest or natural landscapes". More info on the Blog. Subscribe to: Posts (Atom). I’m Guillaume Jobst , 30 years-old. I am technical director / artist. In the CG industry for more than 8 years. In this blog you will find both. Works that I have made with software like. Maya, Mantra, Vray, Python development etc. For personal or professional projects. Follow me by Email.
Guillaume Jobst CG blog: November 2014
http://guillaumejobst.blogspot.com/2014_11_01_archive.html
Tuesday, November 11, 2014. Hman: Jobs management tool (beta version 0.5.0). I would like to share a python tool I've been working on for several weeks now: hman. It allows you to create a stack of jobs and run them one after the other. Jobs can be:. Rendering a scene or exporting meshes to obj format. You can as well override the camera used or the render layers rendered from hman directly ( .ma file strongly advised ). Executing a Python script with a given Python interpreter. Hman main user interface.
Guillaume Jobst CG blog: Powerful method hou.hipFile
http://guillaumejobst.blogspot.com/2014/08/powerful-method-houhipfile.html
Tuesday, August 5, 2014. Powerful method hou.hipFile. Just a quick arcticle to speak a bit about the not well known but powerful python class hou.hipFile. It allows you to have access, open, edit, save, merge hip file from python. For instance, you could drive Houdini from an external python tool without opening Houdini at all. You have access then to all python methode of the Houdini module. You can export geos, do mantra rendering, create / manipulate object and otls etc. PATH = r"H:/houhipfile.hip".
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PETT | Performance Enhancement Training Tool
It's Not My Fault. A female collegiate team resistant to personal responsibility and taking ownership for their team and season. Let's Get This Community Going! June 8, 2016. Join the community today. Use code 1free to get a free month of access. Consequences of parental pressure in a High School swimmer. The athlete wants to improve her performance. She is frustrated with her dad and constantly feels the pressure to win. Struggling to stay the best. Dealing with an Injury. June 23, 2014.
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peino.com :: this domain is for sale
This domain is for sale. If you are interested. In purchasing domain name, please submit this form. To save time, use Facebook. To pre-fill your contact information. We will contact you back with two business days. With price and terms. Offers under $500 US are usually not considered. BRITISH INDIAN OCEAN TERRITORY. CONGO, THE DEMOCRATIC REPUBLIC OF THE. HEARD ISLAND AND MCDONALD ISLANDS. HOLY SEE (VATICAN CITY STATE). IRAN, ISLAMIC REPUBLIC OF. KOREA DEMOCRATIC PEOPLES REPUBLIC OF. MOLDOVA, REPUBLIC OF.
peino - DeviantArt
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Blog de peino - skyblog de pepino - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Des photos de familles , . Mise à jour :. Abonne-toi à mon blog! N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.114) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le dimanche 04 décembre 2005 16:13. Maman ...
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