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Peinoit Damien 3D environment artist

Infographiste 3D généraliste Freelance basé sur Paris. 3Dsmax/Zbrush/Vray | spécialité : 3D environment artist - Contactez moi pour vos projets 3D

http://www.peinoit-damien.fr/

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Peinoit Damien 3D environment artist | peinoit-damien.fr Reviews

https://peinoit-damien.fr

Infographiste 3D généraliste Freelance basé sur Paris. 3Dsmax/Zbrush/Vray | spécialité : 3D environment artist - Contactez moi pour vos projets 3D

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RESUME - Peinoit Damien

http://www.peinoit-damien.fr/about

CG environment artist / Freelancer. 6 months of production in spare time. Tales From the Crypt FANART. 8211; Modeling/Texturing-Shading/Lightning-Rendering/Compositing of. The exterior – The first interior part – The Staircase sequence. Director/Assembly and Sound design of the film. 3Dsmax, Zbrush, Photoshop, Vray, After-effects, Adobe Premiere. BLUR STUDIO (L.A - Home Based). Freelance CG Artist , Currently working for Blur Studio. October 2015 – Actual job. 3Dsmax, Photoshop, Vray. April / June 2015.

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Tuto 3D (FR) - Peinoit Damien

http://www.peinoit-damien.fr/tutorial-fr

Posted in Non classé. Voilà, la p’tite cuisine Ikea refaite en 3d pour l’exercice. Here the Ikea kitchen made from a Photo for the … Read more ». Posted in Non classé. Collaboration avec Planktoon et une belle équipe, La blague à un franc! Last work done at Planktoon with a … Read more ». Posted in Non classé. Tales From the Crypt Making Of. Voilà c’est enfin en ligne. Merci à tous pour votre soutien! Here the Making-of from our fan Art. Thank … Read more ». Posted in Non classé. Posted in Non classé.

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ABOUT - Peinoit Damien

http://www.peinoit-damien.fr/about-3

As you guess my name is Damien Peinoit and I was born in Strasbourg, France. I started my creative career in 2003 as a web designer. But I soon knew it would be in 3D computer graphics that I could really develop myself. After a brief stint in the video games, I let myself trained in Paris, which opened me new doors as architecture, advertising or cinematics. Today I am fortunate to work for very large studios which allow me to improve myself day after day. CG artist and proud to be.

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showreel - Peinoit Damien

http://www.peinoit-damien.fr/showreel

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CV (fr) - Peinoit Damien

http://www.peinoit-damien.fr/cv-fr

Généraliste – Décor / Freelance. Directeur / Graphiste 3D / PERSO. 6 mois de production durant le temps libre. Tales From the Crypt FANART. La scène exterieur – La premiere partie intérieur du Manoir- La descente d’escalier. Montage du film et Sound design. 3Dsmax, Zbrush, Photoshop, Vray, After-effects, Adobe Premiere. BLUR STUDIO (L.A). Modeling/Texturing-Shading d’environnements et de props. 3Dsmax, Photoshop, Vray. Freelance, projet: Halo Wars 2 Trailer. Avril / Juin 2015. 3Dsmax, Photoshop, Vray.

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guillaumejobst.blogspot.com guillaumejobst.blogspot.com

Guillaume Jobst CG blog: Alien Isolation Trailer

http://guillaumejobst.blogspot.com/2014/08/alien-isolation-trailer.html

Saturday, August 30, 2014. A it late, but finally here is the latest trailer I worked on at Axis animation, as lighintg / compositing artist and TD! That was almost a year ago. Good to see it online! Alien: Isolation - Improvise. I’m Guillaume Jobst , 30 years-old. I am technical director / artist. In the CG industry for more than 8 years. In this blog you will find both. Works that I have made with software like. Maya, Mantra, Vray, Python development etc. For personal or professional projects.

guillaumejobst.blogspot.com guillaumejobst.blogspot.com

Guillaume Jobst CG blog: Maya / Houdini Python live connection

http://guillaumejobst.blogspot.com/2014/09/maya-houdini-python-live-connection.html

Sunday, September 21, 2014. Maya / Houdini Python live connection. I'm playing a bit with rpc module and python. Here is a little example of what I've tried so far, a live connection between Maya and Houdini. Maya looks up for Houdini start up and then connects its python to Houdini's automatically. Thanks to that, in this video, I create a "live connected" camera and I can also send meshes directly from Maya to Houdini ( and vise versa ). Ui = MayaModule.MayaConnectionUI(). Download my Resume (.pdf).

guillaumejobst.blogspot.com guillaumejobst.blogspot.com

Guillaume Jobst CG blog: Gallery

http://guillaumejobst.blogspot.com/p/galerie.html

At Dr D Studio, Happy Feet 2 as lighting and compositing Artist / TD. Guillaume Jobst Happy Feet 2 shots. Software : Houdini, 3Delight, Nuke. Professional Works for Ubisoft. Professional works for Protozoaire. Modeling, Texturing, Shading on the Paris sequence. Subscribe to: Posts (Atom). I’m Guillaume Jobst , 30 years-old. I am technical director / artist. In the CG industry for more than 8 years. In this blog you will find both. Works that I have made with software like. Download my Resume (.pdf).

guillaumejobst.blogspot.com guillaumejobst.blogspot.com

Guillaume Jobst CG blog: Houdini Engine test with Unity

http://guillaumejobst.blogspot.com/2014/03/houdini-engine-test-with-unity.html

Saturday, March 8, 2014. Houdini Engine test with Unity. Here is a work in progress tool in order to test the Houdini Engine with Unity. This tool helps the user to create different and procedural kind of "labyrinth-type" level designs in Unity by using Houdini Digital asset ( .otl ). Create 3 type of labyrinth models with Straight modules ( full instancied models), Vegetal, or "random direction vegetal". Extra path inputs as houdini curves directly in Unity. Houdini Engine and Unity - Labyrinth test.

guillaumejobst.blogspot.com guillaumejobst.blogspot.com

Guillaume Jobst CG blog: GJ round decimal

http://guillaumejobst.blogspot.com/2014/02/gj-round-decimal.html

Thursday, February 20, 2014. Just finished a small utility node, GJ round decimal which allows the user to round a float value, you can keep from 0 decimal ( convert to int ), to 4 decimals. Download round decimals vop. I’m Guillaume Jobst , 30 years-old. I am technical director / artist. In the CG industry for more than 8 years. In this blog you will find both. Works that I have made with software like. Maya, Mantra, Vray, Python development etc. For personal or professional projects. Follow me by Email.

guillaumejobst.blogspot.com guillaumejobst.blogspot.com

Guillaume Jobst CG blog: HCom For Houdini 14.0 and Maya 2015

http://guillaumejobst.blogspot.com/2015/05/hcom-for-houdini-140.html

Monday, May 4, 2015. HCom For Houdini 14.0 and Maya 2015. To download the latest version :. Github : https:/ github.com/GJpy/HCom. HCom help and infos. For Houdini 14 ( 14.0.291 recommended), tested only on windows. Hcom is a client – server communication system for Houdini and Maya. It allows users to send data between sessions ( Maya and Houdini ) through local network. You can send data like meshes in .obj, bitmaps, alembic caches and Houdini digital assets. More to come soon . Follow me by Email.

guillaumejobst.blogspot.com guillaumejobst.blogspot.com

Guillaume Jobst CG blog: Demoreel

http://guillaumejobst.blogspot.com/p/demoreel.html

Lighting / Compositing / Lookdev TD:. Houdini / Mantra / Renderman. Maya / Arnold / Vray. Houdini Procedural modeling / TD for video games. Maya / Houdini / Nuke modules. Subscribe to: Posts (Atom). I’m Guillaume Jobst , 30 years-old. I am technical director / artist. In the CG industry for more than 8 years. In this blog you will find both. Works that I have made with software like. Maya, Mantra, Vray, Python development etc. For personal or professional projects. Download my Resume (.pdf).

guillaumejobst.blogspot.com guillaumejobst.blogspot.com

Guillaume Jobst CG blog: Tools

http://guillaumejobst.blogspot.com/p/tools.html

Houdini - Maya communication system. Uke jobs management tool:. WORK IN PROGRESS :. A work in progress Houdini tool, for previz stuff like Forest or natural landscapes". More info on the Blog. Subscribe to: Posts (Atom). I’m Guillaume Jobst , 30 years-old. I am technical director / artist. In the CG industry for more than 8 years. In this blog you will find both. Works that I have made with software like. Maya, Mantra, Vray, Python development etc. For personal or professional projects. Follow me by Email.

guillaumejobst.blogspot.com guillaumejobst.blogspot.com

Guillaume Jobst CG blog: November 2014

http://guillaumejobst.blogspot.com/2014_11_01_archive.html

Tuesday, November 11, 2014. Hman: Jobs management tool (beta version 0.5.0). I would like to share a python tool I've been working on for several weeks now: hman. It allows you to create a stack of jobs and run them one after the other. Jobs can be:. Rendering a scene or exporting meshes to obj format. You can as well override the camera used or the render layers rendered from hman directly ( .ma file strongly advised ). Executing a Python script with a given Python interpreter. Hman main user interface.

guillaumejobst.blogspot.com guillaumejobst.blogspot.com

Guillaume Jobst CG blog: Powerful method hou.hipFile

http://guillaumejobst.blogspot.com/2014/08/powerful-method-houhipfile.html

Tuesday, August 5, 2014. Powerful method hou.hipFile. Just a quick arcticle to speak a bit about the not well known but powerful python class hou.hipFile. It allows you to have access, open, edit, save, merge hip file from python. For instance, you could drive Houdini from an external python tool without opening Houdini at all. You have access then to all python methode of the Houdini module. You can export geos, do mantra rendering, create / manipulate object and otls etc. PATH = r"H:/houhipfile.hip".

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