soybeandev.wordpress.com
Magigoo released | soybeansoft.devblog
https://soybeandev.wordpress.com/2008/08/14/magigoo-released
Experiments with haXe, actionscript and gamedev. This game was developed for a month. I finished it around July 12th 2008 and it took around 2 weeks to get it finally picked up by a sponsor: Candystand. And another 2 weeks to get the version ready for release. Tell me what you think about the game🙂. Laquo; Pieces “sequel” frozen. Magigoo won the Super Flash Game Friday Competition from Mochi. Date : August 14, 2008. How does a portal get in touch with you? Leave a Reply Cancel reply.
soybeandev.wordpress.com
Got “pick of the day” :) | soybeansoft.devblog
https://soybeandev.wordpress.com/2008/01/19/got-pick-of-the-day
Experiments with haXe, actionscript and gamedev. Got “pick of the day” :). Yesterday, David from Playyoo commented. Laquo; Working on new title: MercOps. Detour: entering JIG’s 5th Game Design Competition. Date : January 19, 2008. Leave a Reply Cancel reply. Enter your comment here. Please log in using one of these methods to post your comment:. Email (Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.
soybeandev.wordpress.com
Pieces: post-mortem | soybeansoft.devblog
https://soybeandev.wordpress.com/2008/05/23/pieces-post-mortem
Experiments with haXe, actionscript and gamedev. But, to balance things up, there were also very encouraging comments. And the most touching moment for me was when someone mapped the whole world as a walkthrough! I was in an awe, and by that moment I knew that some are truly liking it. a lot. ; ;. So, ok. nuff with the emotional stuff. Here are the things that I had in mind during and after development for Pieces:. Next to none beta testing. Left out important credits. Put it on NG too early. I was satis...
oopixel.net
Samegame Hexagonized / Games / ooPixel
http://www.oopixel.net/games/samegame-hexagonized
Released in Feb. 14 2007. A new version of the classic Samegame. Blocks are now hexagons. Click groups of three or more hexagons to remove them. Clear the whole level to advance to next level. There are three special items available too. Mouse only. Click groups of three or more blocks to remove them. Click on special item in the right side to use it. Alexis Jun. 08 2011. I really loved samegame, but i must say the new one with hexagons are even better! Cindy Oct. 28 2010. Cindy Sep. 24 2010. John Vanden...
soybeandev.wordpress.com
Magigoo won the Super Flash Game Friday Competition from Mochi | soybeansoft.devblog
https://soybeandev.wordpress.com/2008/09/23/magigoo-won-the-super-flash-game-friday-competition-from-mochi
Experiments with haXe, actionscript and gamedev. Magigoo won the Super Flash Game Friday Competition from Mochi. Thank you so much to the Mochi people. This is very unexpected, and I’m totally honored. Laquo; Magigoo released. Date : September 23, 2008. Leave a Reply Cancel reply. Enter your comment here. Please log in using one of these methods to post your comment:. Email (Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.
soybeandev.wordpress.com
Pieces “sequel” frozen | soybeansoft.devblog
https://soybeandev.wordpress.com/2008/06/10/pieces-sequel-frozen
Experiments with haXe, actionscript and gamedev. Pieces “sequel” frozen. I had plans to create a “sequel” for Pieces and started it approximately a month ago. but due to circumstances, I think I’m going to pass for another idea. We play as a transmagi apprentice. Transmagi is something I made up for wizards that shape-shifts. At the start the character will go through a tutorial that explains the basic mechanic, whereas as a transmagi we can shift into 4 types (including our human form). You are commenti...
soybeandev.wordpress.com
Got “Best Use of Theme” | soybeansoft.devblog
https://soybeandev.wordpress.com/2008/04/10/got-best-use-of-theme
Experiments with haXe, actionscript and gamedev. Got “Best Use of Theme”. Last monday JIG announced the results for CGDC5. And (drums rolling) Pieces didn’t win but instead got the prize for “Best Use of Theme”. YAY! Feedbacks were great, and even for version 1.3 I had the credits changed mentioning my thanks to the JIG audience that literally beta test my game. How embarrassing, they’re supposed to just play not beta test😦. Laquo; Detour: entering JIG’s 5th Game Design Competition. Date : April 10, 2008.
soybeandev.wordpress.com
Picross Lite: post-mortem | soybeansoft.devblog
https://soybeandev.wordpress.com/2008/01/17/picross-lite-post-mortem
Experiments with haXe, actionscript and gamedev. Ok, it has been a week from the release to playyoo. So far? One major flaw for me was, I didn’t have the hardware to test it live through mobile :D! Another theory is, picross is just too unique. Especially for the mobile users. If you look at other games, the ones making noise are the very very simple and familiar ones. Like match blocks, sokoban, more match blocks, etc. Laquo; Picross Lite. Working on new title: MercOps. Date : January 17, 2008. Now, thi...
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