worldofalthea.blogspot.com
The World of Althéa: Alpha Testing #2
http://worldofalthea.blogspot.com/2015/07/alpha-testing-2.html
The World of Althéa. Writings from the Bard of Althéa about the building of the world that bears the same name. Friday, 24 July 2015. Script Handling and AI. Journal Entries On Creature Death. Therefore, it was a case of rewriting the scripts surrounding this journal update event for those quests that relied on such. Out with the old and in with the new" is probably the saying I mostly used regarding script changes recently made, as I rewrote some of the oldest scripts I had previously written . even...
worldofalthea.blogspot.com
The World of Althéa: Light, Sound, Conversation & Monsters!
http://worldofalthea.blogspot.com/2015/06/light-sound-conversation-monsters.html
The World of Althéa. Writings from the Bard of Althéa about the building of the world that bears the same name. Monday, 15 June 2015. Light, Sound, Conversation and Monsters! I have set myself a procedure to follow now as I go through my module area by area. First I go through an area checking the lighting and sounds. At this stage, I also check to make sure the area and mini maps. Evening fireflies and a cloudy sky. Store Interaction: This book looks interesting! That will be encountered in the area....
worldofalthea.blogspot.com
The World of Althéa: Mini Game Puzzles
http://worldofalthea.blogspot.com/2011/01/mini-game-puzzles.html
The World of Althéa. Writings from the Bard of Althéa about the building of the world that bears the same name. Thursday, 27 January 2011. Do you enjoy mini-game puzzles? In August last year, it would seem about 55% of players (who read my blog) also enjoy puzzles. Not Everyone's Idea of Fun. A Little More Help? I have already mentioned the Coded Mechanism and have also mentioned my Combination Chest puzzle. Player Starts A Rune Ward Puzzle (This one has four parts to solve.). Only Three More To Go!
worldofalthea.blogspot.com
The World of Althéa: March 2015
http://worldofalthea.blogspot.com/2015_03_01_archive.html
The World of Althéa. Writings from the Bard of Althéa about the building of the world that bears the same name. Wednesday, 25 March 2015. There's not much I can report on this week, as it's mostly been about scripting and conversations. I'd be giving too much away. I can mention that I managed to "fix" a potential problem related to AUTO-SAVING a game, and post a couple of screen shots to show what I am currently working on, so that's what I'll do . How Do We Get Over There? BONUS VIDEO - CAMPAIGN INTRO!
worldofalthea.blogspot.com
The World of Althéa: January 2015
http://worldofalthea.blogspot.com/2015_01_01_archive.html
The World of Althéa. Writings from the Bard of Althéa about the building of the world that bears the same name. Friday, 30 January 2015. AI AI . Oh! Be doing best . and cast their spells when entering combat. There's Gonna Be A Fight! Eventually, I managed to narrow down the problem to two areas of code, which with a little adjustment to my own code, managed to make the spell casters behave more intelligently, and cast their spells. The two adjustments included:-. Rather than using the ActionAttack.
worldofalthea.blogspot.com
The World of Althéa: July 2015
http://worldofalthea.blogspot.com/2015_07_01_archive.html
The World of Althéa. Writings from the Bard of Althéa about the building of the world that bears the same name. Friday, 24 July 2015. Script Handling and AI. Journal Entries On Creature Death. Therefore, it was a case of rewriting the scripts surrounding this journal update event for those quests that relied on such. Out with the old and in with the new" is probably the saying I mostly used regarding script changes recently made, as I rewrote some of the oldest scripts I had previously written . even...
worldofalthea.blogspot.com
The World of Althéa: Auto-Pause Combat (LB) Released For NWN2 Campaigns
http://worldofalthea.blogspot.com/2008/12/auto-pause-combat-lb-released-for-soz.html
The World of Althéa. Writings from the Bard of Althéa about the building of the world that bears the same name. Tuesday, 30 December 2008. Auto-Pause Combat (LB) Released For NWN2 Campaigns. UPDATE (06/01/09): This code has now been updated to work for all NWN2 official campaigns. A reader to this blog read about my combat auto-pause facility. Hopefully, my friend and I will be able to make use of the code for our own SoZ gaming experience as well now. ;). Posted by Lance Botelle (Bard of Althéa). Many t...
worldofalthea.blogspot.com
The World of Althéa: Alpha Testing #1
http://worldofalthea.blogspot.com/2015/07/alpha-testing.html
The World of Althéa. Writings from the Bard of Althéa about the building of the world that bears the same name. Thursday, 9 July 2015. I have finally reached what I would consider the alpha testing. Companion and Henchmen AI. This was one of my biggest concerns in my initial testing, as I discovered both companions and their summoned creatures would fail to return combat after a first combat. This was a hard cookie to track down! Until after the player had switched to at least one companion. I also notic...
worldofalthea.blogspot.com
The World of Althéa: April 2015
http://worldofalthea.blogspot.com/2015_04_01_archive.html
The World of Althéa. Writings from the Bard of Althéa about the building of the world that bears the same name. Wednesday, 29 April 2015. Players' Expectations (A Personal Perspective). A little while ago I spoke about Player Expectations. With respect to free mods that they can download. Just recently, STEAM ventured into a project. To allow Skyrim mods to be added to their listings for people to sell rather than be offered for free. (This idea was quickly quashed. This recognition of one game appealing...