ncollide.org ncollide.org

ncollide.org

Introduction | ncollide

ncollide is a 2 and 3-dimensional collision detection library written usingthe Rust programming language. Collision detection andcomputational geometry in general are ubiquitous in computer physics, graphicsand animation. The involved algorithms are usually non-trivial and require agreat amount of time to get up and running. To prevent others from spendingsignificant amount of time re-writing collision detection algorithms,ncollide is available open-source ongithub and is released under thepermissive BSD-3

http://www.ncollide.org/

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Introduction | ncollide | ncollide.org Reviews
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ncollide is a 2 and 3-dimensional collision detection library written usingthe Rust programming language. Collision detection andcomputational geometry in general are ubiquitous in computer physics, graphicsand animation. The involved algorithms are usually non-trivial and require agreat amount of time to get up and running. To prevent others from spendingsignificant amount of time re-writing collision detection algorithms,ncollide is available open-source ongithub and is released under thepermissive BSD-3
<META>
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1 toggle navigation
2 user guide
3 getting started
4 geometric representations
5 bounding volumes
6 geometric queries
7 collision detection pipeline
8 mesh generation
9 miscellaneous
10 api documentation
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toggle navigation,user guide,getting started,geometric representations,bounding volumes,geometric queries,collision detection pipeline,mesh generation,miscellaneous,api documentation,contributing,release notes,previous,user forum,view on github,nphysics
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Introduction | ncollide | ncollide.org Reviews

https://ncollide.org

ncollide is a 2 and 3-dimensional collision detection library written usingthe Rust programming language. Collision detection andcomputational geometry in general are ubiquitous in computer physics, graphicsand animation. The involved algorithms are usually non-trivial and require agreat amount of time to get up and running. To prevent others from spendingsignificant amount of time re-writing collision detection algorithms,ncollide is available open-source ongithub and is released under thepermissive BSD-3

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ncollide.org ncollide.org
1

ncollide

http://www.ncollide.org/mesh_generation/index.html

Fork me on GitHub. While not directly part of the collision detection problem, mesh generation is useful to extend the range of shapes supported by ncollide. By discretizing them such that they can be approximated with a. It is also useful to obtain a renderer-compliant representation of non-polyhedral models such that balls, capsules, parametric surfaces, etc. The two main types of mesh generators output are. Structure describes a triangle mesh with optional per-vertex normals and texture coordinates:.

2

ncollide

http://www.ncollide.org/faq/index.html

Fork me on GitHub. What does the n of ncollide stands for? What units are used by ncollide? The compiler claims the trait method .foo(.) does not exists! Do I need some kind of permission to reuse the figures of this guide? What does the n. Is some kind of abbreviation for. N-dimensional collision detection library. Is usually equal to 2 or 3 for common uses. Higher finite dimensions will work fine as well, except for ncollide procedural. Which are both mostly specialized for 2D and 3D. Trait must be imp...

3

ncollide

http://www.ncollide.org/getting_started/index.html

Fork me on GitHub. Relies on the official Rust package manager Cargo. For dependency resolution and compilation. Therefore, making ncollide. Ready to be used by your project is simply a matter of adding a new dependency to your. Dependencies] ncollide = 0.10.0. Reaches 1.0, it is strongly recommended to always use its latest version, though you might encounter breaking changes from time to time. Once your. File is set up, the corresponding crate must be imported by your project with the usual. Persistent...

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