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Maki Nagaya_BENV2423

Stephen Davey - BENV2423. Friday, 2 November 2012. Experiment 2 Final Submission. My approach to this assignment:. I wanted to create an environment where there were no devastating natural disasters, but rather human caused devastation. This damage would then be completely overrun by nature and the passage of time, hiding most of the damage caused before the end of human life. The vegetation is lush and grows close to the remaining buildings, seeping through their walls. 5 Images of my Environment:.

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Stephen Davey - BENV2423. Friday, 2 November 2012. Experiment 2 Final Submission. My approach to this assignment:. I wanted to create an environment where there were no devastating natural disasters, but rather human caused devastation. This damage would then be completely overrun by nature and the passage of time, hiding most of the damage caused before the end of human life. The vegetation is lush and grows close to the remaining buildings, seeping through their walls. 5 Images of my Environment:.
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Maki Nagaya_BENV2423 | makinagayabenv2423.blogspot.com Reviews

https://makinagayabenv2423.blogspot.com

Stephen Davey - BENV2423. Friday, 2 November 2012. Experiment 2 Final Submission. My approach to this assignment:. I wanted to create an environment where there were no devastating natural disasters, but rather human caused devastation. This damage would then be completely overrun by nature and the passage of time, hiding most of the damage caused before the end of human life. The vegetation is lush and grows close to the remaining buildings, seeping through their walls. 5 Images of my Environment:.

INTERNAL PAGES

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1

Maki Nagaya_BENV2423: Experiment 2_Week 02 Independent Task

http://www.makinagayabenv2423.blogspot.com/2012/09/experiment-2week-02-independent-task.html

Stephen Davey - BENV2423. Monday, 24 September 2012. Experiment 2 Week 02 Independent Task. Aluminium is a plentiful metallic element. When combined with oxygen and hydrogen it forms bauxite (the ore which is most commonly used to mine for aluminium). It is a strong metal, but also lightweight thus it is commonly used. Aluminium is extracted in three stages - mining of the bauxite ore, refining the ore to recover alumina and smelting alumina to produce aluminium. Subscribe to: Post Comments (Atom). Exper...

2

Maki Nagaya_BENV2423: Week 6 Tasks

http://www.makinagayabenv2423.blogspot.com/2012/11/week-6-tasks.html

Stephen Davey - BENV2423. Thursday, 1 November 2012. The final model with textures applied. Destroyed some more sections of the interior and tilted parts of the roof support. When I tried to export it into cryengine, there were some issues with extra faces, but the biggest problem came from the stairs. This is probably because I used the ones that the model came with and so they were still in sketchup format. I got around this by just making my own stairs from scratch. Subscribe to: Post Comments (Atom).

3

Maki Nagaya_BENV2423: August 2012

http://www.makinagayabenv2423.blogspot.com/2012_08_01_archive.html

Stephen Davey - BENV2423. Monday, 13 August 2012. Week 04 Independent Task. Here is a video and a screenshot of the waterfall I placed on my island. The video shows the rain in action. Sunday, 12 August 2012. Week 4 - Before and After Skybox Images. Here are before and after shots using the skybox feature. Week 03 - Independent Task. Here is a youtube video navigating between two of my picturesque scenes. Iframe width="560" height="315" src=" http:/ www.youtube.com/embed/uyFThUcVqTo. Monday, 6 August 2012.

4

Maki Nagaya_BENV2423: July 2012

http://www.makinagayabenv2423.blogspot.com/2012_07_01_archive.html

Stephen Davey - BENV2423. Monday, 30 July 2012. Week 03 - Reference Images. Here are 6 images of works by the landscape painters/landscape architects/ architects listed on the task. West Lake, Hangzhou. Week 02 - Task. Using my letter/number combination A and 0. I created this terrain based on this landscape image. Based on the above criteria, this is the terrain I created in Cryengine3. 65279;. Monday, 23 July 2012. Week 2 - 5 reference images of landscape. Desert Landscape. A very dry and barren ...

5

Maki Nagaya_BENV2423: Experiment 2_Final Submission

http://www.makinagayabenv2423.blogspot.com/2012/11/experiment-2final-submission.html

Stephen Davey - BENV2423. Friday, 2 November 2012. Experiment 2 Final Submission. My approach to this assignment:. I wanted to create an environment where there were no devastating natural disasters, but rather human caused devastation. This damage would then be completely overrun by nature and the passage of time, hiding most of the damage caused before the end of human life. The vegetation is lush and grows close to the remaining buildings, seeping through their walls. 5 Images of my Environment:.

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Stephen Davey - BENV2423: Experiment 2: Week 3

http://stephendaveybenv2423.blogspot.com/2012/09/experiment-2-week-3.html

Stephen Davey - BENV2423. Monday, September 24, 2012. Experiment 2: Week 3. Hey guys, once you've made your posts for this week's task, add a comment to this post with links to those blog posts. Just make one comment each that has several links, one link per post you've made for this week. In case anyone's unsure, this week's task requirements can be found here. As for this week's requirements:. Or another source you think has good examples of buildings in decay). What evidence of the building being live...

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Stephen Davey - BENV2423: How to hide the HUD, console output, and player weapons in Sandbox

http://stephendaveybenv2423.blogspot.com/2012/08/how-to-hide-hud-console-output-and.html

Stephen Davey - BENV2423. Monday, August 20, 2012. How to hide the HUD, console output, and player weapons in Sandbox. Hey guys, here's a video quickly showing how to hide the HUD (the energy, health, and ammo in-game overlays). I've also asked Ben to make a post (which you should soon find at here. Together, these two things will make your videos seem much more professional. Students with unnecessary HUD elements showing in their videos is a pet peeve of mine! Subscribe to: Post Comments (Atom).

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Stephen Davey - BENV2423: September 2012

http://stephendaveybenv2423.blogspot.com/2012_09_01_archive.html

Stephen Davey - BENV2423. Monday, September 24, 2012. Hey guys, If you want your grade and feedback for EXP1, send me an email (at stephen.b.davey@gmail.com) saying who you are, and I'll email you back with how you did. Experiment 2: Week 3. Hey guys, once you've made your posts for this week's task, add a comment to this post with links to those blog posts. Just make one comment each that has several links, one link per post you've made for this week. As for this week's requirements:. What would be cool...

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: General Advice for Level Composition

http://stephendaveybenv2423.blogspot.com/2012/08/general-advice-for-level-composition.html

Stephen Davey - BENV2423. Tuesday, August 21, 2012. General Advice for Level Composition. Hi guys, here's come tips on how to make a good level in Crysis. I've noticed many of you have several problems you can easily fix and improve on. Following is a list of problems I've seen, and suggested ways to fix / improve them. Problem: Vegetation (trees, shrubs, rocks, etc) placed are all the same angle and size, which can easily look very repetitive and cheap. Make a huge vegetation brush and just paint like m...

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: Experiment 2: Week 2

http://stephendaveybenv2423.blogspot.com/2012/09/experiment-2-week-2.html

Stephen Davey - BENV2423. Monday, September 17, 2012. Experiment 2: Week 2. Hey guys, once you've made your posts for this week's task, add a comment to this post with links to those blog posts. Just make one comment each that has several links, one link per post you've made for this week. In case anyone's unsure, this week's task requirements can be found here. As for this week's requirements:. Screenshots of your three materials in Crysis with only diffuse texture maps. How long will the material last:.

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Stephen Davey - BENV2423: Experiment 2: Week 1

http://stephendaveybenv2423.blogspot.com/2012/09/experiment-2-week-1.html

Stephen Davey - BENV2423. Monday, September 10, 2012. Experiment 2: Week 1. First off, some notes for experiment 2. The building you model should NOT be pristine. Think of what can happen to an area over a few hundred years. There are two kinds of things that would happen - slow long-term damage. Corrosion, erosion, creep, fatigue, plant root penetration, termite damage, mould, rot) and quick short-term damage. As for the weekly tasks. For a checklist of what to have up on your blogs:. A few screenshots ...

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: Week 6

http://stephendaveybenv2423.blogspot.com/2012/08/week-6.html

Stephen Davey - BENV2423. Tuesday, August 21, 2012. In case anyone's unsure, this week's task requirements can be found here. For a checklist of what to have up on your blogs:. 1) Images of 2 marking schedules filled out for your work so far by 2 other students, and uploaded to your blog. (The marking schedule can be found here. In PDF format.). Triggers are your friend. 3) User interface cleaned as per course blog post, found here. August 31, 2012 at 9:48 PM. September 3, 2012 at 5:16 PM. September 8, 2...

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Stephen Davey - BENV2423: July 2012

http://stephendaveybenv2423.blogspot.com/2012_07_01_archive.html

Stephen Davey - BENV2423. Monday, July 30, 2012. How to make a tessellating texture. Here's a quick rundown on how to make a tessellating texture in Photoshop. This can be used for things that have a large, repeating texture, such as terrains and certain parts of buildings. 1) Grab texture from somewhere. (eg, cgtextures.com). 2) Resize to be a square. 3) Offset by roughly half the width and half the height. 5) Use clone tool with a soft brush to remove seams. 7) Ctrl E to flatten. Thursday, July 26, 2012.

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Stephen Davey - BENV2423: August 2012

http://stephendaveybenv2423.blogspot.com/2012_08_01_archive.html

Stephen Davey - BENV2423. Tuesday, August 21, 2012. In case anyone's unsure, this week's task requirements can be found here. For a checklist of what to have up on your blogs:. 1) Images of 2 marking schedules filled out for your work so far by 2 other students, and uploaded to your blog. (The marking schedule can be found here. In PDF format.). Triggers are your friend. 3) User interface cleaned as per course blog post, found here. General Advice for Level Composition. You can control the angle the grou...

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Monday, 29 October 2012. Zip folder for Assignment 2. Just a zip. folder containing the pre and post-production renders, interactive and print versions of the the posters and a higher quality version of the final video. Http:/ www.mediafire.com/? Thursday, 18 October 2012. Assignment 2 Final Submission Video Recording. This is the video recording I took in Cryengine. Premier Pro was used to put the whole thing together and add bgm. Assignment 2 Final Submission Posters 200 word brief. This is a draft mod...

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Maki Nagaya_BENV2423

Stephen Davey - BENV2423. Friday, 2 November 2012. Experiment 2 Final Submission. My approach to this assignment:. I wanted to create an environment where there were no devastating natural disasters, but rather human caused devastation. This damage would then be completely overrun by nature and the passage of time, hiding most of the damage caused before the end of human life. The vegetation is lush and grows close to the remaining buildings, seeping through their walls. 5 Images of my Environment:.

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