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Preparing for the Apocalypse | Reflections of a Lone DesignerReflections of a Lone Designer
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Preparing for the Apocalypse | Reflections of a Lone Designer | jonathansfox.wordpress.com Reviews
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Reflections of a Lone Designer
Creating Something Beautiful | Preparing for the Apocalypse
https://jonathansfox.wordpress.com/2011/03/16/creating-something-beautiful
About Preparing for the Apocalypse. Preparing for the Apocalypse. Reflections of a Lone Designer. Laquo; Dragon Age II’s New Dialog System (And Those That Hate It). How Dragon Age II Simplifies Combat. March 16, 2011 by Jonathan Stickles. One game, many playstyles. I want to give players the power to express themselves in pursuit of their goals, to do what they want, when they want, and to empower them to create beautiful and original experiences in the process. On March 16, 2013 at 4:37 pm.
How Dragon Age II Simplifies Combat | Preparing for the Apocalypse
https://jonathansfox.wordpress.com/2011/03/17/dragon-age-ii-simplifies-combat
About Preparing for the Apocalypse. Preparing for the Apocalypse. Reflections of a Lone Designer. Laquo; Creating Something Beautiful. The Zombocalypse Is Coming. How Dragon Age II Simplifies Combat. March 17, 2011 by Jonathan Stickles. Aw, come on guys, don’t burn down the Chantry. What would Andraste think? Combat in Dragon Age II has most of the same tools as in Dragon Age: Origins, but that doesn’t mean the challenges are equally sophisticated. Five More Ways Dragon Age II Simplifies Combat. Biggest ...
Liberal Crime Squad | Preparing for the Apocalypse
https://jonathansfox.wordpress.com/liberal-crime-squad
About Preparing for the Apocalypse. Preparing for the Apocalypse. Reflections of a Lone Designer. Liberal Crime Squad is a game. It does not represent my political views. Check out jefmajor’s full Let’s Play of LCS and other games on his YouTube channel. Please note that LCS is unbalanced, unfair, unfriendly, and inappropriate. Its interface is an artifact of cancerous feature creep on top of the clunky 1983 game Oubliette. We still love it, but it’s pretty unfriendly to new players. An...Https:/ lcsgame...
Jonathan Stickles | Preparing for the Apocalypse
https://jonathansfox.wordpress.com/author/jonathansfox
About Preparing for the Apocalypse. Preparing for the Apocalypse. Reflections of a Lone Designer. Https:/ jonathansfox.wordpress.com/. Posts by Jonathan Stickles:. January 20, 2012. The Zombocalypse Is Coming. March 17, 2011. How Dragon Age II Simplifies Combat. March 16, 2011. March 12, 2011. Dragon Age II’s New Dialog System (And Those That Hate It). November 13, 2010. November 12, 2010. October 12, 2010. DigiPen’s Classical Game Design Education. Older Posts ». Story vs. Gameplay.
Conviction | Preparing for the Apocalypse
https://jonathansfox.wordpress.com/2010/11/13/conviction
About Preparing for the Apocalypse. Preparing for the Apocalypse. Reflections of a Lone Designer. Laquo; Childhood Passion. Dragon Age II’s New Dialog System (And Those That Hate It). November 13, 2010 by Jonathan Stickles. The guy on the right has a daughter too, Sam. Did you ever think about that? The battle over Sam’s soul used to be mine to fight. But this time, the writers decided the outcome for me. He lost. He slid down the slippery slope and became a butcher. So much for conviction. The previous ...
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New Game Design Blog - Jonathan Fox
http://jonathansfox.livejournal.com/372962.html
New Game Design Blog. New Game Design Blog. Heaven and Earth don't play favourites. They treat everything with equal detachment. Sages don't play favourites. They treat good people and bad with equal detachment. Heaven and earth are like a set of bellows. Although empty, they are endlessly productive. The more you work them, the more they produce. The mouth, on the other hand, becomes exhausted if you talk too much. Better to keep your thoughts inside you. Military strategists have a saying:. 3) rejoicin...
Epicurian Temple – UDK » John P. Doran
http://johnpdoran.com/slide/epicurian-temple-udk
Epicurian Temple – UDK. Raquo; Epicurian Temple – UDK. Flash – Casual RPG Battle System Concept. Home – Before. Unreal Tournament 3 Level Design.
Book » Categories » John P. Doran
http://johnpdoran.com/portfolio_cat/book
Getting Started with UDK. For those who have purchased the book, please look here for an additional chapter on my site that focuses on UnrealScript. I’m really proud and excited to announce that my third book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK; Read more. Mastering UDK Game Development: Hotshot. UDK iOS Game Development Beginner’s Guide. Flash – Casual RPG Battle System Concept. Home – Before.
Cultist Kerfuffle » John P. Doran
http://johnpdoran.com/slide/cultist-kerfuffle
Raquo; Cultist Kerfuffle. Flash – Casual RPG Battle System Concept. Home – Before. Unreal Tournament 3 Level Design.
Programming » Categories » John P. Doran
http://johnpdoran.com/portfolio_cat/programming
A Flash game developed over the course of 3 days using ActionScript 3 to accustom myself with it again after not touching it aside from using it for creating Scaleform menus for 2 years. All art and code was done by me with Christopher Doran providing the music. Culina: The Spirit of Cooking. Film Noir RPG Prototype. C game designer on a team of 7, building a competitive 2D racing platformer Players are cast into keeping the world away from total darkness in a 2D Platforming world. Dynamic lighting t...
C++ » Categories » John P. Doran
http://johnpdoran.com/portfolio_cat/c
C game designer on a team of 7, building a competitive 2D racing platformer Players are cast into keeping the world away from total darkness in a 2D Platforming world. Dynamic lighting turns the world darker as you play making each level a race against the darkness. Drop in/out support makes it possible for anyone Read more. Flash – Casual RPG Battle System Concept. Home – Before. Unreal Tournament 3 Level Design.
Scaleform » Categories » John P. Doran
http://johnpdoran.com/portfolio_cat/scaleform
Getting Started with UDK. For those who have purchased the book, please look here for an additional chapter on my site that focuses on UnrealScript. I’m really proud and excited to announce that my third book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK; Read more. Mastering UDK Game Development: Hotshot. Film Noir RPG Prototype. Flash – Casual RPG Battle System Concept. Home – Before.
Tutorials » John P. Doran
http://johnpdoran.com/category/tutorials
Raquo; Archive for "Tutorials". Flash 101: An Introduction. Posted at Jun 08, 2013. Posted in Game Design. By John P. Doran. As you begin your project, there may be many new panels and areas that are yours to use. Stage The largest area in the top left section is called the Stage. This is where all of the action within our menus will take place. Users will only see the white box area of the Read more. Setting up Flash CS6 to use Scaleform with UDK. Posted at Jun 08, 2013. Posted in Game Design. This is a...
Unreal » John P. Doran
http://johnpdoran.com/category/unreal
Raquo; Archive for "Unreal". Benefits and drawbacks of using Kismet. Posted at Dec 17, 2013. By John P. Doran. As with any job it is important to use the tool that is appropriate for it. UDK provides three ways of giving interactivity to the game world: Kismet, Matinee, and UnrealScript. At this point, you should be familiar with the previous two options. All the three have specific advantages and disadvantages to them, but Kismet Read more. Mastering UDK Game Development Published. Posted at Mar 21, 2013.
Portfolio » John P. Doran
http://johnpdoran.com/portfolio-2
Getting Started with UDK. For those who have purchased the book, please look here for an additional chapter on my site that focuses on UnrealScript. I’m really proud and excited to announce that my third book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK; Read more. Mastering UDK Game Development: Hotshot. Culina: The Spirit of Cooking. Culina is a series of games which contain elements of both visual novels an...
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Assigning the return value of new by reference is deprecated in /var/www/vhosts/jonathansfoundation.org/httpdocs/modules/mod news pro gk1/mod news pro gk1.php. Jonathan's Foundation 2010 Highlights. Jonathan's Foundation 2010 Highlights Video Maholo Farish Med. 2010 Jonathan Dale Miller Foundation. Kona Website developed by Computer Quest.
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Jonathan S. Fox Games
Jonathan S. Fox Games. April 24, 2013. LCS 407.0 Released. New release includes improved knife fighting, sneak attacks, a new shotgun, tougher CCS raids, bug fixes, and more. April 19, 2013. The new website is online! Please report any broken links or other issues you encounter with the site, and thank you for visiting. Have fun!
Jonathan Fox
New Game Design Blog. Nearly infinite lossless data compression! Irrational numbers in computer science! A serious question of our time. Heaven and Earth don't play favourites. They treat everything with equal detachment. Sages don't play favourites. They treat good people and bad with equal detachment. Heaven and earth are like a set of bellows. Although empty, they are endlessly productive. The more you work them, the more they produce. Better to keep your thoughts inside you. 2) compassion for the sor...
Preparing for the Apocalypse | Reflections of a Lone Designer
About Preparing for the Apocalypse. Preparing for the Apocalypse. Reflections of a Lone Designer. The Zombocalypse Is Coming. January 20, 2012 by Jonathan Stickles. January 20th, 2012. January 13th, 2012. Of the things in the preview video that aren’t yet re-implemented, the major remaining features are melee attacks, blood, door opening, and items. Weapons are only half-made — they can shoot, and track ammo, but aren’t in the world and don’t interact with the HUD properly. January 6th, 2012. Aw, come on...
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