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Jake Robbins | Programming and Video Games

Programming and Video Games

http://www.jakerobbins.net/

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Jake Robbins | Programming and Video Games | jakerobbins.net Reviews
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Programming and Video Games
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1 jake robbins
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3 projects
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10 leave a comment
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Jake Robbins | Programming and Video Games | jakerobbins.net Reviews

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Programming and Video Games

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1

About | Jake Robbins

http://www.jakerobbins.net/about

Programming and Video Games. Jake Robbins is a software engineer working in the video game industry. He recently graduated from the University of California, Santa Cruz in Spring 2013 with a degree in Computer Science, Game Design. Currently Jake resides near Albany, New York and works at Vicarious Visions as an Associate Tools Engineer.

2

Minor Engine Update 1 | Jake Robbins

http://www.jakerobbins.net/20141204/minor-engine-update-1

Programming and Video Games. Minor Engine Update 1. December 4, 2014. So previously I mentioned that I wanted to try and get something game like up and running as soon as possible in Ruin2D. Although I seem to have fallen down a rabbit hole know as memory management. Here’s the link to the slides I mentioned,. Http:/ dice.se/wp-content/uploads/scopestacks public.pdf. Here is the interface I came up based on what I learned from the slides. Scope Stack class */. Automatically by the ScopeStack. */. Pointer...

3

Projects | Gallery_Categories | Jake Robbins

http://www.jakerobbins.net/gallery-category/projects

Programming and Video Games.

4

Nsight Works! | Jake Robbins

http://www.jakerobbins.net/20141114/nsight-works

Programming and Video Games. November 14, 2014. Yes it works. I can actually see my loaded textures using Nvidia’s Nsight debugger. The interface is quite a bit different then what I was used to with gDEBugger. And is way better then CodeXL’s which looked like someone put gDEBugger in a blender and hit pulse a couple times. Unfortunately it only supports up to OpenGL 4.2 as it turns out, which is a shame as I was just beginning to enjoy persistently mapped buffers. Oh Well! Leave a Comment cancel reply.

5

Jake Robbins | Programming and Video Games | Page 2

http://www.jakerobbins.net/page/2

Programming and Video Games. Compiling gl3w in Windows. September 1, 2014. When working with OpenGL it is necessary to figure out which functions are available for your platform. This involved querying the OpenGL libraries with function names and saving function pointers. The process is commonly referred to as profile loading. This tutorial requires the following software,. Visual Studio 2010 Express or better. Python 2 or Python 3. I will be using Visual Studio 2013 Express and Python 3. Button. Sel...

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Jake Robbins | Programming and Video Games

Programming and Video Games. December 26, 2014. I did the multithreading first so I will talk about it first. With my initial rendering setup there was a single texture on the GPU which would receive updates from one of two pixel buffer objects (PBOs) each frame. Every frame one of the PBOs would be uploaded and the other would get mapped and game update would draw to the buffer. December 20, 2014. Finished first pass on a Memory Manager. December 16, 2014. There is something nice about working in a smal...

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