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embedded programming on the nds | reporting nds homebrew research | iepro.wordpress.com Reviews
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reporting nds homebrew research
November | 2009 | embedded programming on the nds
https://iepro.wordpress.com/2009/11
Embedded programming on the nds. Reporting nds homebrew research. This blog is for students IEPRO, embedded programming on the NDS. We use mainly C, but also CPP. We use mainly Windows but also MACOS. This week is installing the DEVKITPRO and getting the HelloWorld starting. Then we will be looking at interaction using all the buttons on the NDS and we’ll make a start with the bitmap mode. You are currently browsing the embedded programming on the nds. Blog archives for November, 2009.
March | 2010 | embedded programming on the nds
https://iepro.wordpress.com/2010/03
Embedded programming on the nds. Reporting nds homebrew research. It’s about time for me to post my nds game on the blog and that’s what I’ll be doing in this post. I haven’t blogged yet, so this is my first entry, but I have been working on my nds game behind the scenes for quite some time. I had tough time programming this little masterpiece. The main cause of this was the incorrect use of pointers. I would get the weirdest errors and crashes at runtime. Now about my game: It’s called Super Dodgeball.
Working game! | embedded programming on the nds
https://iepro.wordpress.com/2010/03/08/working-game
Embedded programming on the nds. Reporting nds homebrew research. Finally a game from the most time consuming student of contrechoc! First a bit history, information about the things that pushed me in the directions of this little piece of art. Sarcasm (people who don’t know me: place these tags random in the rest of the text, you can’t go wrong). It was too difficult for someone like me, who didn’t know anything about C yet. A hole in the market as we’d say here in the Netherlands. Not only buttons shou...
Game final version | embedded programming on the nds
https://iepro.wordpress.com/2010/01/29/game-final-version
Embedded programming on the nds. Reporting nds homebrew research. UPDATE: Project files can now also be found here: http:/ cid-f497e97b3ff3a16a.skydrive.live.com/self.aspx/.Public/Game files.rar. This is the final version of the first nds game I made. Rules are simple because there are no rules. You can come up with them yourself. I hope you’ll enjoy the game. http:/ cid-f497e97b3ff3a16a.skydrive.live.com/self.aspx/.Public/Game.rar. You can follow any responses to this entry through the RSS 2.0.
NDS Framework (in C) | embedded programming on the nds
https://iepro.wordpress.com/2010/01/29/nds-framework-in-c
Embedded programming on the nds. Reporting nds homebrew research. NDS Framework (in C). Earlier I was planning a release 2 weeks ago on Sunday… But I really needed much more time, yesterday I finally got it working: my NDS Framework. Since the whole blog is to give people more info about NDS programming and making it easier to program, I could just make a game like everyone does, but I’ve chosen to create something useful for almost everything you want to create on your NDS: A framework. Another example ...
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schakenbijparsifal.wordpress.com
maart | 2010 | Over schaakclub parsifal...
https://schakenbijparsifal.wordpress.com/2010/03
Over schaakclub parsifal…. History and present of Parsifal. Monthly Archives: maart 2010. Maart 9, 2010 – 6:27 pm. Reacties staat uit voor De klok loopt. Datum: 5 maart 2010. Opdracht: winnen en zeker niet verliezen. Klok: ik 6 minuten, tegenstander 48 minuten. Opgave: vindt een winstweg die binnen de remisemarge blijft. Tja, daar zat ik; hoe of wat de winst te bereiken? Geef me 20 minuten meer en ik durf er een doos goede wijn om te verwedden dat ik win. Maar nu? In de uitgangsstelling wilde ik de toren...
schakenbijparsifal.wordpress.com
twee lessen voor schakers (en kunstenaars?) | Over schaakclub parsifal...
https://schakenbijparsifal.wordpress.com/2010/02/15/47
Over schaakclub parsifal…. History and present of Parsifal. Twee lessen voor schakers (en kunstenaars? Februari 15, 2010 – 1:17 pm. Gisteravond voor RSR IT ingevallen in RSB-team tegen HZP Schiedam en tegen een 2049-er gespeeld:. JHS – D. van Loenen. Na een leuk systeem tegen het Frans:. Stond het na 18 zetten aldus, met wit (ik) aan zet en ruim in mijn tijd:. Hier keek ik naar:. B) 19Tf6 verhindert 19 h6 (die mep ik eraf) en als hij dan niet 19 g7-g6 doet, wellicht Tf6-h6 (? Laquo; Multitouch 4. Som grä...
schakenbijparsifal.wordpress.com
De klok loopt | Over schaakclub parsifal...
https://schakenbijparsifal.wordpress.com/2010/03/09/de-klok-loopt
Over schaakclub parsifal…. History and present of Parsifal. Maart 9, 2010 – 6:27 pm. Datum: 5 maart 2010. Opdracht: winnen en zeker niet verliezen. Klok: ik 6 minuten, tegenstander 48 minuten. Opgave: vindt een winstweg die binnen de remisemarge blijft. In de gegeven stelling, moest ik een sluitende winst vinden. Sluitend, omdat de tijd ontbrak om een niet-geforceerde winst tot een goed eind te kunnen brengen en verliezen in een teamwedstrijd moet te allen tijde worden voorkomen. Mijn tegenstander antwoo...
schakenbijparsifal.wordpress.com
MultiTouch2 | Over schaakclub parsifal...
https://schakenbijparsifal.wordpress.com/2009/02/19/multitouch2
Over schaakclub parsifal…. History and present of Parsifal. Februari 19, 2009 – 11:23 am. What is received on the server in lesson 1:. Assignment: Search examples of multitouch.). Http:/ mtg.upf.edu/reactable. An intricate application with sound. A surface on a bar which interacts with the drinks, connexions between touching objects. A table idea by Jurjen Versteeg (student audio visueel). This last link is interesting, but not multitouch – it is even triggered by RFID! Http:/ www.vimeo.com/176199. This ...
nds-homebrew-hslleiden.blogspot.com
nds - iphone - homebrew: Some basic templates for Iphone coding
http://nds-homebrew-hslleiden.blogspot.com/2010/05/some-basic-templates-for-iphone-coding.html
Nds - iphone - homebrew. Samedi 29 mai 2010. Some basic templates for Iphone coding. Starting up a simple Iphone app, without much coding.:-). A link to a photoshop template:. Http:/ www.teehanlax.com/blog/2009/06/18/iphone-gui-psd-30/. Download the 3GB Xcode with simulator:. Http:/ developer.apple.com/technology/xcode.html. A very basic template with 5 backgrounds is downloadable here:. Unzip the folder and look at the contents:. And all the possible other steps:-). Change the names in the folder AND.
NXT - Arduino - homebrew: March 2008
http://nxt-adventures.blogspot.com/2008_03_01_archive.html
NXT - Arduino - homebrew. Monday, March 24, 2008. Fantom API and JAVA. Found this blog of Emmanuel: (all credits to @author Emmanuel Pirsch). Http:/ epirsch.blogspot.com/2008/02/jna-love-nxt.html. Good news for the struggle to get ECLIPSE JAVA and bluetooth together. Emmanuel Pirsch only presented the base of the project, with just an example how start a prog on the brick, we could try out our skills making this in an. ECLIPSE project and making classes for some sensors. So what did we do? Public void pl...
schakenbijparsifal.wordpress.com
Hacking a keyboard | Over schaakclub parsifal...
https://schakenbijparsifal.wordpress.com/2009/02/16/hacking-a-keyboard
Over schaakclub parsifal…. History and present of Parsifal. Februari 16, 2009 – 6:07 pm. Looking for an easy way to get a lot of input possibilities attached to the computer, you could think of hacking a keyboard. That is taking it apart, finding the key matrix (a matrix is like a chessboard), and making the switches you need. It is all very well described here:. Http:/ www.extremetech.com/article2/0,2845,2301149,00.asp. So I-PAC (USB): (31 euro’s 4 TAX, feb 2009). It comes with WinIPAC:. As an alternati...
nds-homebrew-hslleiden.blogspot.com
nds - iphone - homebrew: mai 2010
http://nds-homebrew-hslleiden.blogspot.com/2010_05_01_archive.html
Nds - iphone - homebrew. Samedi 29 mai 2010. Some basic templates for Iphone coding. Starting up a simple Iphone app, without much coding.:-). A link to a photoshop template:. Http:/ www.teehanlax.com/blog/2009/06/18/iphone-gui-psd-30/. Download the 3GB Xcode with simulator:. Http:/ developer.apple.com/technology/xcode.html. A very basic template with 5 backgrounds is downloadable here:. Unzip the folder and look at the contents:. And all the possible other steps:-). Change the names in the folder AND.
nds-homebrew-hslleiden.blogspot.com
nds - iphone - homebrew: Debugging a double free malloc error
http://nds-homebrew-hslleiden.blogspot.com/2009/12/debugging-double-free-malloc-error.html
Nds - iphone - homebrew. Jeudi 24 décembre 2009. Debugging a double free malloc error. When making an instance you have to free it again with release. But there is also for some familiar things like CGArray an auto release. I had an error in the Debugging Window telling me there was a double release. Malloc: * * error for object 0x1346f90: double free. Set a breakpoint in malloc error break to debug. Where to put what breakpoint? Well somehow this didn't work for me. The debugger told me this:. In the en...
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zaeiyi.pw
iepro イエプロ:香川県の一戸建て・リフォームの専門誌
家づくりの第一歩は信頼できる パートナー イエプロ に出会うこと。 こんな家に住みたい と、イメージから入る人も この人に頼んでみたい と、企業の本質から入る人もこの1冊の中で、あなたの夢を形にしてくれるイエプロがきっと見つかります。 完成見学会開催 日時 2015年 8/22(土) 23(日) 場所. 続きを読む. 清水設計 一級建築士事務所 8/22(土) 23 日 10 00. さぬき市 と 坂出市 にて完成見学会開催 日時. 続きを読む. アンビエントホーム 8/22(土) 23(日) 10 00 17 00. 完成内覧会 開催 日時 2015年 8/22(土) 23(日. 続きを読む. 自然住宅 弾 8/22(土) 23(日) 24(月)10:00 17:00. 自然住宅 完成見学会開催 日時 2015年 8/22(土. 続きを読む. 子育てママの趣味と団欒の家 3年後の体感見学会 日. 続きを読む. 有限会社黒石建設 8/30 (日)10 00 15 00. 感謝祭 開催 雨天決行 日時 2015年 8/30 (日)1. 続きを読む.
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IEPRO – Instituto de Estudos, Pesquisas e Projetos da UECE
IEPRO disponibiliza Declaração do Imposto de Renda Retida na Fonte. Uece - 43 anos! O Iepro faz parte dessa história. UeceVest aprova mais de 100 alunos no vestibular 2018.1. Cursos - Sistema FUNECE/UECE - IEPRO. Formação de alta qualidade. Acessível a todos. CONHEÇA AGORA OS CURSOS - SISTEMA FUNECE/UECE - IEPRO. Formamos e educamos com excelência todos os nossos alunos, oferecendo estrutra, professores capacitados e toda a credibilidade da UECE, ofertando preços abaixo do mercado. Mar 28, 2018. Na manhã...
embedded programming on the nds | reporting nds homebrew research
Embedded programming on the nds. Reporting nds homebrew research. It’s about time for me to post my nds game on the blog and that’s what I’ll be doing in this post. I haven’t blogged yet, so this is my first entry, but I have been working on my nds game behind the scenes for quite some time. I had tough time programming this little masterpiece. The main cause of this was the incorrect use of pointers. I would get the weirdest errors and crashes at runtime. Now about my game: It’s called Super Dodgeball.
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