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embedded programming on the nds | reporting nds homebrew research

reporting nds homebrew research

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embedded programming on the nds | reporting nds homebrew research | iepro.wordpress.com Reviews

https://iepro.wordpress.com

reporting nds homebrew research

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November | 2009 | embedded programming on the nds

https://iepro.wordpress.com/2009/11

Embedded programming on the nds. Reporting nds homebrew research. This blog is for students IEPRO, embedded programming on the NDS. We use mainly C, but also CPP. We use mainly Windows but also MACOS. This week is installing the DEVKITPRO and getting the HelloWorld starting. Then we will be looking at interaction using all the buttons on the NDS and we’ll make a start with the bitmap mode. You are currently browsing the embedded programming on the nds. Blog archives for November, 2009.

2

March | 2010 | embedded programming on the nds

https://iepro.wordpress.com/2010/03

Embedded programming on the nds. Reporting nds homebrew research. It’s about time for me to post my nds game on the blog and that’s what I’ll be doing in this post. I haven’t blogged yet, so this is my first entry, but I have been working on my nds game behind the scenes for quite some time. I had tough time programming this little masterpiece. The main cause of this was the incorrect use of pointers. I would get the weirdest errors and crashes at runtime. Now about my game: It’s called Super Dodgeball.

3

Working game! | embedded programming on the nds

https://iepro.wordpress.com/2010/03/08/working-game

Embedded programming on the nds. Reporting nds homebrew research. Finally a game from the most time consuming student of contrechoc! First a bit history, information about the things that pushed me in the directions of this little piece of art. Sarcasm (people who don’t know me: place these tags random in the rest of the text, you can’t go wrong). It was too difficult for someone like me, who didn’t know anything about C yet. A hole in the market as we’d say here in the Netherlands. Not only buttons shou...

4

Game final version | embedded programming on the nds

https://iepro.wordpress.com/2010/01/29/game-final-version

Embedded programming on the nds. Reporting nds homebrew research. UPDATE: Project files can now also be found here: http:/ cid-f497e97b3ff3a16a.skydrive.live.com/self.aspx/.Public/Game files.rar. This is the final version of the first nds game I made. Rules are simple because there are no rules. You can come up with them yourself. I hope you’ll enjoy the game. http:/ cid-f497e97b3ff3a16a.skydrive.live.com/self.aspx/.Public/Game.rar. You can follow any responses to this entry through the RSS 2.0.

5

NDS Framework (in C) | embedded programming on the nds

https://iepro.wordpress.com/2010/01/29/nds-framework-in-c

Embedded programming on the nds. Reporting nds homebrew research. NDS Framework (in C). Earlier I was planning a release 2 weeks ago on Sunday… But I really needed much more time, yesterday I finally got it working: my NDS Framework. Since the whole blog is to give people more info about NDS programming and making it easier to program, I could just make a game like everyone does, but I’ve chosen to create something useful for almost everything you want to create on your NDS: A framework. Another example ...

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schakenbijparsifal.wordpress.com schakenbijparsifal.wordpress.com

maart | 2010 | Over schaakclub parsifal...

https://schakenbijparsifal.wordpress.com/2010/03

Over schaakclub parsifal…. History and present of Parsifal. Monthly Archives: maart 2010. Maart 9, 2010 – 6:27 pm. Reacties staat uit voor De klok loopt. Datum: 5 maart 2010. Opdracht: winnen en zeker niet verliezen. Klok: ik 6 minuten, tegenstander 48 minuten. Opgave: vindt een winstweg die binnen de remisemarge blijft. Tja, daar zat ik; hoe of wat de winst te bereiken? Geef me 20 minuten meer en ik durf er een doos goede wijn om te verwedden dat ik win. Maar nu? In de uitgangsstelling wilde ik de toren...

schakenbijparsifal.wordpress.com schakenbijparsifal.wordpress.com

twee lessen voor schakers (en kunstenaars?) | Over schaakclub parsifal...

https://schakenbijparsifal.wordpress.com/2010/02/15/47

Over schaakclub parsifal…. History and present of Parsifal. Twee lessen voor schakers (en kunstenaars? Februari 15, 2010 – 1:17 pm. Gisteravond voor RSR IT ingevallen in RSB-team tegen HZP Schiedam en tegen een 2049-er gespeeld:. JHS – D. van Loenen. Na een leuk systeem tegen het Frans:. Stond het na 18 zetten aldus, met wit (ik) aan zet en ruim in mijn tijd:. Hier keek ik naar:. B) 19Tf6 verhindert 19 h6 (die mep ik eraf) en als hij dan niet 19 g7-g6 doet, wellicht Tf6-h6 (? Laquo; Multitouch 4. Som grä...

schakenbijparsifal.wordpress.com schakenbijparsifal.wordpress.com

De klok loopt | Over schaakclub parsifal...

https://schakenbijparsifal.wordpress.com/2010/03/09/de-klok-loopt

Over schaakclub parsifal…. History and present of Parsifal. Maart 9, 2010 – 6:27 pm. Datum: 5 maart 2010. Opdracht: winnen en zeker niet verliezen. Klok: ik 6 minuten, tegenstander 48 minuten. Opgave: vindt een winstweg die binnen de remisemarge blijft. In de gegeven stelling, moest ik een sluitende winst vinden. Sluitend, omdat de tijd ontbrak om een niet-geforceerde winst tot een goed eind te kunnen brengen en verliezen in een teamwedstrijd moet te allen tijde worden voorkomen. Mijn tegenstander antwoo...

schakenbijparsifal.wordpress.com schakenbijparsifal.wordpress.com

MultiTouch2 | Over schaakclub parsifal...

https://schakenbijparsifal.wordpress.com/2009/02/19/multitouch2

Over schaakclub parsifal…. History and present of Parsifal. Februari 19, 2009 – 11:23 am. What is received on the server in lesson 1:. Assignment: Search examples of multitouch.). Http:/ mtg.upf.edu/reactable. An intricate application with sound. A surface on a bar which interacts with the drinks, connexions between touching objects. A table idea by Jurjen Versteeg (student audio visueel). This last link is interesting, but not multitouch – it is even triggered by RFID! Http:/ www.vimeo.com/176199. This ...

nds-homebrew-hslleiden.blogspot.com nds-homebrew-hslleiden.blogspot.com

nds - iphone - homebrew: Some basic templates for Iphone coding

http://nds-homebrew-hslleiden.blogspot.com/2010/05/some-basic-templates-for-iphone-coding.html

Nds - iphone - homebrew. Samedi 29 mai 2010. Some basic templates for Iphone coding. Starting up a simple Iphone app, without much coding.:-). A link to a photoshop template:. Http:/ www.teehanlax.com/blog/2009/06/18/iphone-gui-psd-30/. Download the 3GB Xcode with simulator:. Http:/ developer.apple.com/technology/xcode.html. A very basic template with 5 backgrounds is downloadable here:. Unzip the folder and look at the contents:. And all the possible other steps:-). Change the names in the folder AND.

nxt-adventures.blogspot.com nxt-adventures.blogspot.com

NXT - Arduino - homebrew: March 2008

http://nxt-adventures.blogspot.com/2008_03_01_archive.html

NXT - Arduino - homebrew. Monday, March 24, 2008. Fantom API and JAVA. Found this blog of Emmanuel: (all credits to @author Emmanuel Pirsch). Http:/ epirsch.blogspot.com/2008/02/jna-love-nxt.html. Good news for the struggle to get ECLIPSE JAVA and bluetooth together. Emmanuel Pirsch only presented the base of the project, with just an example how start a prog on the brick, we could try out our skills making this in an. ECLIPSE project and making classes for some sensors. So what did we do? Public void pl...

schakenbijparsifal.wordpress.com schakenbijparsifal.wordpress.com

Hacking a keyboard | Over schaakclub parsifal...

https://schakenbijparsifal.wordpress.com/2009/02/16/hacking-a-keyboard

Over schaakclub parsifal…. History and present of Parsifal. Februari 16, 2009 – 6:07 pm. Looking for an easy way to get a lot of input possibilities attached to the computer, you could think of hacking a keyboard. That is taking it apart, finding the key matrix (a matrix is like a chessboard), and making the switches you need. It is all very well described here:. Http:/ www.extremetech.com/article2/0,2845,2301149,00.asp. So I-PAC (USB): (31 euro’s 4 TAX, feb 2009). It comes with WinIPAC:. As an alternati...

nds-homebrew-hslleiden.blogspot.com nds-homebrew-hslleiden.blogspot.com

nds - iphone - homebrew: mai 2010

http://nds-homebrew-hslleiden.blogspot.com/2010_05_01_archive.html

Nds - iphone - homebrew. Samedi 29 mai 2010. Some basic templates for Iphone coding. Starting up a simple Iphone app, without much coding.:-). A link to a photoshop template:. Http:/ www.teehanlax.com/blog/2009/06/18/iphone-gui-psd-30/. Download the 3GB Xcode with simulator:. Http:/ developer.apple.com/technology/xcode.html. A very basic template with 5 backgrounds is downloadable here:. Unzip the folder and look at the contents:. And all the possible other steps:-). Change the names in the folder AND.

nds-homebrew-hslleiden.blogspot.com nds-homebrew-hslleiden.blogspot.com

nds - iphone - homebrew: Debugging a double free malloc error

http://nds-homebrew-hslleiden.blogspot.com/2009/12/debugging-double-free-malloc-error.html

Nds - iphone - homebrew. Jeudi 24 décembre 2009. Debugging a double free malloc error. When making an instance you have to free it again with release. But there is also for some familiar things like CGArray an auto release. I had an error in the Debugging Window telling me there was a double release. Malloc: * * error for object 0x1346f90: double free. Set a breakpoint in malloc error break to debug. Where to put what breakpoint? Well somehow this didn't work for me. The debugger told me this:. In the en...

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Embedded programming on the nds. Reporting nds homebrew research. It’s about time for me to post my nds game on the blog and that’s what I’ll be doing in this post. I haven’t blogged yet, so this is my first entry, but I have been working on my nds game behind the scenes for quite some time. I had tough time programming this little masterpiece. The main cause of this was the incorrect use of pointers. I would get the weirdest errors and crashes at runtime. Now about my game: It’s called Super Dodgeball.

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