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Roll when you want to is not the bees knees | The CDS Weblog
https://brokenmarrow.wordpress.com/2010/09/16/roll-when-you-want-to-is-not-the-bees-knees
Roll when you want to is not the bees knees. 16 September, 2010 at 7:20 pm ( Story Theory. Okay, looking at a forge post. On ‘the pool’. I think Ron admired it as having more structure than traditional RPG’s. In a way it does – it’s kind of like it has had all it’s limbs dislocated, while other RPG’s have had all their limbs dislocated and drawn and quarted the body. It all hinges on : You have a capacity to roll. BUT you don’t have to. So why do it? Because it’s fun? Pratically all RPG’s hinge on ...
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Glove puppet game systems | The CDS Weblog
https://brokenmarrow.wordpress.com/2010/12/12/glove-puppet-game-systems
Glove puppet game systems. 12 December, 2010 at 4:47 pm ( Story Theory. It struck me how to phrase it. I think a game system, if it’s going to have a group play any different than they do normally/be worth playing, needs to be like another player at the table. In fact the game system need to be like another GM at the table. A GM who comes ahead of the human GM. In traditional designs, the system is like a glove puppet. Latter they say “Hey, we don’t need to listen to the glove puppet! Hey, I think your w...
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Are you trying to tie real world morality to in game actions? | The CDS Weblog
https://brokenmarrow.wordpress.com/2010/09/21/are-you-trying-to-tie-real-world-morality-to-in-game-actions
Are you trying to tie real world morality to in game actions? 21 September, 2010 at 12:23 pm ( Story Theory. Here’s an idea – gamers have real trouble seperating their sense of morality from a games fiction. One example was in a browser game I had played, where the text itself described an option to loot other players as ‘not being very fair’. Even the designer himself couldn’t really seperate his moral notions from the fiction he had overlayed onto the game. 23 September, 2010 at 3:52 am. On one hand, i...
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Confusing rule options and house ruling, part B | The CDS Weblog
https://brokenmarrow.wordpress.com/2010/06/08/confusing-rule-options-and-house-ruling-part-b
Confusing rule options and house ruling, part B. 8 June, 2010 at 10:15 am ( Story Theory. I think if someone can’t identify a difference between them choosing an option a rule presents them a rule and them making new house rules, they are essentially going to be doing things to you at the gaming table that you haven’t said they can do. Ah, I dunno, I think I have a point then the apathy of gamers defeats my point…. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
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Game Blame | The CDS Weblog
https://brokenmarrow.wordpress.com/2010/08/28/game-blame
28 August, 2010 at 11:50 am ( Story Theory. Messed up: The GM making the player roll and then making up whatever result suits him. Messed up: Rolling constantly for stuff that doesn’t matter. Messed up: The GM feeding you information a bit at a time, on his own schedule, to control “the story.”. Now, what else does someone need to say, to indicate they are blaming the GM for the choices he made? What’s an example of someone actually blaming him? Perhaps “What he chose to do is messed up! Fill in your det...
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Yet again stunned by gamer speak | The CDS Weblog
https://brokenmarrow.wordpress.com/2010/06/07/yet-again-stunned-by-gamer-speak
Yet again stunned by gamer speak. 7 June, 2010 at 6:33 pm ( Uncategorized. See how he says the latter, then the former latter further down, presumably (I dunno) as a reference to how only I see them as seperate? But the former and latter are different things – though he clearly wants to differ on that. Just like players do when they make characters. Now if you say to everyone ‘Hey, I want NPC’s to have the option of’ bludgeoning murder’ as a feat they could have as well! How do you deal with that? I said...
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Media formats presented as ‘unleashed’ | The CDS Weblog
https://brokenmarrow.wordpress.com/2010/07/11/media-formats-presented-as-unleashed
Media formats presented as ‘unleashed’. 11 July, 2010 at 2:02 pm ( Politics. Bit off the blogs usual topic, but there was a TV show here in Australia called collectors on ABC TV, and it suddenly went off air, it’s presenter on certain charges. Basically commenting on the lack of ‘presumption of innocence’ and how the article. On the ‘unleashed’ ABC site has had it’s comments disabled for ‘legal reasons’. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Cogito, ergo ludo.
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Simulationism – gaming with the front of the brain turned off? | The CDS Weblog
https://brokenmarrow.wordpress.com/2010/09/16/simulationism-gaming-with-the-front-of-the-brain-turned-off
Simulationism – gaming with the front of the brain turned off? 16 September, 2010 at 8:58 am ( Philosophy. Tags: lack of metaphore. I was watching something on the brain by Susan Greenfield. She’s a baroness, lol! It was on a different subject, but she was describing how a three year old child, if asked what ‘Out, out, brief candle’ means, they’d say it means if you blow on a candle hard enough, it goes out. There is no dimension of symbology and metaphor for them. Out, out, brief candle! You are comment...
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Wow, four years – now that’s a montage! | The CDS Weblog
https://brokenmarrow.wordpress.com/2015/02/13/wow-four-years-now-thats-a-montage
Wow, four years – now that’s a montage! 13 February, 2015 at 9:32 am ( Uncategorized. I have a piece over on my blogger blog of blogdom on ‘ Being a DM/GM in roleplaying – it doesn’t work like a book or movie. Also my modest kickstarter attempt. Is coming to a close – $5 short of it’s massive 5000 goal…5000 cents, that is. So $50 dollar goal. On the other hand, though having put genuine hours of labour into writing the project pitch, if I don’t make the goal I don’t have to write anything! Create a free ...