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Atarisoft Mario Bros for Commodore 64. A friend recently found this video of someone playing the Mario Bros for Atarisoft that my friend John Alvarado and I created right out of high school when we were 19 years old. Im embarrassed to say at 19 I couldnt figure out how to make the platforms warp when you bonk your head into them given the sprite limits on the C64. Similarly I could not figure out how to make the platforms freeze for some reason. (Of course I could do it now . probably ). Comments below t...

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games.greggman.com - page 1 - Games, Code, and Game Dev | games.greggman.com Reviews
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Atarisoft Mario Bros for Commodore 64. A friend recently found this video of someone playing the Mario Bros for Atarisoft that my friend John Alvarado and I created right out of high school when we were 19 years old. Im embarrassed to say at 19 I couldnt figure out how to make the platforms warp when you bonk your head into them given the sprite limits on the C64. Similarly I could not figure out how to make the platforms freeze for some reason. (Of course I could do it now . probably ). Comments below t...
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games.greggman.com - page 1 - Games, Code, and Game Dev | games.greggman.com Reviews

https://games.greggman.com

Atarisoft Mario Bros for Commodore 64. A friend recently found this video of someone playing the Mario Bros for Atarisoft that my friend John Alvarado and I created right out of high school when we were 19 years old. Im embarrassed to say at 19 I couldnt figure out how to make the platforms warp when you bonk your head into them given the sprite limits on the C64. Similarly I could not figure out how to make the platforms freeze for some reason. (Of course I could do it now . probably ). Comments below t...

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links – games.greggman.com

https://games.greggman.com/game/category/links

Games, Code and Game Development. I found out a couple amazing artists I had the good fortune to work with have websites. The first is Paul Sullivan who goes by Pencil Primate. His gallery is here. Http:/ www.pencilprimate.com/. And he runs a blog as well. The second is Josh Tiefer. His site is here. Http:/ tempsketches.blogspot.com/. Josh needs some encouragement to …. House Watch by Consumers. I’ve been spending a lot of time recently updating Tokyopia.com.

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C – games.greggman.com

https://games.greggman.com/game/tag/c

Games, Code and Game Development. More JavaScript vs C#/C. On JavaScript vs C#/C and for some reason I was in the mood to revisit that. Basically the last 2 years I’ve been mostly in JavaScript land. Like most C programmers I hated it at first. But now I find it hard to have any desire to switch back. Of course I’ll …. The 4 stages of a C/C Programmer using JavaScript. Stage #1: Time T = -3 years:.

3

news – games.greggman.com

https://games.greggman.com/game/category/news

Games, Code and Game Development. Here are some notes from attending GDC 2011.…. TGA Thumbnails (and viewer) for Vista and Windows 7 both 32 and 64 bit. Several years ago I wrote a TGA Thumbnail plugin for Windows 2000 / XP. I skipped having a Vista machine and just recently upgraded to Windows7 64bit. I thought that now that I finally have a 64bit machine to do development on I’d try upgrading the plugin to work there. I started researching how to …. O3D Presentation at Google I/O 2009. I was recently m...

4

opinions – games.greggman.com

https://games.greggman.com/game/category/opinions

Games, Code and Game Development. I’m still using an iPhone. I just got a 6S W…T…F! Is Free Lunch a Positive? Many companies, especially in the bay area, offer free lunch for their employees. They take it as an article of faith this is a good thing. Here’s one presentation that takes that position. Me, I’m not so sure.…. Thoughts on asm.js vs PNaCl. Why Apple needs to open up iOS. Why Android and iPhone Both Suck. Most people get used to one and hate the other. I hate both.…. It’s frustrating to se...

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WebGL Anti Patterns – games.greggman.com

https://games.greggman.com/game/webgl-anti-patterns

Games, Code and Game Development. This post has moved to webglfundamentals.org. Why Your Company Owns Your Outside Work. WebGL – Less Code, More Fun →.

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Another Indoor Test Level | Merlin3d

https://merlin3d.wordpress.com/2014/02/02/another-indoor-test-level

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Larr; Shadow Maps on Omnidirectional Lights. Yet Another Level Demo →. Another Indoor Test Level. I have done a quick video by request. Check it out.🙂. Posted on February 2, 2014, in demo video. And tagged game engine. Larr; Shadow Maps on Omnidirectional Lights. Yet Another Level Demo →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Build...

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Shadow Maps on Omnidirectional Lights | Merlin3d

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Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Larr; Scripting is Fully Functional. Another Indoor Test Level →. Shadow Maps on Omnidirectional Lights. Theoretically, using six shadow mapped spot lights to piece up a shadow casting point light is not a big deal. Especially if the light geometry calculation for deferred lighting. Is correct. Well, in my engine, it was not the case.🙂. There was a hidden calculation error that resulted in a frustum.

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Japanmanship: May 2010

http://japanmanship.blogspot.com/2010_05_01_archive.html

Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Japanmanship is dead. Long live Japanmanship! If the weekly StatCounter reports that still get sent to my email inbox, and are promptly ignored by myself, are anything to go by Japanmanship still seems to be getting some traffic. As you may have noticed, though, I've done extremely little to it over the last year orso. For various clever reasons, and it has a website here: http:/ score-studios.jp/. Yeah, I know...

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The Lessons | Learning WebGL

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3D Programming for the Web. I’ve been creating a series of lessons as a way of teaching myself WebGL. The first ten are based on the well-known NeHe OpenGL tutorials. But I’ve diverged since then. Here are the ones so far. If English isn’t your first language, you might like these translations of the lessons:. Lesson 0: Getting Started. Shows you how to download, install and configure a web browser that can show WebGL content, and gives links to a set of pages that show what it can do. Lesson 8: The Dept...

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Goodies | Merlin3d

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Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Collection of some stuff that may be interesting for other developers. A Lindenmayer system toy. 8220;Lsie (Elsie) is a relatively simple, quick and dirty Lindenmayer system implementation written in C . It supports bracketed, stochastic, context sensitive, parametric grammars with conditions.”. Http:/ lsie.sourceforge.net/. Debug visualizer for some EASTL templates. Leave a Reply Cancel reply. Blog at...

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Merlin3d | Merlin3d

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Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Yet Another Level Demo. This is a test level as well as the previous one. It is a relatively large map so the portal culling comes quite in handy in this case. February 9, 2014. Another Indoor Test Level. I have done a quick video by request. Check it out.🙂. February 2, 2014. Shadow Maps on Omnidirectional Lights. Is correct. Well, in my engine, it was not the case.🙂. Scripting is Fully Functional.

japanmanship.blogspot.com japanmanship.blogspot.com

Japanmanship: November 2008

http://japanmanship.blogspot.com/2008_11_01_archive.html

Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Part 6 - Staffing. Talent when it comes to staffing a studio. As a result, it's hard work trying to find suitable candidates to fill any development position. Not so in Japan. With little knowledge of visa procedures and legalities and little inclination to shell out for flight tickets to ferry people over for interviews, let alone the whole language issue, Japanese companies are almost exclusively. Which are l...

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Japanmanship: October 2008

http://japanmanship.blogspot.com/2008_10_01_archive.html

Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Part 2 - Serfdom. A few decades back, when Japan was riding high in their economic boom and the world was looking at Japanese businesses and management to copy their techniques, there was such a thing called "job for life", where anybody entering into employment within a corporation was pretty much guaranteed. Too frequently, it is the employees who have to lug around equipment and furniture or relay cables&#46...

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Japanmanship: April 2008

http://japanmanship.blogspot.com/2008_04_01_archive.html

Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? With the continuing dearth of games to justify my PS3 purchase (I'm awaiting my copy of GTA4). I've been browsing the Japanese PSN store, which by all accounts is a little more luxuriously stocked than the US one, and playing a few PS1 classics. Most notably I am surprised at how playable, enjoyable. The text sings in unison with the helium voiced choir. "Whoopee Camp" is officially, I state here, the best.

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games.greggman.com - page 1 - Games, Code, and Game Dev

Atarisoft Mario Bros for Commodore 64. A friend recently found this video of someone playing the Mario Bros for Atarisoft that my friend John Alvarado and I created right out of high school when we were 19 years old. Im embarrassed to say at 19 I couldnt figure out how to make the platforms warp when you bonk your head into them given the sprite limits on the C64. Similarly I could not figure out how to make the platforms freeze for some reason. (Of course I could do it now . probably ). Comments below t...

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Because I want to play all the games I have. Shadow will bite you. April 13, 2017. We call him Mr. Bitey. Why Some Posts Don’t Need Media. January 01, 2016. While a great image or video might get visitors to flock to your post, they can occasionally distract from the value its content. Consider what type of media to include and how it supports the text itself when creating a post. A brief wrap-up of what your website is for, as well a nice message to leave visitors with. Powered by DreamHost Remixer.

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Online Puzzles, Games & Quizzes | Grimsby Telegraph

This content was personally selected for you by Arkadium, the leading provider of fun, engaging, and brand safe digital content including quizzes, games, videos, puzzles, and more! This content is 100% free. Are you a Publisher? If you’re a publisher looking to drive new revenue from day one and keep your users engaged and on your site, our free widget is for you! Getting started is easy: find out how! You have logged out. Penny Dell Sunday Crossword. Penny Dell Word Search. Footballers WAGs Photo Quiz.

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Des jeux, mais pas que. Gérer des serveurs de jeu avec Linux Game Server Managers. Le sam, 11/07/2015 - 17:40. Cela fait un bon moment qu'il n'y a pas eu de news sur ce site. Non pas qu'il soit mort, mais j'étais sur d'autres choses, et donc j'avais mis un peu de côté les activités du serveur de jeux. Je reprends donc le travail, et vous présente pour reprendre un tuto. Aujourd'hui, je vais vous apprendre comment monter un serveur de jeux à l'aide des scripts LGSM (Linux Game Server Managers). Une manett...