merlin3d.wordpress.com
Another Indoor Test Level | Merlin3d
https://merlin3d.wordpress.com/2014/02/02/another-indoor-test-level
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Larr; Shadow Maps on Omnidirectional Lights. Yet Another Level Demo →. Another Indoor Test Level. I have done a quick video by request. Check it out.🙂. Posted on February 2, 2014, in demo video. And tagged game engine. Larr; Shadow Maps on Omnidirectional Lights. Yet Another Level Demo →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Build...
merlin3d.wordpress.com
Shadow Maps on Omnidirectional Lights | Merlin3d
https://merlin3d.wordpress.com/2013/01/29/shadow-maps-on-omnidirectional-lights
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Larr; Scripting is Fully Functional. Another Indoor Test Level →. Shadow Maps on Omnidirectional Lights. Theoretically, using six shadow mapped spot lights to piece up a shadow casting point light is not a big deal. Especially if the light geometry calculation for deferred lighting. Is correct. Well, in my engine, it was not the case.🙂. There was a hidden calculation error that resulted in a frustum.
japanmanship.blogspot.com
Japanmanship: May 2010
http://japanmanship.blogspot.com/2010_05_01_archive.html
Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Japanmanship is dead. Long live Japanmanship! If the weekly StatCounter reports that still get sent to my email inbox, and are promptly ignored by myself, are anything to go by Japanmanship still seems to be getting some traffic. As you may have noticed, though, I've done extremely little to it over the last year orso. For various clever reasons, and it has a website here: http:/ score-studios.jp/. Yeah, I know...
learningwebgl.com
The Lessons | Learning WebGL
http://learningwebgl.com/blog?page_id=1217
3D Programming for the Web. I’ve been creating a series of lessons as a way of teaching myself WebGL. The first ten are based on the well-known NeHe OpenGL tutorials. But I’ve diverged since then. Here are the ones so far. If English isn’t your first language, you might like these translations of the lessons:. Lesson 0: Getting Started. Shows you how to download, install and configure a web browser that can show WebGL content, and gives links to a set of pages that show what it can do. Lesson 8: The Dept...
merlin3d.wordpress.com
Goodies | Merlin3d
https://merlin3d.wordpress.com/goodies
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Collection of some stuff that may be interesting for other developers. A Lindenmayer system toy. 8220;Lsie (Elsie) is a relatively simple, quick and dirty Lindenmayer system implementation written in C . It supports bracketed, stochastic, context sensitive, parametric grammars with conditions.”. Http:/ lsie.sourceforge.net/. Debug visualizer for some EASTL templates. Leave a Reply Cancel reply. Blog at...
merlin3d.wordpress.com
Merlin3d | Merlin3d
https://merlin3d.wordpress.com/author/merlin3d
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Game Engine Development Blog. Yet Another Level Demo. This is a test level as well as the previous one. It is a relatively large map so the portal culling comes quite in handy in this case. February 9, 2014. Another Indoor Test Level. I have done a quick video by request. Check it out.🙂. February 2, 2014. Shadow Maps on Omnidirectional Lights. Is correct. Well, in my engine, it was not the case.🙂. Scripting is Fully Functional.
japanmanship.blogspot.com
Japanmanship: November 2008
http://japanmanship.blogspot.com/2008_11_01_archive.html
Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Part 6 - Staffing. Talent when it comes to staffing a studio. As a result, it's hard work trying to find suitable candidates to fill any development position. Not so in Japan. With little knowledge of visa procedures and legalities and little inclination to shell out for flight tickets to ferry people over for interviews, let alone the whole language issue, Japanese companies are almost exclusively. Which are l...
japanmanship.blogspot.com
Japanmanship: October 2008
http://japanmanship.blogspot.com/2008_10_01_archive.html
Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Part 2 - Serfdom. A few decades back, when Japan was riding high in their economic boom and the world was looking at Japanese businesses and management to copy their techniques, there was such a thing called "job for life", where anybody entering into employment within a corporation was pretty much guaranteed. Too frequently, it is the employees who have to lug around equipment and furniture or relay cables....
japanmanship.blogspot.com
Japanmanship: April 2008
http://japanmanship.blogspot.com/2008_04_01_archive.html
Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? With the continuing dearth of games to justify my PS3 purchase (I'm awaiting my copy of GTA4). I've been browsing the Japanese PSN store, which by all accounts is a little more luxuriously stocked than the US one, and playing a few PS1 classics. Most notably I am surprised at how playable, enjoyable. The text sings in unison with the helium voiced choir. "Whoopee Camp" is officially, I state here, the best.
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