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f = ma

gamedev, math, physics and such

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PAGE TITLE
f = ma | fysx.org Reviews
<META>
DESCRIPTION
gamedev, math, physics and such
<META>
KEYWORDS
1 programming
2 code
3 lua
4 C++
5 random
6 android
7 games
8 LÖVE
9 engine
10 opengl
CONTENT
Page content here
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PAGE
f = ma,games,fysxasteroids,grand health auto,i hate myself,lunchladysimulator2000,peace machine gun,tracksurfer ld26 entry,prisonbroke,code,rbdl,löve for android,enjoy,tags,bullet; rbdl,glimgui released,to create quickie,nice ey,bullet; imgui,tl;dr,love
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f = ma | fysx.org Reviews

https://fysx.org

gamedev, math, physics and such

INTERNAL PAGES

fysx.org fysx.org
1

f = ma » TrackSurfer (LD26 Entry)

http://www.fysx.org/games/tracksurfer-ludum-dare-26-compo-entry

Games, math, code. Spaceship In The Sky With Colors. Puppeteer – Motion Capture Mapping Tool. April 29, 2013. This game is my entry to the 26th installment of the Ludum Dare. Compo The aim of my game is to surf as long as possible on the track. If you fail to do so you lose energy but you can regain energy by surfing fast. You get bonus points by taking shortcuts (i.e. skipping platforms) and the difficulty increases over time. I made the game using the awesome 2d game engine Löve ( http:/ love2d.org.

2

f = ma » Quest for a GUI (or Simple GUIs for Games)

http://www.fysx.org/2010/09/13/quest-for-a-gui

Games, math, code. Spaceship In The Sky With Colors. Puppeteer – Motion Capture Mapping Tool. Quest for a GUI (or Simple GUIs for Games). September 13, 2010. This post describes my quest for a simple graphical user interface for my Asteroids clone. What has happened so far. The popular general-purpose GUI library Qt. Read: “cute”) impressed me a lot, as it allows one to display Qt widgets within OpenGL as is demonstrated in this post. Also has a lot of entries which talk about how to do OpenGL with Qt.

3

f = ma » ltdiff – diffing and patching of Lua tables released

http://www.fysx.org/2014/10/11/ltdiff-diffing-and-patching-of-lua-tables-released

Games, math, code. Spaceship In The Sky With Colors. Puppeteer – Motion Capture Mapping Tool. Ltdiff – diffing and patching of Lua tables released. October 11, 2014. Just published ltdiff a Lua snipped that allows diffing and patching of Lua tables. It is published on MoonRocks. The Rock page can be found here: http:/ rocks.moonscript.org/modules/fysx/ltdiff. And the repository is here: https:/ github.com/martinfelis/luatablediff. Subscribe to fysx.org! Theme: Simple Style by Fimply.

4

f = ma » Puppeteer – Motion Capture Mapping Tool

http://www.fysx.org/code/puppeteer

Games, math, code. Spaceship In The Sky With Colors. Puppeteer – Motion Capture Mapping Tool. Puppeteer – Motion Capture Mapping Tool. January 21, 2015. Is a motion capture mapping tool that I created for my Ph.D. research at the research group Optimization in Robotics and Biomechanics. At the Heidelberg University. It is used to map motion capture data onto rigid multibody models. It can directly load binary .c3d files. At the moment I am playing around with adding a scripting API using Lua. That I woul...

5

f = ma » GLIMGUI released

http://www.fysx.org/2014/03/26/glimgui-released

Games, math, code. Spaceship In The Sky With Colors. Puppeteer – Motion Capture Mapping Tool. March 26, 2014. Ages ago I wrote a nice article about how I searched for a simple GUI system. For a game that I was working at the time. I ended up writing my own GUI system that was using the IMGUI. Approach and I am still very happy with this. It indirectly inspired @the vrld. Which is an IMGUI system for my favourite 2D game framework LÖVE. Grab the code from: https:/ bitbucket.org/MartinFelis/glimgui. Void d...

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LINKS TO THIS WEBSITE

gafferongames.com gafferongames.com

Gaffer on Games | Fix Your Timestep!

http://gafferongames.com/game-physics/fix-your-timestep

August 20, 2016. UDP vs. TCP. Sending and Receiving Packets. Virtual Connection over UDP. Reliability, Ordering and Congestion Avoidance over UDP. What every programmer needs to know about game networking. Introduction to Virtual Go. The Shape Of The Go Stone. Tessellating The Go Stone. How The Go Stone Moves: Rigid Body Dynamics. Collision Detection: Go Stone vs. Go Board. Rotation and Inertia Tensors. Collision Response And Coulomb Friction. Introduction to Networked Physics. Reading and Writing Packets.

michi.ist.inspirationslos.de michi.ist.inspirationslos.de

timeout | michi's log

http://michi.ist.inspirationslos.de/tag/timeout

Skip to primary content. Skip to secondary content. Spaceship In The Sky With Colors. Prevent timeouts with putty. There is a really useful setting hidden in the shallows of putty’s configuration menu. It allows to set an interval after which a keepalive message is sent to the server to prevent random disconnects. That saved me a lot of reconnecting…. Coke and Code (Kevin’s Blog). Spaceship In The Sky With Colors. Proudly powered by WordPress.

michi.ist.inspirationslos.de michi.ist.inspirationslos.de

Development | michi's log

http://michi.ist.inspirationslos.de/category/development

Skip to primary content. Skip to secondary content. Spaceship In The Sky With Colors. Fixing the Lunar Lander example: a threaded gameloop for Android. Recently I am very interested in creating a small game for Android. Since every game needs a proper working gameloop and a underlying drawing mechanism I started to look at some examples from the internet. My first attempt in searching a good example lead me to the Android Developers page. SurfaceHolder holder ). Is a callback method from the. In the Luna...

michi.ist.inspirationslos.de michi.ist.inspirationslos.de

Fixing the Lunar Lander example: a threaded gameloop for Android | michi's log

http://michi.ist.inspirationslos.de/2011/12/05/fixing-the-lunar-lander-example-a-threaded-gameloop-for-android

Skip to primary content. Spaceship In The Sky With Colors. Fixing the Lunar Lander example: a threaded gameloop for Android. Recently I am very interested in creating a small game for Android. Since every game needs a proper working gameloop and a underlying drawing mechanism I started to look at some examples from the internet. My first attempt in searching a good example lead me to the Android Developers page. Some further poking on the Android Developers page lead me to the Lunar Lander. In the Lunar ...

michi.ist.inspirationslos.de michi.ist.inspirationslos.de

Tutorial | michi's log

http://michi.ist.inspirationslos.de/tag/tutorial

Skip to primary content. Skip to secondary content. Spaceship In The Sky With Colors. Fixing the Lunar Lander example: a threaded gameloop for Android. Recently I am very interested in creating a small game for Android. Since every game needs a proper working gameloop and a underlying drawing mechanism I started to look at some examples from the internet. My first attempt in searching a good example lead me to the Android Developers page. SurfaceHolder holder ). Is a callback method from the. In the Luna...

michi.ist.inspirationslos.de michi.ist.inspirationslos.de

ssh | michi's log

http://michi.ist.inspirationslos.de/tag/ssh

Skip to primary content. Skip to secondary content. Spaceship In The Sky With Colors. Prevent timeouts with putty. There is a really useful setting hidden in the shallows of putty’s configuration menu. It allows to set an interval after which a keepalive message is sent to the server to prevent random disconnects. That saved me a lot of reconnecting…. Coke and Code (Kevin’s Blog). Spaceship In The Sky With Colors. Proudly powered by WordPress.

michi.ist.inspirationslos.de michi.ist.inspirationslos.de

Misc | michi's log

http://michi.ist.inspirationslos.de/category/misc

Skip to primary content. Skip to secondary content. Spaceship In The Sky With Colors. Prevent timeouts with putty. There is a really useful setting hidden in the shallows of putty’s configuration menu. It allows to set an interval after which a keepalive message is sent to the server to prevent random disconnects. That saved me a lot of reconnecting…. Ich weiss garnicht mehr genau wann und wo ich Meggy Jr RGB zum ersten mal gesehen habe, aber mir war sofort klar, dass ich so ein Ding brauche! Aber Meggy ...

domi.ist.inspirationslos.de domi.ist.inspirationslos.de

domi blog

http://domi.ist.inspirationslos.de/2009/05/09/8

Just another ist.inspirationslos.de weblog. Version 0.3 ist fertig 🙂. Nun ist sowohl der Zoom als auch eine gewisse Anzahl an Farben möglich. Als nächstes will ich versuchen die Farbübergänge noch zu verändern um das ganze noch etwas anschaulicher zu machen. Eine weitere Idee wäre eine Funktion zu implementieren die das Bild direkt als JPG speichert, damit würde ich mir das lästige screenshot machen sparen 🙂 . Hier mal ein aktuelles Bild :. 12 Dezember 2010, 16:34 #1. Sieht richtig cool aus!

michi.ist.inspirationslos.de michi.ist.inspirationslos.de

Games | michi's log

http://michi.ist.inspirationslos.de/category/games

Skip to primary content. Skip to secondary content. Spaceship In The Sky With Colors. Fixing the Lunar Lander example: a threaded gameloop for Android. Recently I am very interested in creating a small game for Android. Since every game needs a proper working gameloop and a underlying drawing mechanism I started to look at some examples from the internet. My first attempt in searching a good example lead me to the Android Developers page. SurfaceHolder holder ). Is a callback method from the. In the Luna...

michi.ist.inspirationslos.de michi.ist.inspirationslos.de

Gameloop | michi's log

http://michi.ist.inspirationslos.de/tag/gameloop

Skip to primary content. Skip to secondary content. Spaceship In The Sky With Colors. Fixing the Lunar Lander example: a threaded gameloop for Android. Recently I am very interested in creating a small game for Android. Since every game needs a proper working gameloop and a underlying drawing mechanism I started to look at some examples from the internet. My first attempt in searching a good example lead me to the Android Developers page. SurfaceHolder holder ). Is a callback method from the. In the Luna...

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f = ma

Games, math, code. Spaceship In The Sky With Colors. Puppeteer – Motion Capture Mapping Tool. Ltdiff – diffing and patching of Lua tables released. October 11, 2014. Just published ltdiff a Lua snipped that allows diffing and patching of Lua tables. It is published on MoonRocks. The Rock page can be found here: http:/ rocks.moonscript.org/modules/fysx/ltdiff. And the repository is here: https:/ github.com/martinfelis/luatablediff. LÖVE for Android 0.9.1b released. August 29, 2014. Here is the complete li...

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