blog.button-masher.net
ns_opensource | Basher of Muttons
https://blog.button-masher.net/2013/03/31/ns_opensource
In late 2001, after a summer spree of cranking out HLDM level after HLDM level, I was getting restless and looking for some other projects to work on. A. Map was tempting, as was the call of the more advanced. Community, until I spotted a new level texture back by Kevin “Relic25” Roberts. He was building the Alien-inspired level for a new. Mod – something called “. If you’re familiar with my past work, the rest is history. I went on to make ns eclipse. For NS v1.0, and ns veil. Ns2 veil by Shawn Snelling.
blog.button-masher.net
nostalgia | Basher of Muttons
https://blog.button-masher.net/tag/nostalgia
Survival of the Fittest. In my last post, I shared the long-overdue release of my old source files. From ns eclipse and ns veil. My biggest regret was not being able to provide more of a play-by-play commentary of how and why the map changed over the months of development. Unfortunately, even with a good memory, it’s very difficult to browse through dozens of 10 year old hacked up .rmf files and remember exact intent or even in some cases what the specific changes were. More on this conversation to come!
panspipebomb.blogspot.com
Pan's Pipe Bomb: Infinite Slack
http://panspipebomb.blogspot.com/2009/01/infinite-slack.html
The weblog of Deacon Pan Demonium. Sunday, January 4, 2009. I have long held a theory that every dot in the Dobbshead is itself a Dobbshead, and now there is an elegant illustration of this idea, thanks to Frank @ Killed By A Pixel. Tremble before the brilliance of Infinite Slack:. Subscribe to: Post Comments (Atom). Myspace.com/deacon pan demonium. SubGenius Blogs and Sites. The Church of the SubGenius. The First Online Church of "Bob". The Office Pulpit of Rev. Ivan Stang. View my complete profile.
experimentalgameplay.com
Sifteo Cubes Competition Results! Now with $50,000 in funding prizes! | Experimental Gameplay Project
http://experimentalgameplay.com/blog/2013/03/sifteo-cubes-competition-results-now-with-50000-in-funding-prizes
Sifteo Cubes Competition Results! Now with $50,000 in funding prizes! March 13th, 2013. Two months ago, we challenged you to design and build experimental new games for Sifteo Cubes. Of the original 41 games submitted, 6 finalists moved on to Round 2. That succeeded in two very different ways. Each of the two winners will receive publishing deals, each with $25,000 funding. The two winners are –. In the Sifteo Simulator. By One Life Remains. See you next month! While we couldn’t select everyone as ...
mandible.net
Mandible Games » Blog Archive » Robert Recurring
http://www.mandible.net/2010/04/14/robert-recurring
The Mad Ravings of Zorba. Mandible is a somewhat-mothballed game studio currently consisting of a single coder. This is where he posted about the industry and talked about efforts to release his first indie game. This may be resurrected someday. That day is not now. Goals for Company and Journal. Laquo; Unexpected Consequences of Plot. Robert Recurring Postmortem ». 2010, April 14th 12:53 PM. It's that time of month again! The time for games. Time travel gimmick than Braid. Let me know what you think.
blog.button-masher.net
Gaming | Basher of Muttons
https://blog.button-masher.net/category/gaming
No School Like The Old School. Last night (and again tonight), I played Counter-Strike for the first time in a decade. I’m not one of the players that can tell you the ins and outs of how this balance change or that gun or whatever else over the years has ruined the game forever, so all I can say is – it felt really good. The most striking part of the experience for me is looking at the top-down layouts on each loading screen. They’re. So simple –. Much like I was able to use lun3dm5. August 22, 2012.
blog.button-masher.net
valve | Basher of Muttons
https://blog.button-masher.net/tag/valve
No School Like The Old School. Last night (and again tonight), I played Counter-Strike for the first time in a decade. I’m not one of the players that can tell you the ins and outs of how this balance change or that gun or whatever else over the years has ruined the game forever, so all I can say is – it felt really good. The most striking part of the experience for me is looking at the top-down layouts on each loading screen. They’re. So simple –. Much like I was able to use lun3dm5. August 22, 2012.
blog.button-masher.net
No School Like The Old School | Basher of Muttons
https://blog.button-masher.net/2012/08/22/no-school-like-the-old-school
No School Like The Old School. Last night (and again tonight), I played Counter-Strike for the first time in a decade. I’m not one of the players that can tell you the ins and outs of how this balance change or that gun or whatever else over the years has ruined the game forever, so all I can say is – it felt really good. The most striking part of the experience for me is looking at the top-down layouts on each loading screen. They’re. So simple –. Much like I was able to use lun3dm5. August 22, 2012.
saampahlavan.com
Saam Pahlavan - Games - Secret Formula
http://www.saampahlavan.com/secretformula.html
Secret Formula was created in under 48 Hours for the Indie Speed Run 2013 and won 1st place! As part of the Indie Speed Run we were given the theme secrecy and the element vines. We incorporated. The theme into the narrative by having the player discover the secrets of the past and attempt to hide. From deadly lab security units. Vines are used as a main mechanic, the player can swing from a vine to navigate. Did all of the programming. Provided music and sound effects.
blog.button-masher.net
Survival of the Fittest | Basher of Muttons
https://blog.button-masher.net/2013/07/28/survival-of-the-fittest
Survival of the Fittest. In my last post, I shared the long-overdue release of my old source files. From ns eclipse and ns veil. My biggest regret was not being able to provide more of a play-by-play commentary of how and why the map changed over the months of development. Unfortunately, even with a good memory, it’s very difficult to browse through dozens of 10 year old hacked up .rmf files and remember exact intent or even in some cases what the specific changes were. More on this conversation to come!
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