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Archive Games - Browse Games
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theanimatedcoder.blogspot.com
The Animated Coder: Game Spokes
http://theanimatedcoder.blogspot.com/2008/07/game-spokes.html
Independent video games development, animation, and some comics stuff. Friday, July 18, 2008. So my friend Victor and I have decided to formalize a few of our discussions ons on video game related stuff. We're calling them "Game Spokes". The discussions will be posted on Victor's blog at FlatRedBall. We'll probably get one up every week or so. Here is our first "Spoke":. Component vs. Layered Systems. It's a bit programmer heavy and a little dry, but most other spokes we do will be much more general.
theanimatedcoder.blogspot.com
The Animated Coder: February 2008
http://theanimatedcoder.blogspot.com/2008_02_01_archive.html
Independent video games development, animation, and some comics stuff. Thursday, February 07, 2008. Radiant Machine No More, Viva La Indie! I currently work for a game company, Radiant Machine. That is part of a larger company, SolutionsIQ. Any leads would be much appreciated. In better news, I met up with some fellow Seattle indies. Last Saturday night and had a blast! Attendees included Amanda Fitch and Bryce Jonasson from Amaranth Games. And Keith Sink from Piddlepup. Mike D. Smith. Mike D. Smith.
theanimatedcoder.blogspot.com
The Animated Coder: July 2008
http://theanimatedcoder.blogspot.com/2008_07_01_archive.html
Independent video games development, animation, and some comics stuff. Friday, July 18, 2008. Game Spoke: Who SHOULD Win the Console War? Nintendo, Sony or Microsoft? Notice I said who SHOULD. Win, not who WILL. Win I think we all know Nintendo is going to win. Something I must say I'm very happy about and, to toot my own horn, something I predicted long before the launch of the new consoles. Check out my discussion with Victor HERE. Mike D. Smith. We'll probably get one up every week or so.
theanimatedcoder.blogspot.com
The Animated Coder: Working Day Comic
http://theanimatedcoder.blogspot.com/2007/10/working-day-comic.html
Independent video games development, animation, and some comics stuff. Tuesday, October 02, 2007. It's that time of year again. Time for the 24 hour comic challenge! Here's a post from last year's event. I've decided to make myself the inventor of a variation on Scott McCloud. S 24 hour comic. I'm calling it the. All the rules for 24 hour comics hold with two more on top of that. You can only work 8 hours on the comic (IE no overtime). Mike D. Smith. Do you have a set page count for the Working Day Comic?
theanimatedcoder.blogspot.com
The Animated Coder: Hidden Path Entertainment
http://theanimatedcoder.blogspot.com/2008/05/hidden-path-entertainment.html
Independent video games development, animation, and some comics stuff. Sunday, May 18, 2008. Oh by the way, I'm now working as a Senior Graphics Programmer for Hidden Path Entertainment. The place is awesome! We share ideals about game development and I'm working with great people on some really awesome projects. I'm getting to do tools stuff as well as graphics and prototyping. Mike D. Smith. Subscribe to: Post Comments (Atom). Mike D. Smith. I am a full time video game developer. I have a wonderful wife.
theanimatedcoder.blogspot.com
The Animated Coder: December 2006
http://theanimatedcoder.blogspot.com/2006_12_01_archive.html
Independent video games development, animation, and some comics stuff. Sunday, December 17, 2006. Well, with the acquisition of my employer mentioned in the previous post, I have decided to put all Caster development on hold for a time. I have some plans and ideas in the works and no matter how things work out, I will be taking up Caster again to finish it. After Caster is finished, there are several other projects that are starting to line up. Mike D. Smith. Sunday, December 03, 2006. 8221; After consid...
theanimatedcoder.blogspot.com
The Animated Coder: Game Spoke: Who SHOULD Win the Console War? Nintendo, Sony or Microsoft?
http://theanimatedcoder.blogspot.com/2008/07/game-spoke-who-should-win-console-war.html
Independent video games development, animation, and some comics stuff. Friday, July 18, 2008. Game Spoke: Who SHOULD Win the Console War? Nintendo, Sony or Microsoft? Notice I said who SHOULD. Win, not who WILL. Win I think we all know Nintendo is going to win. Something I must say I'm very happy about and, to toot my own horn, something I predicted long before the launch of the new consoles. Check out my discussion with Victor HERE. Mike D. Smith. Subscribe to: Post Comments (Atom). Mike D. Smith.
theanimatedcoder.blogspot.com
The Animated Coder: Radiant Machine No More, Viva La Indie!
http://theanimatedcoder.blogspot.com/2008/02/radiant-machine-no-more-viva-la-indie.html
Independent video games development, animation, and some comics stuff. Thursday, February 07, 2008. Radiant Machine No More, Viva La Indie! I currently work for a game company, Radiant Machine. That is part of a larger company, SolutionsIQ. Any leads would be much appreciated. In better news, I met up with some fellow Seattle indies. Last Saturday night and had a blast! Attendees included Amanda Fitch and Bryce Jonasson from Amaranth Games. And Keith Sink from Piddlepup. Mike D. Smith. Mike D. Smith.
theanimatedcoder.blogspot.com
The Animated Coder: 24 Hour comics
http://theanimatedcoder.blogspot.com/2006/10/24-hour-comics.html
Independent video games development, animation, and some comics stuff. Sunday, October 08, 2006. So the 24 hour comic's day happened yesterday Oct 7, 2006. Created by Scott McCloud. The challenge is to create a complete full 24 page comic with story and art from scratch in 24 hours or less in a row. Sort of a super marathon challenge for cartoonists. I call it "Too Much Caster". Click on the image to see it in more detail. I went ahead and took it home and finished it today in about another half an hour:.
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