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DSebJ | XNA, C#, Windows Phone 7, SunBurn, NAudio & Tech In Between

XNA, C#, Windows Phone 7, SunBurn, NAudio and Tech In Between. Skip to primary content. Skip to secondary content. November 24, 2012. Now that we’ve introduced a framework for setting up shaders in the previous chapter, we are going to extend this functionality through a few examples, easing in to more of the capabilities offered to us via HLSL. Lets look at how we remove pixels from the image, by making them transparent. For this example we are going to use a panel from Y3030 http:/ y3030.com. If we add...

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DSebJ | XNA, C#, Windows Phone 7, SunBurn, NAudio & Tech In Between | dsebj.evolvingsoftware.com Reviews
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XNA, C#, Windows Phone 7, SunBurn, NAudio and Tech In Between. Skip to primary content. Skip to secondary content. November 24, 2012. Now that we’ve introduced a framework for setting up shaders in the previous chapter, we are going to extend this functionality through a few examples, easing in to more of the capabilities offered to us via HLSL. Lets look at how we remove pixels from the image, by making them transparent. For this example we are going to use a panel from Y3030 http:/ y3030.com. If we add...
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DSebJ | XNA, C#, Windows Phone 7, SunBurn, NAudio & Tech In Between | dsebj.evolvingsoftware.com Reviews

https://dsebj.evolvingsoftware.com

XNA, C#, Windows Phone 7, SunBurn, NAudio and Tech In Between. Skip to primary content. Skip to secondary content. November 24, 2012. Now that we’ve introduced a framework for setting up shaders in the previous chapter, we are going to extend this functionality through a few examples, easing in to more of the capabilities offered to us via HLSL. Lets look at how we remove pixels from the image, by making them transparent. For this example we are going to use a panel from Y3030 http:/ y3030.com. If we add...

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1

Ordering a Menu? Get the Manager! | DSebJ

http://dsebj.evolvingsoftware.com/2012/01/15/ordering-a-menu-get-the-manager

XNA, C#, Windows Phone 7, SunBurn, NAudio and Tech In Between. Skip to primary content. Skip to secondary content. January 15, 2012. This weeks quote from the XNA Guru, flashed: “You either learn how to code or you code” 15/1/2012. The sun’s a shining and your games looking Pro but every time you hit F5 the game starts running, no nice intro video, no menu and no high score options what gives? A menu is in order! But how do you implement a menu after the fact? Setting up a 1:1 relationship between the ma...

2

CJ Bailey’s, of Greedy Goblin Software Ltd, BEPU Plugin 1.0.18.3 | DSebJ

http://dsebj.evolvingsoftware.com/2012/10/14/cj-baileys-of-greedy-goblin-software-ltd-bepu-plugin-1-0-18-3

XNA, C#, Windows Phone 7, SunBurn, NAudio and Tech In Between. Skip to primary content. Skip to secondary content. CJ Bailey’s, of Greedy Goblin Software Ltd, BEPU Plugin 1.0.18.3. October 14, 2012. For the inbuilt BEPU both of these scenarios work perfectly and our tests past with flying colours. Which brings us back to needing a way to push enemies, keep them upright and not falling over (unless we want them to) and having a correct amount of gravity applies to them. Inbuilt exist stage left. SynapseGa...

3

Player Movements in 3D & SunBurn Components | DSebJ

http://dsebj.evolvingsoftware.com/2011/04/23/player-movements-in-3d-sunburn-components

XNA, C#, Windows Phone 7, SunBurn, NAudio and Tech In Between. Skip to primary content. Skip to secondary content. Player Movements in 3D and SunBurn Components. April 23, 2011. Starting with a simple example I created a simple component which can be added to a Scene Object and will cause the Scene Object to start spinning slowly on the Z Axis. GameTime) { / Calculate the elapsed rotation based on the time. Angle = ( float. GameTime.ElapsedGameTime.TotalSeconds * 0.3f; Matrix. Taking this a bit further; ...

4

Matrix Math is Hard? | DSebJ

http://dsebj.evolvingsoftware.com/2011/05/01/matrix-math-is-hard

XNA, C#, Windows Phone 7, SunBurn, NAudio and Tech In Between. Skip to primary content. Skip to secondary content. Matrix Math is Hard? May 1, 2011. As obvious as this may be (or for those of you who roll your eyes at this sentiment), it’s certainly been a learning experience for me. Let’s have a quick recap on what I’ve learnt and what I’ve determined to be important, at least for my learning. 2D runs X,Y This should be familiar enough if not, then this post really isn’t a good starting point. Are numbe...

5

Show me the Player! | DSebJ

http://dsebj.evolvingsoftware.com/2012/01/02/show-me-the-player

XNA, C#, Windows Phone 7, SunBurn, NAudio and Tech In Between. Skip to primary content. Skip to secondary content. Show me the Player! January 2, 2012. Back from my sabbatical of not writing game development blog posts for a variety of reasons, todays episode is going to follow the tumultuous world of camera positioning. 0, 20f, 5.5f); / The world space position of the camera. GameTime) { / Enables game input / control when not editing the scene (the editor provides its own control). SceneInterface.U...

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OpenSebJ by DSebJ: 02/12/11

http://opensebj.blogspot.com/2011_02_12_archive.html

A development blog about my work with C#, NAudio and XNA. Saturday, February 12, 2011. I'm going to migrate my content to my new blog, eventually. Check it out for the latest content, including a Tutorial introducing the SunBurn Editor. Http:/ dsebj.evolvingsoftware.com. Links to this post. Subscribe to: Posts (Atom). View my complete profile. OpenSebJ Real Time Audio Editing. Awesome Inc. template. Powered by Blogger.

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DSebJ | XNA, C#, Windows Phone 7, SunBurn, NAudio & Tech In Between

XNA, C#, Windows Phone 7, SunBurn, NAudio and Tech In Between. Skip to primary content. Skip to secondary content. November 24, 2012. Now that we’ve introduced a framework for setting up shaders in the previous chapter, we are going to extend this functionality through a few examples, easing in to more of the capabilities offered to us via HLSL. Lets look at how we remove pixels from the image, by making them transparent. For this example we are going to use a panel from Y3030 http:/ y3030.com. If we add...

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