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Photon Compiler Development: Polymorphism. DokuWiki: Remove Media Files from Feed. Photon Compiler Development: Monomorphic Type Inference. Here are my ramblings about free open-source software, high-tech gadgets and (mostly functional) programming. The list of topics in the sidebar is generated using a small plugin of mine, which is an addition to the Tag plugin. This is one thing I like the most about DokuWiki: it is simple and well-documented, so that it is. Middot; 2 Comments. Middot; 0 Comments.

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Home [/dev/musings] | devmusings.legiasoft.com Reviews

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Photon Compiler Development: Polymorphism. DokuWiki: Remove Media Files from Feed. Photon Compiler Development: Monomorphic Type Inference. Here are my ramblings about free open-source software, high-tech gadgets and (mostly functional) programming. The list of topics in the sidebar is generated using a small plugin of mine, which is an addition to the Tag plugin. This is one thing I like the most about DokuWiki: it is simple and well-documented, so that it is. Middot; 2 Comments. Middot; 0 Comments.

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QuickCheck++ Updated [/dev/musings]

http://devmusings.legiasoft.com/blog/2012/09/19-quickcheck_updated

Has been updated. The major change is that it now compiles with clang , which is more strict than GCC about some C dark corners. The next logical step would be to rewrite the library using variadic templates (C 11), which are only emulated up to 5 property arguments at the moment. Someone told me he has some code for that, I will get in touch and see if we can roll that soon. Enter your comment. Wiki syntax is allowed:. What is the title of this blog, in square brackets in page title?

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Home [/dev/musings]

http://devmusings.legiasoft.com/start

Photon Compiler Development: Polymorphism. DokuWiki: Remove Media Files from Feed. Photon Compiler Development: Monomorphic Type Inference. Here are my ramblings about free open-source software, high-tech gadgets and (mostly functional) programming. The list of topics in the sidebar is generated using a small plugin of mine, which is an addition to the Tag plugin. This is one thing I like the most about DokuWiki: it is simple and well-documented, so that it is. Middot; 2 Comments. Middot; 0 Comments.

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Photon Compiler Development: Monomorphic Type Inference [/dev/musings]

http://devmusings.legiasoft.com/blog/2012/01/26-monomorphic_type_inference

Photon Compiler Development: Monomorphic Type Inference. Photon Compiler Development: Monomorphic Type Inference. Quality of Error Messages. Photon Compiler Development: Monomorphic Type Inference. This is the 16th article of a series ( table of contents. About compiler development with LLVM using OCaml. We intend to develop a compiler for a subset of OCaml large enough to allow our compiler to compile itself. In this article, we implement type inference for. As our type representation. It now also accep...

4

About this Site [/dev/musings]

http://devmusings.legiasoft.com/about_this_site

This site is powered by DokuWiki. About this site.txt. Last modified: 2012/09/19 14:17 by. Except where otherwise noted, content on this wiki is licensed under the following license:. CC Attribution-Noncommercial-Share Alike 4.0 International.

5

DokuWiki TagList Plugin [/dev/musings]

http://devmusings.legiasoft.com/blog/2012/10/02-dokuwiki_taglist_plugin

The list of topics in the sidebar is generated using a small plugin of mine, which is an addition to the Tag plugin. This is one thing I like the most about DokuWiki: it is simple and well-documented, so that it is. The plugin is a syntax plugin used as follows:. Taglist tag1 tag2 .}. For a list of tag links separated by commas inside a. Taglist tag1 tag2 . &list}. For a list of tag links inside a. It is available here. B Gtczxvdg /b http:/ fxfskrddfbxdf.com. A href= http:/ fxfskrddfbxdf.com. CC Attribut...

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Bilou HomeBrew's Blog: A propos ...

http://sylvainhb.blogspot.com/2008/04/propos.html

Lundi, avril 14, 2008. Ooo- - ooo- -. Ce blog est dédié à mes tests/programmes/jeux(? Sur la console nintendo DS, mais aussi à tout ce qui pourrait me permettre de redonner vie au jeu "Bilou's Adventure". 3eme planète du Système Solaire. Un gars bizarre dessine des balles bleues. Et écrit des programmes. C'est moi ;) Les copains, si vous m'avez lu, laissez-moi un commentaire de temps en temps, c'est toujours sympa. Désormais effacée par l'Ordinateur, ou la petite FAQ du projet "Bilou sur DS". Every song...

sylvainhb.blogspot.com sylvainhb.blogspot.com

Bilou HomeBrew's Blog: Bilou sur DS

http://sylvainhb.blogspot.com/2009/06/bilou-sur-ds.html

Mardi, juin 16, 2009. Ce billet est une tentative de FAQ reprenant une partie de mes discussions ou de réaction aux commentaires récents de nouveaux arrivants qui ne m'ont pas vu gribouiller des p'tits Bilous dans tous les coins depuis des années. An English translation of this FAQ is available here. Un personnage imaginaire - une balle bleue avec de grands yeux, des pieds et des mains "en orbite" - servant de héros à mes jeux vidéos, que je tiens initialement de Pierrick. Quel genre de jeu? Il s'agit de...

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Bilou HomeBrew's Blog: février 2015

http://sylvainhb.blogspot.com/2015_02_01_archive.html

Samedi, février 28, 2015. Y-a-t'il besoin d'un point de sauvegarde à la mi-niveau dans School Rush? On compte 26 écrans pour un (long) niveau de Super Mario World. Contre 16 seulement pour un niveau de School Rush. En réalité, pour Vanilla Dome 1, on arrive à la mi-niveau après une distance équivalente aux niveau de School Rush. Oui, mais Vanilla Dome, c'est presque la moitié du jeu. Et ce niveau est particulièrement long, une quinzaine d'écrans étant plus proche de la moyenne. Not only levels in Yoshi's...

sylvainhb.blogspot.com sylvainhb.blogspot.com

Bilou HomeBrew's Blog: Bilou on DS [en FAQ]

http://sylvainhb.blogspot.com/2009/06/bilou-on-ds-en-faq.html

Mercredi, juin 17, 2009. Bilou on DS [en FAQ]. Les lecteurs francophones ont déjà la. Dans un article d'hier. A fictional character - a blue ball with googly eyes, and "surrounding" feet and hands - used as the heroes of my video games. I usually consider that I borrowed his initial design from my friend Pierrick. And over the years, I've built a whole little cartoon world. Around him, with influences from Lewis Carrol's Wonderland, early cartoons together with Commander Keen. Bilou teams up with Bouli.

sylvainhb.blogspot.com sylvainhb.blogspot.com

Bilou HomeBrew's Blog: Concept art : pyramid zone

http://sylvainhb.blogspot.com/2015/07/concept-art-pyramid-zone.html

Dimanche, juillet 26, 2015. Concept art : pyramid zone. C'est plus calme à la maison. j'en profite pour faire un peu de "concept art" pour la pyramide qui essaie de se trouver une identité propre et un gameplay. Le clin d'oeil à Fury semble enfin avoir trouvé sa place dans l'aventure de Bilou . Voyons si pharaoh's curse peut m'apporter un peu d'inspiration. There is definitely something odd with this huge, pyramidal building Bilou and Bouli found i n the desert. Your Best game of School Rush. Design Stor...

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Bilou HomeBrew's Blog: avril 2015

http://sylvainhb.blogspot.com/2015_04_01_archive.html

Jeudi, avril 30, 2015. Vieux vieux pixels . Quand je vous disais qu'au début de l'aventure de Bilou, je réalisais mes décors sur des feuilles millimétrées. Je vous ai retrouvé le tout premier "tileset" de la green zone. Here come some oldies . tiles on a millimeter-grain sheet of paper, waiting to be converted into list of numbers. That's how you develop video games when you're allowed to use the computer at most 1 hour a day. and don't have a colour screen. Instead for the BASIC version. A grand adventu...

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Bilou HomeBrew's Blog: Les Homebrew de 2015 -- driven to insanity

http://sylvainhb.blogspot.com/2015/07/les-homebrew-de-2015-driven-to-insanity.html

Samedi, juillet 25, 2015. Les Homebrew de 2015 - driven to insanity. I am not the only one to make homebrew content for the Nintendo DS, even in 2015. The DS Game Maker still receives new game now and then, relayed on NintendoMax. Not the kind of projects that appeal me, but if *I* don't pay attention to others' work, why would others' pay attention to mine? Jihad au mont Olympe. pas demblée très attractif ça : (. Inscription à : Publier les commentaires (Atom). Your Best game of School Rush. Design Stor...

sylvainhb.blogspot.com sylvainhb.blogspot.com

Bilou HomeBrew's Blog: Le journal de Link : des légendes et des ailes

http://sylvainhb.blogspot.com/2015/07/le-journal-de-link-des-legendes-et-des.html

Mercredi, juillet 01, 2015. Le journal de Link : des légendes et des ailes. Cher journal, je sais que la plupart des gens de Cocorico me hurlerait dessus s'ils savaient que j'ai toujours une petite fée sur moi. "Quoi! Tu l'enfermes dans un bocal! Je t'épargne la suite. En fait les fées ne sont pas enfermées. La preuve: elles en sortent d'elle-même quand je tombe au combat, et mon flacon n'est pas brisé. Inscription à : Publier les commentaires (Atom). Your Best game of School Rush. And built a devkit.

sylvainhb.blogspot.com sylvainhb.blogspot.com

Bilou HomeBrew's Blog: juin 2015

http://sylvainhb.blogspot.com/2015_06_01_archive.html

Mardi, juin 30, 2015. Avec le recul, ça pourrait être mon "life-changing book:. Le côté technique est malgré tout un peu léger. J'aurais aimé voir en vis-à-vis le schéma général de la PS1. Voire l'organigramme de son CPU/GPU basé sur le System G. Pour ça, il me faudra faire l'étude du " psx-tek. Donnerait quelques raccourcis, celà dit. To use. For the first time, afaik, a gaming console was made using a CPU that had a "kernel mode" and a "user mode", unlike microcomputers-derived CPUs in NES-SMS-Gene...

sylvainhb.blogspot.com sylvainhb.blogspot.com

Bilou HomeBrew's Blog: Systematic testing vs. guru meditation

http://sylvainhb.blogspot.com/2015/07/systematic-testing-vs-guru-meditation.html

Dimanche, juillet 12, 2015. Systematic testing vs. guru meditation. Less than a few weeks ago, I thought that unit testing and the like had no chance to be useful for my Nintedo DS programs, although it would clearly be welcome to avoid regression. We have 66MHz and 4MB. Do you really expect the emulator to run unit testing? Wait and see . Quels tests dois-je faire pour massurer que ça marche? Comment vérifier si ça marche toujours après lune ou lautre modification? Quand les tests sont automatisés via d...

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Musings

People who experience living in a different country develop more metacognitive skills I am told. But I think it is only if reflection is part of the experience. This blog hopefully gives a bit of permanence to my reflections rather than it being a fleeting thought that has nothing to do with the self. Sunday, December 29, 2013. Where are you from? Where are you from? I am always stumped by that question. What does it really mean? Where was I born? Where was I before being here right now? I have always li...

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/dev/musing

Python and Threads vs Microthreads(Tasklets) vs Greenlets. Lately I’ve been noticing a lot of questions on forums asking what exactly are the differences between the Threads, Microthread and Greenthread concurrency models. Questions like. How do they differ in implementation? Do the number microthreads/greenlets have an upper limit as regular threads normally do? What the the benefits/disadvantages of one over the other? Which one should I use? One of them being that the changes made were non-trivial and...

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Home [/dev/musings]

Photon Compiler Development: Polymorphism. DokuWiki: Remove Media Files from Feed. Photon Compiler Development: Monomorphic Type Inference. Here are my ramblings about free open-source software, high-tech gadgets and (mostly functional) programming. The list of topics in the sidebar is generated using a small plugin of mine, which is an addition to the Tag plugin. This is one thing I like the most about DokuWiki: it is simple and well-documented, so that it is. Middot; 2 Comments. Middot; 0 Comments.

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