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Tom's Blog

Saturday, June 15, 2013. This last week, I ported my engine and current game to iOS. It was much easier than I expected! I thought it would take me longer, because I didn't realize that iOS actually supports so many of the APIs I used in Linux and Android (such as pthreads and sockets). Most of the frustrations I experienced were due to these things:. I had never used Xcode before. Objective-C is an abomination. Now that I've done Android and iOS development, here's what I think. Things iOS does better.

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Tom's Blog | creamysoft.blogspot.com Reviews
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Saturday, June 15, 2013. This last week, I ported my engine and current game to iOS. It was much easier than I expected! I thought it would take me longer, because I didn't realize that iOS actually supports so many of the APIs I used in Linux and Android (such as pthreads and sockets). Most of the frustrations I experienced were due to these things:. I had never used Xcode before. Objective-C is an abomination. Now that I've done Android and iOS development, here's what I think. Things iOS does better.
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Tom's Blog | creamysoft.blogspot.com Reviews

https://creamysoft.blogspot.com

Saturday, June 15, 2013. This last week, I ported my engine and current game to iOS. It was much easier than I expected! I thought it would take me longer, because I didn't realize that iOS actually supports so many of the APIs I used in Linux and Android (such as pthreads and sockets). Most of the frustrations I experienced were due to these things:. I had never used Xcode before. Objective-C is an abomination. Now that I've done Android and iOS development, here's what I think. Things iOS does better.

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creamysoft.blogspot.com creamysoft.blogspot.com
1

Tom's Blog: C++ vs C#: Performance

http://www.creamysoft.blogspot.com/2013/05/c-vs-c-performance.html

Saturday, May 4, 2013. C vs C#: Performance. Most programmers know that performance isn't the most important consideration when picking a language. Ease of use and community support are also important. Typically it's wise to pick the highest-level language that can meet the demands of the application, to use the right tool for the job. My job is game development. More and more games are being written completely in higher-level languages like C# and Java, which certainly have their advantages. If you goog...

2

Tom's Blog: iOS Port

http://www.creamysoft.blogspot.com/2013/06/ios-port.html

Saturday, June 15, 2013. This last week, I ported my engine and current game to iOS. It was much easier than I expected! I thought it would take me longer, because I didn't realize that iOS actually supports so many of the APIs I used in Linux and Android (such as pthreads and sockets). Most of the frustrations I experienced were due to these things:. I had never used Xcode before. Objective-C is an abomination. Now that I've done Android and iOS development, here's what I think. Things iOS does better.

3

Tom's Blog: Why write my own engine?

http://www.creamysoft.blogspot.com/2013/05/why-write-my-own-engine.html

Saturday, May 4, 2013. Why write my own engine? Most conversations I have about my business don't get technical. Usually they never go much beyond the basic fact that I make games and try to sell them. But other developers I've talked to wonder why I'm spending precious time making my own engine instead of using one of the many great existing engines/libraries (e.g. Unity, Unreal, Ogre3D, cocos2d, loom, SDL, Flash, Marmalade). There are a few reasons (in no particular order):. How should we teach skill Z?

4

Tom's Blog: C++ vs C#: Productivity

http://www.creamysoft.blogspot.com/2013/05/c-vs-c-productivity.html

Saturday, May 4, 2013. C vs C#: Productivity. In my previous post. I compared the performance of C and C# for game engines, based on a simple app I wrote that does some basic 3D rendering. I found C to be more than twice as fast as C# for the number crunching and rendering that a game engine has to do. I thought (and still think months later after making that decision) that switching from C# to C was worth it for the gains in runtime performance. But what about productivity? C# compiles much more quickly.

5

Tom's Blog: June 2013

http://www.creamysoft.blogspot.com/2013_06_01_archive.html

Saturday, June 15, 2013. This last week, I ported my engine and current game to iOS. It was much easier than I expected! I thought it would take me longer, because I didn't realize that iOS actually supports so many of the APIs I used in Linux and Android (such as pthreads and sockets). Most of the frustrations I experienced were due to these things:. I had never used Xcode before. Objective-C is an abomination. Now that I've done Android and iOS development, here's what I think. Things iOS does better.

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Tom's Old Blog: 4/28/13 - 5/5/13

http://tomgabob.blogspot.com/2013_04_28_archive.html

A blog about developing games, programming, cooking, and being an entrepreneur, with maybe some other random stuff mixed in. Saturday, May 4, 2013. Http:/ creamysoft.blogspot.com/. Subscribe to: Posts (Atom). I'm founder of Creamysoft, an independent game studio. I work at home and publish games on the internet. I've been married over 13 years and have 7 children. I'm a member of the Church of Jesus Christ of Latter-day Saints, and I highly recommend it to anyone who wants more out of life.

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Tom's Old Blog: New Blog

http://tomgabob.blogspot.com/2013/05/new-blog.html

A blog about developing games, programming, cooking, and being an entrepreneur, with maybe some other random stuff mixed in. Saturday, May 4, 2013. Http:/ creamysoft.blogspot.com/. May 24, 2013 at 6:22 PM. You are invited to follow my blog. Subscribe to: Post Comments (Atom). View my complete profile.

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Tom's Blog

Saturday, June 15, 2013. This last week, I ported my engine and current game to iOS. It was much easier than I expected! I thought it would take me longer, because I didn't realize that iOS actually supports so many of the APIs I used in Linux and Android (such as pthreads and sockets). Most of the frustrations I experienced were due to these things:. I had never used Xcode before. Objective-C is an abomination. Now that I've done Android and iOS development, here's what I think. Things iOS does better.

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