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Between [the] Braces

Legend of Mark is live! May 12, 2014. If you have a Facebook account, you can try it here. I got the idea (and initial algorithm) from an app called What Would I Say. I thought it would be neat to see a game where NPCs talked to you in those same semi-coherent, semi-recognizable strings, to see your own personality reflected in the game. And thus Legend of Mark was born! The game was an experiment in using the Facebook API. Browser-to-Unity communications, and pixel art. I also wrote a Tiled. Apr 25, 2014.

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Between [the] Braces | coreynolan.com Reviews
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Legend of Mark is live! May 12, 2014. If you have a Facebook account, you can try it here. I got the idea (and initial algorithm) from an app called What Would I Say. I thought it would be neat to see a game where NPCs talked to you in those same semi-coherent, semi-recognizable strings, to see your own personality reflected in the game. And thus Legend of Mark was born! The game was an experiment in using the Facebook API. Browser-to-Unity communications, and pixel art. I also wrote a Tiled. Apr 25, 2014.
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Between [the] Braces | coreynolan.com Reviews

https://coreynolan.com

Legend of Mark is live! May 12, 2014. If you have a Facebook account, you can try it here. I got the idea (and initial algorithm) from an app called What Would I Say. I thought it would be neat to see a game where NPCs talked to you in those same semi-coherent, semi-recognizable strings, to see your own personality reflected in the game. And thus Legend of Mark was born! The game was an experiment in using the Facebook API. Browser-to-Unity communications, and pixel art. I also wrote a Tiled. Apr 25, 2014.

INTERNAL PAGES

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Between [the] Braces » Skinnier

http://coreynolan.com/category/my-games/skinnier

One More Turn: Podcast and Interview! Apr 25, 2014. Have you heard of the One More Turn Podcast. If not, no worries, here’s a quick intro:. One More Turn’s a weekly production about video games run by two guys, Kevin King. Episodes on the show come in one of 3 formats:. Overview of a ‘classic’ game along with general discussion around the game’s main components (I really enjoyed this recent one about Metal Gear Solid and stealth. All three formats are really great in their own right! Where Kevin breaks d...

2

Between [the] Braces » What I’m Using: Pixen (OSX)

http://coreynolan.com/what-im-using-pixen-osx

What I’m Using: Pixen (OSX). Dec 01, 2013. So I’ve been working on a side project in the style of the old 16 bit SNES JRPGs, and I came across a pretty cool tool called Pixen. If you use a Mac for development like I do, Pixen is a pretty good alternative to Graphics Gale. And you can pick it up from the app store for just $10! Preview mode to view your animations in real time. Toggled with Animation - Show Previous Frame Overlay). Exports neatly to a sprite sheet (PNG), like so:. Only the first change yo...

3

Between [the] Braces » One More Turn: Podcast and Interview!

http://coreynolan.com/one-more-turn-podcast-and-interview

One More Turn: Podcast and Interview! Apr 25, 2014. Have you heard of the One More Turn Podcast. If not, no worries, here’s a quick intro:. One More Turn’s a weekly production about video games run by two guys, Kevin King. Episodes on the show come in one of 3 formats:. Overview of a ‘classic’ game along with general discussion around the game’s main components (I really enjoyed this recent one about Metal Gear Solid and stealth. All three formats are really great in their own right! Where Kevin breaks d...

4

Between [the] Braces » Legend of Mark

http://coreynolan.com/category/my-games/legend-of-mark

Legend of Mark is live! May 12, 2014. If you have a Facebook account, you can try it here. I got the idea (and initial algorithm) from an app called What Would I Say. I thought it would be neat to see a game where NPCs talked to you in those same semi-coherent, semi-recognizable strings, to see your own personality reflected in the game. And thus Legend of Mark was born! The game was an experiment in using the Facebook API. Browser-to-Unity communications, and pixel art. I also wrote a Tiled.

5

Between [the] Braces » Legend of Mark is live!

http://coreynolan.com/legend-of-mark-is-live

Legend of Mark is live! May 12, 2014. If you have a Facebook account, you can try it here. I got the idea (and initial algorithm) from an app called What Would I Say. I thought it would be neat to see a game where NPCs talked to you in those same semi-coherent, semi-recognizable strings, to see your own personality reflected in the game. And thus Legend of Mark was born! The game was an experiment in using the Facebook API. Browser-to-Unity communications, and pixel art. I also wrote a Tiled.

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indiegamehouse.com indiegamehouse.com

Indie Game House » igh podcast

http://indiegamehouse.com/tag/igh-podcast

IGH Podcast – Episode 6. Posted by Kyle Pulver. On February 20th, 2014. Finally after 3 months everyone is back in the house, together, at the same time! Including a special guest: Michael Todd! He’s back and better than ever. Check out the newest episode of the Indie Game House Podcast 2014 edition! IGH Podcast - Episode 6. Download the episode directly right here. Or subscribe on iTunes. Here’s a quick overview on what we probably talked about:. As always special thanks to Ben Prunty. Download the epis...

indiegamehouse.com indiegamehouse.com

Indie Game House » Erin Robinson

http://indiegamehouse.com/author/erin

Gravity Ghost funtimes, deconstructed. Posted by Erin Robinson. On November 12th, 2012. The latest Gravity Ghost devlog. Is up, and as always, it’s full of pictures like this:. It makes perfect sense if you’re me. And if you’re interested in game design, I also talk about the evolution of the terraforming mechanic, and how we took a behavior that players seemed to enjoy (running in circles) and turned it into something directly rewarding. Web design by Kyle Pulver. Logo design by Greg Wohlwend.

indiegamehouse.com indiegamehouse.com

Indie Game House » Blog Archive » IGH Podcast – Episode 5

http://indiegamehouse.com/2013/08/14/igh-podcast-episode-5

IGH Podcast – Episode 5. Posted by Kyle Pulver. On August 14th, 2013. Last week we managed to all sit down together without TowerFall in front of us to record a new podcast, check it out! Our special guest this time was our dishwasher running in the background, and a cricket that makes some appearances from time to time.). IGH Podcast - Episode 5. Download the episode directly right here. Or subscribe on iTunes. Here’s a quick overview on what we might’ve talked about:. What we’ve been up to!

kpulv.com kpulv.com

kpulv . kyle pulver . xerus

http://www.kpulv.com/blog

TowerFall news 3/3: TowerFall Ascension and Dark World are coming to XBox One! No release date yet, but I'm playing it and ( Yesterday. TowerFall news 2/3: I finally released the official 8-player TowerFall mod! It's insane t.co/NhCCXhBSlO. TowerFall news 1/3: A great recap video from 3rd TowerFall World Championship at @IndieOlympics. Ohhhh that is the sweetest thing 3 ( 2 days ago. I'll have to work on my leading with the lightning gun but I think its doable ( 3 days ago. Com ( 4 days ago. I hope the 3...

indiegamehouse.com indiegamehouse.com

Indie Game House » Blog Archive » Inputting in the LA Gamespace Kickstarter

http://indiegamehouse.com/2012/11/12/inputting-in-the-la-gamespace-kickstarter

Inputting in the LA Gamespace Kickstarter. Posted by Steve Swink. On November 12th, 2012. My man Adam, of AttractMode. Fame, is putting together this totally bananas artist collective thing! It’s super neat and cool! I donated an old prototype to his Kickstarter. It’s called Inputting and it looks like this:. Check it out and donate to the kickstarter if you want to play! Web design by Kyle Pulver. Logo design by Greg Wohlwend. Indie Game House 2012 - 20XX.

indiegamehouse.com indiegamehouse.com

Indie Game House » Blog Archive » Gravity Ghost funtimes, deconstructed

http://indiegamehouse.com/2012/11/12/gravity-ghost-funtimes-deconstructed

Gravity Ghost funtimes, deconstructed. Posted by Erin Robinson. On November 12th, 2012. The latest Gravity Ghost devlog. Is up, and as always, it’s full of pictures like this:. It makes perfect sense if you’re me. And if you’re interested in game design, I also talk about the evolution of the terraforming mechanic, and how we took a behavior that players seemed to enjoy (running in circles) and turned it into something directly rewarding. Web design by Kyle Pulver. Logo design by Greg Wohlwend.

indiegamehouse.com indiegamehouse.com

Indie Game House » Blog Archive » IGH Podcast – Episode 6

http://indiegamehouse.com/2014/02/20/igh-podcast-episode-6

IGH Podcast – Episode 6. Posted by Kyle Pulver. On February 20th, 2014. Finally after 3 months everyone is back in the house, together, at the same time! Including a special guest: Michael Todd! He’s back and better than ever. Check out the newest episode of the Indie Game House Podcast 2014 edition! IGH Podcast - Episode 6. Download the episode directly right here. Or subscribe on iTunes. Here’s a quick overview on what we probably talked about:. As always special thanks to Ben Prunty.

indiegamehouse.com indiegamehouse.com

Indie Game House » Blog Archive » IGH Podcast – Episode 4

http://indiegamehouse.com/2013/02/21/igh-podcast-episode-4

IGH Podcast – Episode 4. Posted by Kyle Pulver. On February 21st, 2013. We’re finally back! Everyone is finally back in the house and we’re comin’ at you with episode 4! Is back in the house yet… we have a new housemate! But who could it be? You’ll have to listen to the podcast and find out! IGH Podcast - Episode 4. Download the episode directly right here. I’m no longer going to do the giant list of things we discuss because that was really annoying to do every time, sorry! Free to Play Games.

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Between [the] Braces

Legend of Mark is live! May 12, 2014. If you have a Facebook account, you can try it here. I got the idea (and initial algorithm) from an app called What Would I Say. I thought it would be neat to see a game where NPCs talked to you in those same semi-coherent, semi-recognizable strings, to see your own personality reflected in the game. And thus Legend of Mark was born! The game was an experiment in using the Facebook API. Browser-to-Unity communications, and pixel art. I also wrote a Tiled. Apr 25, 2014.

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