greywhind.wordpress.com
Leges Motus Progress – AI and Player Update Setup | The NPChronicles
https://greywhind.wordpress.com/2011/08/27/leges-motus-progress-ai-and-player-update-setup
Thoughts from a game developer on the fun and intricate process of programming games. Leges Motus Progress – AI and Player Update Setup. I have been very remiss in posting updates about Leges Motus for the last few months, and for that, I apologize. The game has been moving forward slowly since late May, but it should be picking up some more speed again soon. Our artist ( http:/ www.stevensugar.com/. Has sent us a few new concept pieces, and we expect to get him working on making final in-game art soon.
planet.timvideos.us
TimVideos.us Planet - Developers News
https://planet.timvideos.us/people
Proudly hosted by GitHub. Tim 'mithro' Ansell - mithro. Http:/ blog.mithis.net/. The Tim in Tim Videos. Founder and Leader of the Tim Video’s project. Ryan Verner - xfxf. Runs NextDayVideo Australia, records a number of FOSS conferences around Australia including PyCon AU and sometimes Linux.conf.au. Carl Karsten - CarlFK. Runs NextDayVideo America, records a number of FOSS conferences around America including PyCon US. Ajit Mathew - ajitmathew. GSoC 2014 student who contributed to the HDMI2USB project.
thousand-parsec.blogspot.com
Thousand Parsec Blog: Slippery slight slowdown (week 9 status report)
http://thousand-parsec.blogspot.com/2008/08/slippery-slight-slowdown-week-9-status.html
Tuesday, August 5, 2008. Slippery slight slowdown (week 9 status report). I didn't do a whole lot this week. I'm not sure why or how. Lots of other stuff to do, mostly. As an example, I completely forgot to participate in round 2 of Summer of Code, and looking back to it, it seemed like it had fun problems. :( Oh well. I started the week by investigating the new rulesets a bit. So I'll try again in a short while. It might be that the error I got was something different though, I should see about that.
thousand-parsec.blogspot.com
Thousand Parsec Blog: A new hope (week 4 status report)
http://thousand-parsec.blogspot.com/2008/06/new-hope-week-4-status-report.html
Friday, June 27, 2008. A new hope (week 4 status report). This week saw a rewrite of the whole rule system. Based on my reflections of last time, I mostly worked it out on paper first. Yesterday and today I coded it together, and lo and behold, it worked. Few small changes from what I had on paper of course, but the main idea seems right. The commit can be found on gitweb. So, what is left? Subscribe to: Post Comments (Atom). Is a free and open source framework for 4X games. Lee Begg’s Blog.
thousand-parsec.blogspot.com
Thousand Parsec Blog: May 2008
http://thousand-parsec.blogspot.com/2008_05_01_archive.html
Monday, May 26, 2008. I suppose I'm the 501st person to use this title, but hey. Can't stress it enough. Summer of Code has officially started. I had a look at libtpclient-py and I'm still not entirely sure what to make from it, but I suppose that will follow quickly enough. Next week: a working client, a finalized design for the rule engine. Thursday, May 15, 2008. Debian and other fun. In more positive news, a friend of mine had a recommendation for Python learners and masters: The Python Challenge.
thousand-parsec.blogspot.com
Thousand Parsec Blog: Nothing to see here, move along (week 3 status report)
http://thousand-parsec.blogspot.com/2008/06/nothing-to-see-here-move-along-week-3.html
Saturday, June 14, 2008. Nothing to see here, move along (week 3 status report). Exams, not much done. If you want information about routing protocols on the internet (from VLAN over link state to BGP), DNS spoofing, block designs, Polya theory or deadlock prevention I'm all here though. CHR and other expert rule systems then. I also realized there might be a bit more work to it than I thought. Oh well, I love a challenge. Be able to work on SoC again. Subscribe to: Post Comments (Atom).
thousand-parsec.blogspot.com
Thousand Parsec Blog: Back to action (week 5-ish status report)
http://thousand-parsec.blogspot.com/2008/07/back-to-action-week-5-ish-status-report.html
Tuesday, July 8, 2008. Back to action (week 5-ish status report). Var 0 0 = '1' and var 1 0 = '10' attacking(10). With the latter being the head normal form (the form you have to write rules in right now). I'm not going to bother with that right now though, it's non-critical and low risk. So how long till we see an AI which actually does something (even if it doesn't make a good opponent)? July 8, 2008 at 1:42 AM. I also need to work a tadbit more on my rule representation. Mainly, I need to add type...
thousand-parsec.blogspot.com
Thousand Parsec Blog: A crawling program
http://thousand-parsec.blogspot.com/2008/07/crawling-program.html
Wednesday, July 9, 2008. My bot is slow. Too slow. It takes up to 10s to apply 3 rules on a modestly sized fact database. And any bot that wants to have some good strategy needs at least a few hundred rules. And yep, time needed is roughly linear in the amount of rules, so that would take too long. So, onwards to rethinking the fact matching. I just didn't think of it as a constraint satisfaction problem, but that is indeed what it is, and that is how it should be solved. Lee Begg’s Blog. Hammer of Code ...
blog.jms.id.au
City to Bay 2014 – Joel's weblog
https://blog.jms.id.au/2014/09/city-to-bay-2014
Always out of date. City to Bay 2014. On Sunday I was one of 36,000 people who ran in the City to Bay Fun Run. It’s a 12km event, starting at the north edge of the Adelaide CBD, taking us south through the centre of the city, down Anzac Highway, finishing on Jetty Road in Glenelg. A predicted high of 22 C, no winds and clear skies made for great conditions. Segment on Strava, with a 2:13 km/h split. I improved by 4:38 from last year, and importantly, bet Greg by 20 seconds! September 22, 2014.
blog.jms.id.au
February 2013 – Joel's weblog
https://blog.jms.id.au/2013/02
Always out of date. This blog post presents the content from my linux.conf.au 2013 presentation Droids that talk: Pairing Codec2 and Android. Where I presented some background on radio theory, and followed by a discussion of the software components required to run Codec2 and Fdmdv2 on Android, via a USB sound card. A digital voice codec for communication below 2400 bits per second, developed by local voice codec guru David Rowe. Channels, called Fdmdv2. In addition to my. Analog voice over the air. Now t...
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