software-philosophy.com
Video Games by Lindsay Grace
http://www.software-philosophy.com/game_frame.htm
Computer and Mobile Games. 1985, 2014]: Play. Mindtoggle Games makes casual games for a casual life. The games are designed for mobile devices and lightly employ the alternative mechanics of the Critical Gameplay project. The games are the commercial exploration of critical gameplay. Bye, Bye Birds. My Child Knows Chinese. Mindtoggle / Critical Gameplay. Critical Gameplay is a collection of strategically designed video games. Each game asks the question, what do common game mechanics teach us? A quick pr...
mindtoggle.com
About
http://www.mindtoggle.com/blog/about
Game Design and Education. Creativity, Gameplay and Art. Lindsay is the Armstrong Professor of Fine Arts within Miami University’. S Armstrong Institute for Interactive Media Studies. And the School of Fine Arts. He is the founding director of the Advergaming laboratory. In the Armstrong Institute’s Games and Learning Center. His research areas include game design, human-computer interaction, critical gameplay. And web design. He also writes. Curriculum vitae / resume. And the School of Fine Arts. Softwa...
software-philosophy.com
Biography of Lindsay Grace
http://www.software-philosophy.com/bio_frame.htm
Associate Professor (Digital Games and Persuasive Play). Director American University Games Lab. Film and Media Arts. Washington DC, USA, 20016. Artist One Page CV: PDF. Lindsay Grace is a professor. Lindsay is an associate professor at American University. And founding director of the American University Game Lab and Studio. Games for Change Festival/Tribeca Film Festival. The Boston Festival of Independent Games and many others. He is currently the Vice President of the Global Game Jam. And the College...
software-philosophy.com
Visual Art by Lindsay Grace
http://www.software-philosophy.com/visual_frame.htm
Digital and Play Art. Digital art seeking to highlight specific aspects of the social relationship between human and machine. These relationships are like most human relationships, wonderful but full of distinct challenges that require attention. Art Exhibitions, Showcases, and Competitions. 2015 Critical Gameplay: Black Like Me. Blank Arcade: Games out of Joint, Leuphana Universität Lüneburg, Germany. 2015 Critical Gameplay: Big Huggin'. Games for Change Indie Booth. 2014 Critical Gameplay: Big Huggin'.
lgrace.com
Video Games by Lindsay Grace
http://www.lgrace.com/game_frame.htm
Computer and Mobile Games. 1985, 2014]: Play. Mindtoggle Games makes casual games for a casual life. The games are designed for mobile devices and lightly employ the alternative mechanics of the Critical Gameplay project. The games are the commercial exploration of critical gameplay. Bye, Bye Birds. My Child Knows Chinese. Mindtoggle / Critical Gameplay. Critical Gameplay is a collection of strategically designed video games. Each game asks the question, what do common game mechanics teach us? A quick pr...
parser.lgrace.com
Video Games by Lindsay Grace
http://www.parser.lgrace.com/game_frame.htm
Computer and Mobile Games. 1985, 2014]: Play. Mindtoggle Games makes casual games for a casual life. The games are designed for mobile devices and lightly employ the alternative mechanics of the Critical Gameplay project. The games are the commercial exploration of critical gameplay. Bye, Bye Birds. My Child Knows Chinese. Mindtoggle / Critical Gameplay. Critical Gameplay is a collection of strategically designed video games. Each game asks the question, what do common game mechanics teach us? A quick pr...