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7ames GD2 Blog

Tuesday, October 30, 2007. For 3D class we had to make 6 animations, but my machinama contains more then 6. The animations done so far include:. Jumping to get over a wall. Using the Relics power. There's still quite a few more to do, but the ones completed are harder to animate. so doing the rest shouldn't take too long. Monday, October 29, 2007. Here's some background story concerning the evil lord vesu vius. He serves under a good king that has control over 5 small villages aswell as his kingdom.

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7ames GD2 Blog | 7amesgd2blog.blogspot.com Reviews
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Tuesday, October 30, 2007. For 3D class we had to make 6 animations, but my machinama contains more then 6. The animations done so far include:. Jumping to get over a wall. Using the Relics power. There's still quite a few more to do, but the ones completed are harder to animate. so doing the rest shouldn't take too long. Monday, October 29, 2007. Here's some background story concerning the evil lord vesu vius. He serves under a good king that has control over 5 small villages aswell as his kingdom.
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7ames GD2 Blog | 7amesgd2blog.blogspot.com Reviews

https://7amesgd2blog.blogspot.com

Tuesday, October 30, 2007. For 3D class we had to make 6 animations, but my machinama contains more then 6. The animations done so far include:. Jumping to get over a wall. Using the Relics power. There's still quite a few more to do, but the ones completed are harder to animate. so doing the rest shouldn't take too long. Monday, October 29, 2007. Here's some background story concerning the evil lord vesu vius. He serves under a good king that has control over 5 small villages aswell as his kingdom.

INTERNAL PAGES

7amesgd2blog.blogspot.com 7amesgd2blog.blogspot.com
1

7ames GD2 Blog: machinima test video

http://www.7amesgd2blog.blogspot.com/2007/10/machinima-test-video.html

Monday, October 8, 2007. The class was divided into two groups and each group had to make a machinima using what we had in UT2004. Our group decided to make a frogger based machinima where the player has to dodge UT vehicles. It was a good experience to work with a team in making the machinima. Here is the final video. Thanx to Joel foe uploading it to youtube. Http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). View my complete profile.

2

7ames GD2 Blog: August 2007

http://www.7amesgd2blog.blogspot.com/2007_08_01_archive.html

Wednesday, August 8, 2007. More progress on the 3D model. From the picture you can see that i have started to develop the face. Hopefuly soon i will be able to begin modeling on the clothing and hair for the characters. Subscribe to: Posts (Atom). View my complete profile.

3

7ames GD2 Blog: MAP AREAS

http://www.7amesgd2blog.blogspot.com/2007/10/map-areas.html

Monday, October 8, 2007. Subscribe to: Post Comments (Atom). View my complete profile.

4

7ames GD2 Blog: start on Town

http://www.7amesgd2blog.blogspot.com/2007/10/start-on-town.html

Tuesday, October 23, 2007. Heres a quick picture of the start of the town that iv made in 3DS MAX. Subscribe to: Post Comments (Atom). View my complete profile.

5

7ames GD2 Blog: September 2007

http://www.7amesgd2blog.blogspot.com/2007_09_01_archive.html

Thursday, September 13, 2007. Model is now complete. Monday, September 3, 2007. Heres a start on my texture for my Semaj model,. So far i like how the face is turning out and the white shirt. however the jeans, jacket and the arms still need a lot of work. Also, the hair is yet to be started. Last Audio class I recorded my characters lines from my script. Semaj's voice was myself (James Buckingham). And Vesu's voice was played by Huggy. Heres a rendered picture of my Semaj character model. Hahahahaha, th...

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birchinima.blogspot.com birchinima.blogspot.com

Machinima Project

http://birchinima.blogspot.com/2007/10/heres-proof-that-francis-is-now-able-to.html

Thursday, October 18, 2007. Here's proof that Francis is now able to run around in Unreal. I haven't yet been able to play him, there is something wrong with the textures (I think it might have to do with the upl files). I liked the way the run cycle turned out, he has a girly run, which suits the character. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: sound effects

http://birchinima.blogspot.com/2007/10/sound-effects.html

Monday, October 29, 2007. I only need two types of sound effects for my project, the Big Brother theme music, and some crackles and mic noise, because the sound recorded in the lab seems too clean for audio that is supposed to be recorded using mics attached to the body. Here is a link. To the mp3 I recorded using this process. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing.

chanimation.blogspot.com chanimation.blogspot.com

chanimation: July 2007

http://chanimation.blogspot.com/2007_07_01_archive.html

Tuesday, July 31, 2007. And so it begins . . . . Here at chanimation I, Chani am going to be making my very first machinima. Over the course of this project I shall be blogging my progress for all to see and to keep a record of all my doings. So far a basic outline for the story has been created (but not named) and first drawings of the main character (also not named) have come to life. When i get around to cleaning it up a little bit I shall post them. Subscribe to: Posts (Atom).

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: Level Design

http://petersmachinima.blogspot.com/2007/10/these-are-some-of-screenshots-of-level.html

Tuesday, October 23, 2007. These are some of the screenshots of the level design and content for the Machinima Movie using the Unreal Engine. Trophy and Weapon, Hopefully I will be able to use these models as a weapon so my character will be able to hold the object in its hand. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: August 2007

http://petersmachinima.blogspot.com/2007_08_01_archive.html

Friday, August 31, 2007. This is a rendered version of the Marine that has been smoothed and skylight used. This image was one of the required submission for Week 7 3D Class. Here is where I moved the texture around a bit so that most of the empty spaces are used. I moved the shoulder, elbow an d knee pads to the Head Texture and enlarged them, and enlarged some of the parts in the body so that more detail can now be added to each part compare to before. Thursday, August 30, 2007. Tuesday, August 14, 2007.

oh-ah-machinima.blogspot.com oh-ah-machinima.blogspot.com

Oh & Ah Machinima: My Level

http://oh-ah-machinima.blogspot.com/2007/10/my-level.html

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Thursday, October 25, 2007. After numerous amount of times re-doing my level in unreal ed, I final was able to produce a map that did crash on me! Subscribe to: Post Comments (Atom). Getting towards the crunch point! View my complete profile. Class Mate's blogg spots.

jjmachinima.blogspot.com jjmachinima.blogspot.com

Machinima.. "DE107's." 'We gonna get paid bro.'

http://jjmachinima.blogspot.com/2007/10/run-boy-run-like-bad-boy.html

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 20, 2007. Run boy run, like a bad boy. anyway this quick render is frame one of my run animation, it appears to have fluid motion though as i move on and do my other animations, I may yet need to 'tweek' them a bit. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.

joelvenables2007machinima.blogspot.com joelvenables2007machinima.blogspot.com

Joel's magical world of Machinima and such: I failed...

http://joelvenables2007machinima.blogspot.com/2007/10/i-failed.html

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. I was supposed to have 24 posts. And even in my last ditch efforts I wasn't able to make 24 posts, I managed to cover the criteria but fell short at 23. Hang on. if the last was 23. and this is one more. And with 25 mins to spare :D. I hope you enjoy. The address is http:/ projetor-brasil.blogspot.com. A hug. April 9, 2008 at 9:44 AM. May 23, 2008 at 2:59 PM.

dna-fx.blogspot.com dna-fx.blogspot.com

DnA.FX: Animatic

http://dna-fx.blogspot.com/2007/08/animatic.html

This blog section is dedicated for my upcoming Machinima 'Bad Blood'. Tuesday, August 28, 2007. Hey guys, here is the script for 'Bad Blood'. For some reason the text didn't show up in the animatic. First-person view of someone walking towards a large double door entrance in a fast pace. Shows the son sitting in waiting for his fathers arrival. Father sees son on. Son raises hand and shoots a bolt at his fathers head-. Father vanishes and appears behind son and rips him from the throne an throws him.

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7 à Mesa

Deixa-me que vos diga.É sempre necessário analisar de tudo um pouco! Terça-feira, 28 de julho de 2009. Pois, e já lá vai mais de um ano. O ultimo post foi feito trÊs meses depois do nosso estágio, onde o pedro pede para continuarmos a escrever no blog a falarmos das nossa vidinhas. mas pelos vistos ninguem se interessou muito! Nem eu. lol sabemos que ninguem o fez por mal. esquecimento vá! Mas sugiro que a partir de agora, o blog seja actualizado com posts sobre as nossas "vidinhas" no mundo do trabalho!

7amesgd2blog.blogspot.com 7amesgd2blog.blogspot.com

7ames GD2 Blog

Tuesday, October 30, 2007. For 3D class we had to make 6 animations, but my machinama contains more then 6. The animations done so far include:. Jumping to get over a wall. Using the Relics power. There's still quite a few more to do, but the ones completed are harder to animate. so doing the rest shouldn't take too long. Monday, October 29, 2007. Here's some background story concerning the evil lord vesu vius. He serves under a good king that has control over 5 small villages aswell as his kingdom.

7amesistblog.blogspot.com 7amesistblog.blogspot.com

7ames' IST Blog

Wednesday, October 17, 2007. In the future Melbourne project, I'm making the Trams that are meant to be dangerous drag racers. The trams drivers like to race each other, so the passengers have to hang on for dear life. At the moment, my trams are starting to look like normal trams but I will add more textures to suggest they are racers of sorts. Here's a picture of my current progress. Wednesday, September 12, 2007. You can make out the Giant mechanical squid that lives in the Yarra. Once off the trams i...

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